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- VkHardwareTexture needs to BFF with FTexture
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2 changed files with 5 additions and 4 deletions
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@ -295,6 +295,7 @@ class FTexture
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friend class OpenGLRenderer::FGLRenderState; // For now this needs access to some fields in ApplyMaterial. This should be rerouted through the Material class
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friend class OpenGLRenderer::FGLRenderState; // For now this needs access to some fields in ApplyMaterial. This should be rerouted through the Material class
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friend struct FTexCoordInfo;
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friend struct FTexCoordInfo;
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friend class OpenGLRenderer::FHardwareTexture;
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friend class OpenGLRenderer::FHardwareTexture;
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friend class VkHardwareTexture;
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friend class FMultiPatchTexture;
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friend class FMultiPatchTexture;
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friend class FSkyBox;
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friend class FSkyBox;
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friend class FBrightmapTexture;
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friend class FBrightmapTexture;
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@ -68,9 +68,9 @@ VulkanDescriptorSet *VkHardwareTexture::GetDescriptorSet(const FMaterialState &s
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int clampmode = state.mClampMode;
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int clampmode = state.mClampMode;
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int translation = state.mTranslation;
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int translation = state.mTranslation;
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//if (tex->UseType == ETextureType::SWCanvas) clampmode = CLAMP_NOFILTER;
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if (tex->UseType == ETextureType::SWCanvas) clampmode = CLAMP_NOFILTER;
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//if (tex->isHardwareCanvas()) clampmode = CLAMP_CAMTEX;
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if (tex->isHardwareCanvas()) clampmode = CLAMP_CAMTEX;
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//else if ((tex->isWarped() || tex->shaderindex >= FIRST_USER_SHADER) && clampmode <= CLAMP_XY) clampmode = CLAMP_NONE;
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else if ((tex->isWarped() || tex->shaderindex >= FIRST_USER_SHADER) && clampmode <= CLAMP_XY) clampmode = CLAMP_NONE;
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// Textures that are already scaled in the texture lump will not get replaced by hires textures.
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// Textures that are already scaled in the texture lump will not get replaced by hires textures.
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int flags = state.mMaterial->isExpanded() ? CTF_Expand : (gl_texture_usehires && !tex->isScaled() && clampmode <= CLAMP_XY) ? CTF_CheckHires : 0;
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int flags = state.mMaterial->isExpanded() ? CTF_Expand : (gl_texture_usehires && !tex->isScaled() && clampmode <= CLAMP_XY) ? CTF_CheckHires : 0;
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@ -96,7 +96,7 @@ VulkanDescriptorSet *VkHardwareTexture::GetDescriptorSet(const FMaterialState &s
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{
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{
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FTexture *layer;
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FTexture *layer;
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auto systex = static_cast<VkHardwareTexture*>(mat->GetLayer(i, 0, &layer));
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auto systex = static_cast<VkHardwareTexture*>(mat->GetLayer(i, 0, &layer));
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update.addCombinedImageSampler(descriptorSet.get(), i, systex->GetImageView(layer, clampmode, 0, mat->isExpanded() ? CTF_Expand : 0), sampler, mImageLayout);
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update.addCombinedImageSampler(descriptorSet.get(), i, systex->GetImageView(layer, clampmode, 0, mat->isExpanded() ? CTF_Expand : 0), sampler, systex->mImageLayout);
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}
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}
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update.updateSets(fb->device);
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update.updateSets(fb->device);
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}
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}
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