mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-24 21:21:04 +00:00
- use TArrays for all local allocations in the map loader.
This commit is contained in:
parent
6ae417725f
commit
a47287f1e4
3 changed files with 26 additions and 90 deletions
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@ -2702,7 +2702,6 @@ void D_DoomMain (void)
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DThinker::DestroyThinkersInList(STAT_STATIC);
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E_Shutdown(false);
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P_FreeLevelData();
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P_FreeExtraLevelData();
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M_SaveDefaults(NULL); // save config before the restart
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@ -765,16 +765,15 @@ struct badseg
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template<class segtype>
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void MapLoader::LoadSegs (MapData * map)
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{
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uint8_t *data;
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uint32_t numvertexes = Level->vertexes.Size();
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uint8_t *vertchanged = new uint8_t[numvertexes]; // phares 10/4/98
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TArray<uint8_t> vertchanged(numvertexes, true);
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uint32_t segangle;
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//int ptp_angle; // phares 10/4/98
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//int delta_angle; // phares 10/4/98
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uint32_t vnum1,vnum2; // phares 10/4/98
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int lumplen = map->Size(ML_SEGS);
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memset (vertchanged,0,numvertexes); // phares 10/4/98
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memset(vertchanged.Data(), 0, numvertexes); // phares 10/4/98
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unsigned numsegs = lumplen / sizeof(segtype);
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@ -783,7 +782,6 @@ void MapLoader::LoadSegs (MapData * map)
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Printf ("This map has no segs.\n");
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Level->subsectors.Clear();
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Level->nodes.Clear();
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delete[] vertchanged;
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ForceNodeBuild = true;
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return;
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}
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@ -792,8 +790,7 @@ void MapLoader::LoadSegs (MapData * map)
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auto &segs = Level->segs;
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memset (&segs[0], 0, numsegs*sizeof(seg_t));
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data = new uint8_t[lumplen];
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map->Read(ML_SEGS, data);
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auto data = map->Read(ML_SEGS);
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for (auto &sub : Level->subsectors)
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{
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@ -814,7 +811,7 @@ void MapLoader::LoadSegs (MapData * map)
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for (unsigned i = 0; i < numsegs; i++)
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{
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seg_t *li = &segs[i];
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segtype *ml = ((segtype *) data) + i;
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segtype *ml = ((segtype *) data.Data()) + i;
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int side, linedef;
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line_t *ldef;
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@ -939,9 +936,6 @@ void MapLoader::LoadSegs (MapData * map)
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Level->nodes.Clear();
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ForceNodeBuild = true;
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}
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delete[] vertchanged; // phares 10/4/98
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delete[] data;
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}
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@ -1023,7 +1017,6 @@ void MapLoader::LoadSubsectors (MapData * map)
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void MapLoader::LoadSectors (MapData *map, FMissingTextureTracker &missingtex)
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{
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char *msp;
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mapsector_t *ms;
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sector_t* ss;
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int defSeqType;
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@ -1039,9 +1032,8 @@ void MapLoader::LoadSectors (MapData *map, FMissingTextureTracker &missingtex)
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else
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defSeqType = -1;
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msp = new char[lumplen];
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map->Read(ML_SECTORS, msp);
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ms = (mapsector_t*)msp;
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auto msp = map->Read(ML_SECTORS);
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ms = (mapsector_t*)msp.Data();
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ss = sectors;
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// Extended properties
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@ -1113,7 +1105,6 @@ void MapLoader::LoadSectors (MapData *map, FMissingTextureTracker &missingtex)
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ss->sectornum = i;
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ss->ibocount = -1;
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}
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delete[] msp;
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}
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@ -1129,7 +1120,6 @@ void MapLoader::LoadNodes (MapData * map)
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FMemLump data;
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int j;
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int k;
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char *mnp;
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nodetype *mn;
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node_t* no;
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uint16_t* used;
