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Added REOPEN script type. These scripts behave just like OPEN scripts, except they will re-execute themselves every time the level is re-entered (ie as part of a hub).
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3 changed files with 6 additions and 1 deletions
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@ -1291,6 +1291,9 @@ void G_FinishTravel ()
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if (level.FromSnapshot)
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{
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FBehavior::StaticStartTypedScripts (SCRIPT_Return, pawn, true);
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// [Nash] run REOPEN scripts upon map re-entry
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FBehavior::StaticStartTypedScripts(SCRIPT_Reopen, NULL, false);
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}
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}
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@ -2822,7 +2822,8 @@ void FBehavior::StaticStartTypedScripts (WORD type, AActor *activator, bool alwa
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"Lightning",
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"Unloading",
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"Disconnect",
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"Return"
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"Return",
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"Reopen"
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};
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DPrintf(DMSG_NOTIFY, "Starting all scripts of type %d (%s)\n", type,
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type < countof(TypeNames) ? TypeNames[type] : TypeNames[SCRIPT_Lightning - 1]);
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@ -272,6 +272,7 @@ enum
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SCRIPT_Return = 15,
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SCRIPT_Event = 16, // [BB]
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SCRIPT_Kill = 17, // [JM]
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SCRIPT_Reopen = 18, // [Nash]
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};
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// Script flags
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