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- initialize the index field for particles.
This won't contribute to sort order so it should be the same for all particles, which it wasn't because it was never set.
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@ -1164,6 +1164,7 @@ void GLSprite::ProcessParticle (HWDrawInfo *di, particle_t *particle, sector_t *
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gltexture=nullptr;
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topclip = LARGE_VALUE;
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bottomclip = -LARGE_VALUE;
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index = 0;
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// [BB] Load the texture for round or smooth particles
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if (gl_particles_style)
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