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@ -1149,9 +1139,8 @@ void MapLoader::LoadNodes (MapData * map)
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used = (uint16_t *)alloca (sizeof(uint16_t)*numnodes);
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memset (used, 0, sizeof(uint16_t)*numnodes);
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mnp = new char[lumplen];
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mn = (nodetype*)(mnp + nodetype::NF_LUMPOFFSET);
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map->Read(ML_NODES, mnp);
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auto mnp = map->Read(ML_NODES);
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mn = (nodetype*)(mnp.Data() + nodetype::NF_LUMPOFFSET);
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no = &nodes[0];
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for (unsigned i = 0; i < numnodes; i++, no++, mn++)
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@ -1172,7 +1161,6 @@ void MapLoader::LoadNodes (MapData * map)
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"The BSP will be rebuilt.\n", i, child);
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ForceNodeBuild = true;
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Level->nodes.Clear();
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delete[] mnp;
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return;
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}
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no->children[j] = (uint8_t *)&Level->subsectors[child] + 1;
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@ -1183,7 +1171,6 @@ void MapLoader::LoadNodes (MapData * map)
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"The BSP will be rebuilt.\n", i, ((node_t *)no->children[j])->Index());
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ForceNodeBuild = true;
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Level->nodes.Clear();
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delete[] mnp;
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return;
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}
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else if (used[child])
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@ -1193,7 +1180,6 @@ void MapLoader::LoadNodes (MapData * map)
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"The BSP will be rebuilt.\n", i, child, used[child]-1);
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ForceNodeBuild = true;
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Level->nodes.Clear();
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delete[] mnp;
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return;
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}
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else
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@ -1207,7 +1193,6 @@ void MapLoader::LoadNodes (MapData * map)
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}
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}
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}
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delete[] mnp;
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}
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//===========================================================================
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@ -1360,14 +1345,11 @@ void MapLoader::LoadThings2 (MapData * map)
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int lumplen = map->Size(ML_THINGS);
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int numthings = lumplen / sizeof(mapthinghexen_t);
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char *mtp;
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MapThingsConverted.Resize(numthings);
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FMapThing *mti = &MapThingsConverted[0];
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mtp = new char[lumplen];
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map->Read(ML_THINGS, mtp);
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mapthinghexen_t *mth = (mapthinghexen_t*)mtp;
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auto mtp = map->Read(ML_THINGS);
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mapthinghexen_t *mth = (mapthinghexen_t*)mtp.Data();
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for(int i = 0; i< numthings; i++)
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{
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@ -1398,7 +1380,6 @@ void MapLoader::LoadThings2 (MapData * map)
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mti[i].FloatbobPhase = -1;
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mti[i].friendlyseeblocks = -1;
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}
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delete[] mtp;
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}
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//===========================================================================
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@ -1752,19 +1733,17 @@ void MapLoader::LoadLineDefs2 (MapData * map)
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int i, skipped;
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line_t *ld;
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int lumplen = map->Size(ML_LINEDEFS);
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char * mldf;
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maplinedef2_t *mld;
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int numlines = lumplen / sizeof(maplinedef2_t);
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linemap.Resize(numlines);
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mldf = new char[lumplen];
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map->Read(ML_LINEDEFS, mldf);
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auto mldf = map->Read(ML_LINEDEFS);
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// [RH] Remove any lines that have 0 length and count sidedefs used
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for (skipped = sidecount = i = 0; i < numlines; )
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{
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mld = ((maplinedef2_t*)mldf) + i;
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mld = ((maplinedef2_t*)mldf.Data()) + i;
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if (mld->v1 == mld->v2 ||
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(Level->vertexes[LittleShort(mld->v1)].fX() == Level->vertexes[LittleShort(mld->v2)].fX() &&
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@ -1800,7 +1779,7 @@ void MapLoader::LoadLineDefs2 (MapData * map)
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AllocateSideDefs (map, sidecount);
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mld = (maplinedef2_t *)mldf;
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mld = (maplinedef2_t *)mldf.Data();
