- fixed: PlayerStartStomp must check for NOTELEFRAG.

This commit is contained in:
Christoph Oelckers 2019-03-02 13:35:35 +01:00 committed by drfrag
parent 536c0b7647
commit a531ca557d

View file

@ -569,6 +569,9 @@ void P_PlayerStartStomp(AActor *actor, bool mononly)
if (th->player == NULL && !(th->flags3 & MF3_ISMONSTER))
continue;
if ((th->flags6 & MF6_NOTELEFRAG) && !(th->flags7 & MF7_ALWAYSTELEFRAG))
continue;
if (th->player != NULL && mononly)
continue;