diff --git a/src/g_statusbar/sbarinfo.cpp b/src/g_statusbar/sbarinfo.cpp index 26cd9adba..98ca01b45 100644 --- a/src/g_statusbar/sbarinfo.cpp +++ b/src/g_statusbar/sbarinfo.cpp @@ -722,10 +722,10 @@ void SBarInfo::ParseSBarInfo(int lump) popup.transition = Popup::TRANSITION_FADE; sc.MustGetToken(','); sc.MustGetToken(TK_FloatConst); - popup.speed = 1.0 / (35.0 * sc.Float); + popup.speed = 1.0 / (TICRATE * sc.Float); sc.MustGetToken(','); sc.MustGetToken(TK_FloatConst); - popup.speed2 = 1.0 / (35.0 * sc.Float); + popup.speed2 = 1.0 / (TICRATE * sc.Float); } else sc.ScriptError("Unkown transition type: '%s'", sc.String); diff --git a/src/gamedata/g_mapinfo.cpp b/src/gamedata/g_mapinfo.cpp index 267a2f3cb..41e3c14ff 100644 --- a/src/gamedata/g_mapinfo.cpp +++ b/src/gamedata/g_mapinfo.cpp @@ -977,7 +977,7 @@ DEFINE_MAP_OPTION(sky1, true) { parse.sc.Float /= 256; } - info->skyspeed1 = float(parse.sc.Float * (35. / 1000.)); + info->skyspeed1 = float(parse.sc.Float * (TICRATE / 1000.)); } } @@ -991,7 +991,7 @@ DEFINE_MAP_OPTION(sky2, true) { parse.sc.Float /= 256; } - info->skyspeed2 = float(parse.sc.Float * (35. / 1000.)); + info->skyspeed2 = float(parse.sc.Float * (TICRATE / 1000.)); } } diff --git a/src/gamedata/textures/animations.cpp b/src/gamedata/textures/animations.cpp index 99dc2aaf6..9fb56efc6 100644 --- a/src/gamedata/textures/animations.cpp +++ b/src/gamedata/textures/animations.cpp @@ -297,7 +297,7 @@ void FTextureAnimator::InitAnimated (void) } // Speed is stored as tics, but we want ms so scale accordingly. - FAnimDef *adef = AddSimpleAnim (pic1, pic2 - pic1 + 1, Scale (animspeed, 1000, 35)); + FAnimDef *adef = AddSimpleAnim (pic1, pic2 - pic1 + 1, Scale (animspeed, 1000, TICRATE)); if (adef != NULL) adef->AnimType = animtype; } } @@ -601,14 +601,14 @@ void FTextureAnimator::ParseTime (FScanner &sc, uint32_t &min, uint32_t &max) if (sc.Compare ("tics")) { sc.MustGetFloat (); - min = max = uint32_t(sc.Float * 1000 / 35); + min = max = uint32_t(sc.Float * 1000 / TICRATE); } else if (sc.Compare ("rand")) { sc.MustGetFloat (); - min = uint32_t(sc.Float * 1000 / 35); + min = uint32_t(sc.Float * 1000 / TICRATE); sc.MustGetFloat (); - max = uint32_t(sc.Float * 1000 / 35); + max = uint32_t(sc.Float * 1000 / TICRATE); } else { diff --git a/src/playsim/mapthinkers/a_lightning.cpp b/src/playsim/mapthinkers/a_lightning.cpp index 541df51a5..9f2504f09 100644 --- a/src/playsim/mapthinkers/a_lightning.cpp +++ b/src/playsim/mapthinkers/a_lightning.cpp @@ -51,7 +51,7 @@ void DLightningThinker::Construct() { Stopped = false; LightningFlashCount = 0; - NextLightningFlash = ((pr_lightning()&15)+5)*35; // don't flash at level start + NextLightningFlash = ((pr_lightning()&15)+5)*TICRATE; // don't flash at level start LightningLightLevels.Resize(Level->sectors.Size()); fillshort(&LightningLightLevels[0], LightningLightLevels.Size(), SHRT_MAX); @@ -193,11 +193,11 @@ void DLightningThinker::LightningFlash () { if (pr_lightning() < 128 && !