- fixed incomplete parsing of UMAPINFO when map already exists

https://forum.zdoom.org/viewtopic.php?t=65100
This commit is contained in:
alexey.lysiuk 2019-06-19 15:54:24 +03:00 committed by drfrag
parent 8ec249077d
commit a334d08a7b

View file

@ -374,7 +374,7 @@ int ParseUMapInfo(int lumpnum)
if (!parsed.MapName.Compare(Maps[i].MapName))
{
Maps[i] = parsed;
return 1;
continue;
}
}
// Not found so create a new one.