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- fixed: Checking the terrain for any texture that was created after initializing the terrain data either returned random garbage or could even create an access violation. Added a range check to the array access function to prevent this.
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@ -49,11 +49,13 @@ public:
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WORD operator [](FTextureID tex) const
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WORD operator [](FTextureID tex) const
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{
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{
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if ((unsigned)tex.GetIndex() >= Types.Size()) return DefaultTerrainType;
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WORD type = Types[tex.GetIndex()];
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WORD type = Types[tex.GetIndex()];
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return type == 0xffff? DefaultTerrainType : type;
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return type == 0xffff? DefaultTerrainType : type;
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}
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}
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WORD operator [](int texnum) const
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WORD operator [](int texnum) const
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{
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{
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if ((unsigned)texnum >= Types.Size()) return DefaultTerrainType;
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WORD type = Types[texnum];
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WORD type = Types[texnum];
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return type == 0xffff? DefaultTerrainType : type;
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return type == 0xffff? DefaultTerrainType : type;
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}
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}
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