(Level->time&32)) { - NextLightningFlash = ((pr_lightning()&7)+2)*35; + NextLightningFlash = ((pr_lightning()&7)+2)*TICRATE; } else { - NextLightningFlash = ((pr_lightning()&15)+5)*35; + NextLightningFlash = ((pr_lightning()&15)+5)*TICRATE; } } } diff --git a/src/playsim/p_acs.cpp b/src/playsim/p_acs.cpp index f29105ed0..b3f0646dc 100644 --- a/src/playsim/p_acs.cpp +++ b/src/playsim/p_acs.cpp @@ -6443,7 +6443,7 @@ doplaysound: if (funcIndex == ACSF_PlayActorSound) { PalEntry color = args[0]; bool fullbright = argCount > 1 ? !!args[1] : false; - int lifetime = argCount > 2 ? args[2] : 35; + int lifetime = argCount > 2 ? args[2] : TICRATE; double size = argCount > 3 ? args[3] : 1.; int x = argCount > 4 ? args[4] : 0; int y = argCount > 5 ? args[5] : 0; diff --git a/src/playsim/p_effect.cpp b/src/playsim/p_effect.cpp index 58e2daf71..000cc0fee 100644 --- a/src/playsim/p_effect.cpp +++ b/src/playsim/p_effect.cpp @@ -695,7 +695,7 @@ void P_DrawRailTrail(AActor *source, TArray &portalhits, int color1, if (!p) return; - int spiralduration = (duration == 0) ? 35 : duration; + int spiralduration = (duration == 0) ? TICRATE : duration; p->alpha = 1.f; p->ttl = spiralduration; diff --git a/src/playsim/p_effect.h b/src/playsim/p_effect.h index a2aeacbec..56980c6e3 100644 --- a/src/playsim/p_effect.h +++ b/src/playsim/p_effect.h @@ -34,6 +34,7 @@ #pragma once #include "vectors.h" +#include "doomdef.h" #define FX_ROCKET 0x00000001 #define FX_GRENADE 0x00000002 @@ -88,7 +89,7 @@ struct SPortalHit DVector3 OutDir; }; -void P_DrawRailTrail(AActor *source, TArray &portalhits, int color1, int color2, double maxdiff = 0, int flags = 0, PClassActor *spawnclass = NULL, DAngle angle = 0., int duration = 35, double sparsity = 1.0, double drift = 1.0, int SpiralOffset = 270, DAngle pitch = 0.); +void P_DrawRailTrail(AActor *source, TArray &portalhits, int color1, int color2, double maxdiff = 0, int flags = 0, PClassActor *spawnclass = NULL, DAngle angle = 0., int duration = TICRATE, double sparsity = 1.0, double drift = 1.0, int SpiralOffset = 270, DAngle pitch = 0.); void P_DrawSplash (FLevelLocals *Level, int count, const DVector3 &pos, DAngle angle, int kind); void P_DrawSplash2 (FLevelLocals *Level, int count, const DVector3 &pos, DAngle angle, int updown, int kind); void P_DisconnectEffect (AActor *actor); diff --git a/wadsrc/static/zscript/actors/actor.zs b/wadsrc/static/zscript/actors/actor.zs index a0f5a9ca3..cade8322d 100644 --- a/wadsrc/static/zscript/actors/actor.zs +++ b/wadsrc/static/zscript/actors/actor.zs @@ -1080,7 +1080,7 @@ class Actor : Thinker native native void A_FadeOut(double reduce = 0.1, int flags = 1); //bool remove == true native void A_FadeTo(double target, double amount = 0.1, int flags = 0); native void A_SpawnDebris(class spawntype, bool transfer_translation = false, double mult_h = 1, double mult_v = 1); - native void A_SpawnParticle(color color1, int flags = 0, int lifetime = 35, double size = 1, double angle = 0, double xoff = 0, double yoff = 0, double zoff = 