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ld = &Level->lines[0];
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for (i = 0; i < numlines; i++, mld++, ld++)
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{
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@ -1841,7 +1820,6 @@ void MapLoader::LoadLineDefs2 (MapData * map)
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}
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ld->flags &= ~ML_SPAC_MASK;
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}
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delete[] mldf;
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}
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@ -2174,12 +2152,11 @@ void MapLoader::ProcessSideTextures(bool checktranmap, side_t *sd, sector_t *sec
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void MapLoader::LoadSideDefs2 (MapData *map, FMissingTextureTracker &missingtex)
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{
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char * msdf = new char[map->Size(ML_SIDEDEFS)];
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map->Read(ML_SIDEDEFS, msdf);
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auto msdf = map->Read(ML_SIDEDEFS);
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for (unsigned i = 0; i < Level->sides.Size(); i++)
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{
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mapsidedef_t *msd = ((mapsidedef_t*)msdf) + sidetemp[i].a.map;
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mapsidedef_t *msd = ((mapsidedef_t*)msdf.Data()) + sidetemp[i].a.map;
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side_t *sd = &Level->sides[i];
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sector_t *sec;
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@ -2221,7 +2198,6 @@ void MapLoader::LoadSideDefs2 (MapData *map, FMissingTextureTracker &missingtex)
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ProcessSideTextures(!map->HasBehavior, sd, sec, &imsd,
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sidetemp[i].a.special, sidetemp[i].a.tag, &sidetemp[i].a.alpha, missingtex);
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}
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delete[] msdf;
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}
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@ -2279,7 +2255,7 @@ static bool BlockCompare (TArray<int> *block1, TArray<int> *block2)
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static void CreatePackedBlockmap (TArray<int> &BlockMap, TArray<int> *blocks, int bmapwidth, int bmapheight)
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{
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int buckets[4096];
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int *hashes, hashblock;
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int hashblock;
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TArray<int> *block;
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int zero = 0;
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int terminator = -1;
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@ -2287,9 +2263,9 @@ static void CreatePackedBlockmap (TArray<int> &BlockMap, TArray<int> *blocks, in
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int i, hash;
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int hashed = 0, nothashed = 0;
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hashes = new int[bmapwidth * bmapheight];
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TArray<int> hashes(bmapwidth * bmapheight, true);
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memset (hashes, 0xff, sizeof(int)*bmapwidth*bmapheight);
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memset (hashes.Data(), 0xff, sizeof(int)*bmapwidth*bmapheight);
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memset (buckets, 0xff, sizeof(buckets));
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for (i = 0; i < bmapwidth * bmapheight; ++i)
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@ -2325,10 +2301,6 @@ static void CreatePackedBlockmap (TArray<int> &BlockMap, TArray<int> *blocks, in
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nothashed++;
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}
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}
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delete[] hashes;
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// printf ("%d blocks written, %d blocks saved\n", nothashed, hashed);
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}
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@ -2340,7 +2312,8 @@ void MapLoader::CreateBlockMap ()
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BLOCKSIZE = 128
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};
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TArray<int> *BlockLists, *block, *endblock;
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TArray<int> *block, *endblock;
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TArray<TArray<int>> BlockLists;
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int adder;
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int bmapwidth, bmapheight;
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double dminx, dmaxx, dminy, dmaxy;
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@ -2377,7 +2350,7 @@ void MapLoader::CreateBlockMap ()
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adder = bmapwidth; BlockMap.Push (adder);
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adder = bmapheight; BlockMap.Push (adder);
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BlockLists = new TArray<int>[bmapwidth * bmapheight];
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BlockLists.Resize(bmapwidth * bmapheight);
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for (line = 0; line < (int)Level->lines.Size(); ++line)
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{
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@ -2496,8 +2469,7 @@ void MapLoader::CreateBlockMap ()
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}
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BlockMap.Reserve (bmapwidth * bmapheight);
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CreatePackedBlockmap (BlockMap, BlockLists, bmapwidth, bmapheight);
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delete[] BlockLists;
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CreatePackedBlockmap (BlockMap, BlockLists.Data(), bmapwidth, bmapheight);
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Level->blockmap.blockmaplump = new int[BlockMap.Size()];
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for (unsigned int ii = 0; ii < BlockMap.Size(); ++ii)
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@ -2616,9 +2588,8 @@ void MapLoader::LoadBlockMap (MapData * map)
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}
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else
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{
