- Added a check to Wads.CheckNumForName to return -1 for names longer than

8 characters which contain path separators.
- Fixed: Hires texture replacement must replace all matching textures, not
  just the first one found. This is particularly important for icons based
  on sprites.
- added a con_alpha CVAR to set the console's translucency.
- Added MartinHowe's submission for A_CustomBulletAttack aimfacing parameter.
- Added MartinHowe's submission for A_PlaySoundEx attenuation parameter.
- Fixed: Bots shouldn't target friendly monsters.
- Fixed a typo in sbarinfo.cpp (noatribox instead of noartibox.)

SVN r654 (trunk)
This commit is contained in:
Christoph Oelckers 2007-12-28 11:17:52 +00:00
parent 37f9c50b4e
commit a329efe9a4
10 changed files with 176 additions and 52 deletions

View file

@ -1,3 +1,15 @@
December 28, 2007 (Changes by Graf Zahl)
- Added a check to Wads.CheckNumForName to return -1 for names longer than
8 characters which contain path separators.
- Fixed: Hires texture replacement must replace all matching textures, not
just the first one found. This is particularly important for icons based
on sprites.
- added a con_alpha CVAR to set the console's translucency.
- Added MartinHowe's submission for A_CustomBulletAttack aimfacing parameter.
- Added MartinHowe's submission for A_PlaySoundEx attenuation parameter.
- Fixed: Bots shouldn't target friendly monsters.
- Fixed a typo in sbarinfo.cpp (noatribox instead of noartibox.)
December 27, 2007
- Fixed cases where a larger power-of-2-sized native texture had to be
allocated. (I wonder if D3D actually handles this automatically when you use

View file

@ -403,6 +403,6 @@ void DCajunMaster::Set_enemy (AActor *actor)
*enemy = oldenemy; //Try go for last (it will be NULL if there wasn't anyone)
}
//Verify that that enemy is really something alive that bot can kill.
if (*enemy && ((*enemy)->health < 0 || !((*enemy)->flags&MF_SHOOTABLE)))
if (*enemy && (((*enemy)->health < 0 || !((*enemy)->flags&MF_SHOOTABLE)) || actor->IsFriend(*enemy)))
*enemy = NULL;
}

View file

@ -62,6 +62,7 @@
#include "doomstat.h"
#include "d_gui.h"
#include "v_video.h"
#include "vectors.h"
#include "gi.h"
@ -157,6 +158,12 @@ CUSTOM_CVAR (Int, con_scaletext, 0, CVAR_ARCHIVE) // Scale notify text at high
if (self > 2) self = 2;
}
CUSTOM_CVAR(Float, con_alpha, 0.75f, CVAR_ARCHIVE)
{
if (self < 0.f) self = 0.f;
if (self > 1.f) self = 1.f;
}
// Command to run when Ctrl-D is pressed at start of line
CVAR (String, con_ctrl_d, "", CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
@ -1138,7 +1145,7 @@ void C_DrawConsole (bool hw2d)
DTA_DestWidth, screen->GetWidth(),
DTA_DestHeight, screen->GetHeight(),
DTA_ColorOverlay, conshade,
DTA_Alpha, hw2d ? FRACUNIT*3/4 : FRACUNIT,
DTA_Alpha, hw2d ? FLOAT2FIXED(con_alpha) : FRACUNIT,
DTA_Masked, false,
TAG_DONE);
if (conline && visheight < screen->GetHeight())

View file

@ -522,7 +522,7 @@ void SBarInfo::ParseSBarInfoBlock(SBarInfoBlock &block)
{
cmd.flags += DRAWINVENTORYBAR_ALWAYSSHOW;
}
else if(SC_Compare("noatribox"))
else if(SC_Compare("noartibox"))
{
cmd.flags += DRAWINVENTORYBAR_NOARTIBOX;
}