0, double velx = 0, double vely = 0, double velz = 0, double accelx = 0, double accely = 0, double accelz = 0, double startalphaf = 1, double fadestepf = -1, double sizestep = 0); + native void A_SpawnParticle(color color1, int flags = 0, int lifetime = TICRATE, double size = 1, double angle = 0, double xoff = 0, double yoff = 0, double zoff = 0, double velx = 0, double vely = 0, double velz = 0, double accelx = 0, double accely = 0, double accelz = 0, double startalphaf = 1, double fadestepf = -1, double sizestep = 0); native void A_ExtChase(bool usemelee, bool usemissile, bool playactive = true, bool nightmarefast = false); native void A_DropInventory(class itemtype, int amount = -1); native void A_SetBlend(color color1, double alpha, int tics, color color2 = 0, double alpha2 = 0.); diff --git a/wadsrc/static/zscript/base.zs b/wadsrc/static/zscript/base.zs index 12deba521..976d1b63d 100644 --- a/wadsrc/static/zscript/base.zs +++ b/wadsrc/static/zscript/base.zs @@ -422,6 +422,7 @@ struct GameInfoStruct native class Object native { + const TICRATE = 35; native bool bDestroyed; // These must be defined in some class, so that the compiler can find them. Object is just fine, as long as they are private to external code. @@ -509,7 +510,6 @@ class Thinker : Object native play MAX_STATNUM = 127 } - const TICRATE = 35; native LevelLocals Level; diff --git a/wadsrc/static/zscript/ui/statusbar/strife_sbar.zs b/wadsrc/static/zscript/ui/statusbar/strife_sbar.zs index 3a7c3e072..79fc0ada4 100644 --- a/wadsrc/static/zscript/ui/statusbar/strife_sbar.zs +++ b/wadsrc/static/zscript/ui/statusbar/strife_sbar.zs @@ -318,10 +318,10 @@ class StrifeStatusBar : BaseStatusBar int flags = item.Amount <= 0? DI_ITEM_OFFSETS|DI_DIM : DI_ITEM_OFFSETS; if (item == CPlayer.mo.InvSel) { - DrawTexture (Images[CursorImage], (42 + 35*i, 180), flags, 1. - itemflashFade); + DrawTexture (Images[CursorImage], (42 + TICRATE*i, 180), flags, 1. - itemflashFade); } - DrawInventoryIcon (item, (48 + 35*i, 182), flags); - DrawString(mYelFont, FormatNumber(item.Amount, 3, 5), (75 + 35*i, 191), DI_TEXT_ALIGN_RIGHT); + DrawInventoryIcon (item, (48 + TICRATE*i, 182), flags); + DrawString(mYelFont, FormatNumber(item.Amount, 3, 5), (75 + TICRATE*i, 191), DI_TEXT_ALIGN_RIGHT); i++; } } @@ -388,13 +388,13 @@ class StrifeStatusBar : BaseStatusBar { if (item == CPlayer.mo.InvSel) { - DrawTexture(Images[CursorImage], (-90+i*35, -3), DI_SCREEN_CENTER_BOTTOM, 0.75); + DrawTexture(Images[CursorImage], (-90+i*TICRATE, -3), DI_SCREEN_CENTER_BOTTOM, 0.75); } if (item.Icon.isValid()) { - DrawInventoryIcon(item, (-90+i*35, -5), DI_SCREEN_CENTER_BOTTOM|DI_DIMDEPLETED, 0.75); + DrawInventoryIcon(item, (-90+i*TICRATE, -5), DI_SCREEN_CENTER_BOTTOM|DI_DIMDEPLETED, 0.75); } - DrawString(mYelFont, FormatNumber(item.Amount, 3, 5), (-72 + i*35, -8), DI_TEXT_ALIGN_RIGHT|DI_SCREEN_CENTER_BOTTOM); + DrawString(mYelFont, FormatNumber(item.Amount, 3, 5), (-72 + i*TICRATE, -8), DI_TEXT_ALIGN_RIGHT|DI_SCREEN_CENTER_BOTTOM); ++i; } }