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- fixed P_NightmareRespawn did not respawn a map defined spawn health and neither made skill-related adjustments.
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@ -3196,6 +3196,7 @@ void P_NightmareRespawn (AActor *mobj)
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// spawn it
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mo = AActor::StaticSpawn(mobj->GetClass(), DVector3(mobj->SpawnPoint.X, mobj->SpawnPoint.Y, z), NO_REPLACE, true);
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mo->health = mobj->SpawnHealth();
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if (z == ONFLOORZ)
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{
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