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uint8_t *data = new uint8_t[count];
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map->Read(ML_BLOCKMAP, data);
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const short *wadblockmaplump = (short *)data;
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auto data = map->Read(ML_BLOCKMAP);
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const short *wadblockmaplump = (short *)data.Data();
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int i;
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count/=2;
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@ -2639,7 +2610,6 @@ void MapLoader::LoadBlockMap (MapData * map)
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short t = LittleShort(wadblockmaplump[i]); // killough 3/1/98
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Level->blockmap.blockmaplump[i] = t == -1 ? (uint32_t)0xffffffff : (uint32_t) t & 0xffff;
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}
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delete[] data;
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if (!Level->blockmap.VerifyBlockMap(count, Level->lines.Size()))
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{
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@ -2672,7 +2642,6 @@ void MapLoader::LoadBlockMap (MapData * map)
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void MapLoader::GroupLines (bool buildmap)
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{
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cycle_t times[16];
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unsigned int* linesDoneInEachSector;
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int total;
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sector_t* sector;
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FBoundingBox bbox;
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@ -2737,8 +2706,8 @@ void MapLoader::GroupLines (bool buildmap)
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Level->linebuffer.Alloc(total);
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line_t **lineb_p = &Level->linebuffer[0];
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auto numsectors = Level->sectors.Size();
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linesDoneInEachSector = new unsigned int[numsectors];
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memset (linesDoneInEachSector, 0, sizeof(int)*numsectors);
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TArray<unsigned> linesDoneInEachSector(numsectors, true);
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memset (linesDoneInEachSector.Data(), 0, sizeof(int)*numsectors);
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sector = &Level->sectors[0];
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for (unsigned i = 0; i < numsectors; i++, sector++)
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@ -2800,7 +2769,6 @@ void MapLoader::GroupLines (bool buildmap)
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sector->centerspot = pos / (2 * sector->Lines.Size());
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}
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}
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delete[] linesDoneInEachSector;
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times[3].Unclock();
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// [RH] Moved this here
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@ -3180,35 +3148,6 @@ void P_FreeLevelData ()
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P_ClearUDMFKeys();
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}
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//===========================================================================
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//
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//
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//
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//===========================================================================
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extern FMemArena secnodearena;
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extern msecnode_t *headsecnode;
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void P_FreeExtraLevelData()
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{
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// Free all blocknodes and msecnodes.
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// *NEVER* call this function without calling
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// P_FreeLevelData() first, or they might not all be freed.
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{
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FBlockNode *node = FBlockNode::FreeBlocks;
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while (node != nullptr)
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{
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FBlockNode *next = node->NextBlock;
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delete node;
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node = next;
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}
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FBlockNode::FreeBlocks = nullptr;
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}
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secnodearena.FreeAllBlocks();
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headsecnode = nullptr;
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}
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//===========================================================================
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//
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// P_SetupLevel
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@ -3884,7 +3823,6 @@ static void P_Shutdown ()
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DThinker::DestroyThinkersInList(STAT_STATIC);
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P_DeinitKeyMessages ();
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P_FreeLevelData ();
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P_FreeExtraLevelData ();
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// [ZZ] delete global event handlers
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E_Shutdown(false);
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ST_Clear();
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@ -149,7 +149,6 @@ bool P_CheckMapData(const char * mapname);
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void P_SetupLevel (const char *mapname, int position, bool newGame);
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void P_FreeLevelData();
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void P_FreeExtraLevelData();
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// Called by startup code.
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void P_Init (void);
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