diff --git a/src/r_segs.cpp b/src/r_segs.cpp index 8c22b3e53..e93ee4437 100644 --- a/src/r_segs.cpp +++ b/src/r_segs.cpp @@ -1951,16 +1951,31 @@ void R_NewWall (bool needlights) rw_midtexturescalex = sidedef->GetTextureXScale(side_t::mid); rw_midtexturescaley = sidedef->GetTextureYScale(side_t::mid); yrepeat = FixedMul(midtexture->yScale, rw_midtexturescaley); - if (linedef->flags & ML_DONTPEGBOTTOM) - { // bottom of texture at bottom - rw_midtexturemid = MulScale16(frontsector->GetPlaneTexZ(sector_t::floor) - viewz, yrepeat) + (midtexture->GetHeight() << FRACBITS); + if (yrepeat >= 0) + { // normal orientation + if (linedef->flags & ML_DONTPEGBOTTOM) + { // bottom of texture at bottom + rw_midtexturemid = MulScale16(frontsector->GetPlaneTexZ(sector_t::floor) - viewz, yrepeat) + (midtexture->GetHeight() << FRACBITS); + } + else + { // top of texture at top + rw_midtexturemid = MulScale16(frontsector->GetPlaneTexZ(sector_t::ceiling) - viewz, yrepeat); + if (rowoffset < 0 && midtexture != NULL) + { + rowoffset += midtexture->GetHeight() << FRACBITS; + } + } } else - { // top of texture at top - rw_midtexturemid = MulScale16(frontsector->GetPlaneTexZ(sector_t::ceiling) - viewz, yrepeat); - if (rowoffset < 0 && midtexture != NULL) - { - rowoffset += midtexture->GetHeight() << FRACBITS; + { // upside down + rowoffset = -rowoffset; + if (linedef->flags & ML_DONTPEGBOTTOM) + { // top of texture at bottom + rw_midtexturemid = MulScale16(frontsector->GetPlaneTexZ(sector_t::floor) - viewz, yrepeat); + } + else + { // bottom of texture at top + rw_midtexturemid = MulScale16(frontsector->GetPlaneTexZ(sector_t::ceiling) - viewz, yrepeat) + (midtexture->GetHeight() << FRACBITS); } } if (midtexture->bWorldPanning) @@ -2096,17 +2111,32 @@ void R_NewWall (bool needlights) rw_toptexturescalex = sidedef->GetTextureXScale(side_t::top); rw_toptexturescaley = sidedef->GetTextureYScale(side_t::top); yrepeat = FixedMul(toptexture->yScale, rw_toptexturescaley); - if (linedef->flags & ML_DONTPEGTOP) - { // top of texture at top - rw_toptexturemid = MulScale16 (frontsector->GetPlaneTexZ(sector_t::ceiling) - viewz, yrepeat); - if (rowoffset < 0 && toptexture != NULL) - { - rowoffset += toptexture->GetHeight() << FRACBITS; + if (yrepeat >= 0) + { // normal orientation + if (linedef->flags & ML_DONTPEGTOP) + { // top of texture at top + rw_toptexturemid = MulScale16(frontsector->GetPlaneTexZ(sector_t::ceiling) - viewz, yrepeat); + if (rowoffset < 0 && toptexture != NULL) + { + rowoffset += toptexture->GetHeight() << FRACBITS; + } + } + else + { // bottom of texture at bottom + rw_toptexturemid = MulScale16(backsector->GetPlaneTexZ(sector_t::ceiling) - viewz, yrepeat) + (toptexture->GetHeight() << FRACBITS); } } else - { // bottom of texture at bottom - rw_toptexturemid = MulScale16(backsector->GetPlaneTexZ(sector_t::ceiling) - viewz, yrepeat) + (toptexture->GetHeight() << FRACBITS); + { // upside down + rowoffset = -rowoffset; + if (linedef->flags & ML_DONTPEGTOP) + { // bottom of texture at top + rw_toptexturemid = MulScale16(frontsector->GetPlaneTexZ(sector_t::ceiling) - viewz, yrepeat) + (toptexture->GetHeight() << FRACBITS); + } + else + { // top of texture at bottom + rw_toptexturemid = MulScale16(backsector->GetPlaneTexZ(sector_t::ceiling) - viewz, yrepeat); + } } if (toptexture->bWorldPanning) { @@ -2126,25 +2156,40 @@ void R_NewWall (bool needlights) rw_bottomtexturescalex = sidedef->GetTextureXScale(side_t::bottom); rw_bottomtexturescaley = sidedef->GetTextureYScale(side_t::bottom); yrepeat = FixedMul(bottomtexture->yScale, rw_bottomtexturescaley); - if (linedef->flags & ML_DONTPEGBOTTOM) - { // bottom of texture at bottom - rw_bottomtexturemid = rw_frontlowertop; + if (yrepeat >= 0) + { // normal orientation + if (linedef->flags & ML_DONTPEGBOTTOM) + { // bottom of texture at bottom + rw_bottomtexturemid = MulScale16(rw_frontlowertop - viewz, yrepeat); + } + else + { // top of texture at top + rw_bottomtexturemid = MulScale16(backsector->GetPlaneTexZ(sector_t::floor) - viewz, yrepeat); + if (rowoffset < 0 && bottomtexture != NULL) + { + rowoffset += bottomtexture->GetHeight() << FRACBITS; + } + } } else - { // top of texture at top - rw_bottomtexturemid = backsector->GetPlaneTexZ(sector_t::floor); - if (rowoffset < 0 && bottomtexture != NULL) - { - rowoffset += bottomtexture->GetHeight() << FRACBITS; + { // upside down + rowoffset = -rowoffset; + if (linedef->flags & ML_DONTPEGBOTTOM) + { // top of texture at bottom + rw_bottomtexturemid = MulScale16(rw_frontlowertop - viewz, yrepeat); + } + else + { // bottom of texture at top + rw_bottomtexturemid = MulScale16(backsector->GetPlaneTexZ(sector_t::floor) - viewz, yrepeat) + (bottomtexture->GetHeight() << FRACBITS); } } if (bottomtexture->bWorldPanning) { - rw_bottomtexturemid = MulScale16(rw_bottomtexturemid - viewz + rowoffset, yrepeat); + rw_bottomtexturemid += MulScale16(rowoffset, yrepeat); } else { - rw_bottomtexturemid = MulScale16(rw_bottomtexturemid - viewz, yrepeat) + rowoffset; + rw_bottomtexturemid += rowoffset; } } }