View file

@ -147,6 +147,46 @@ int FTextureManager::CheckForTexture (const char *name, int usetype, BITFIELD fl
return -1;
}
int FTextureManager::ListTextures (const char *name, TArray<int> &list)
{
int i;
if (name == NULL || name[0] == '\0')
{
return 0;
}
// [RH] Doom counted anything beginning with '-' as "no texture".
// Hopefully nobody made use of that and had textures like "-EMPTY",
// because -NOFLAT- is a valid graphic for ZDoom.
if (name[0] == '-' && name[1] == '\0')
{
return 0;
}
i = HashFirst[MakeKey (name) % HASH_SIZE];
while (i != HASH_END)
{
const FTexture *tex = Textures[i].Texture;
if (stricmp (tex->Name, name) == 0)
{
// NULL textures must be ignored.
if (tex->UseType!=FTexture::TEX_Null)
{
int j;
for(j = 0; j < list.Size(); j++)
{
// Check for overriding definitions from newer WADs
if (Textures[list[j]].Texture->UseType == tex->UseType) break;
}
if (j==list.Size()) list.Push(i);
}
}
i = Textures[i].HashNext;
}
return list.Size();
}
int FTextureManager::GetTexture (const char *name, int usetype, BITFIELD flags)
{
int i;
@ -312,6 +352,7 @@ void FTextureManager::AddHiresTextures ()
int firsttx = Wads.CheckNumForName ("HI_START");
int lasttx = Wads.CheckNumForName ("HI_END");
char name[9];
TArray<int> tlist;
if (firsttx == -1 || lasttx == -1)
{
@ -322,39 +363,45 @@ void FTextureManager::AddHiresTextures ()
for (firsttx += 1; firsttx < lasttx; ++firsttx)
{
tlist.Clear();
Wads.GetLumpName (name, firsttx);
if (Wads.CheckNumForName (name, ns_hires) == firsttx)
{
FTexture * newtex = FTexture::CreateTexture (firsttx, FTexture::TEX_Any);
if (newtex != NULL)
int amount = ListTextures(name, tlist);
if (amount == 0)
{
int oldtexno = CheckForTexture(name, FTexture::TEX_Wall, TEXMAN_Overridable|TEXMAN_TryAny);
if (oldtexno<0)
{
oldtexno = AddPatch(name);
int oldtex = AddPatch(name);
if (oldtex >= 0) tlist.Push(oldtex);
}
newtex->bWorldPanning = true;
if (oldtexno<0)
if (tlist.Size() == 0)
{
// A texture with this name does not yet exist
FTexture * newtex = FTexture::CreateTexture (firsttx, FTexture::TEX_Any);
newtex->UseType=FTexture::TEX_Override;
AddTexture(newtex);
}
else
{
for(int i = 0; i < tlist.Size(); i++)
{
FTexture * newtex = FTexture::CreateTexture (firsttx, FTexture::TEX_Any);
if (newtex != NULL)
{
int oldtexno = tlist[i];
FTexture * oldtex = Textures[oldtexno].Texture;
// Replace the entire texture and adjust the scaling and offset factors.
newtex->bWorldPanning = true;
newtex->SetScaledSize(oldtex->GetScaledWidth(), oldtex->GetScaledHeight());
newtex->LeftOffset = FixedMul(oldtex->GetScaledLeftOffset(), newtex->xScale);
newtex->TopOffset = FixedMul(oldtex->GetScaledTopOffset(), newtex->yScale);
ReplaceTexture(oldtexno, newtex, true);
}
StartScreen->Progress();
}
}
StartScreen->Progress();
}
}
}
@ -371,6 +418,7 @@ void FTextureManager::LoadHiresTex()
bool is32bit;
int width, height;
int type, mode;
TArray<int> tlist;
lastLump = 0;
src[8] = '\0';
@ -392,22 +440,40 @@ void FTextureManager::LoadHiresTex()
sc_String[8]=0;
int tex = TexMan.CheckForTexture(sc_String, type, mode);
if (tex<0)
tlist.Clear();
int amount = ListTextures(sc_String, tlist);
if (amount == 0)
{
tex= AddPatch(sc_String);
int oldtex = AddPatch(sc_String);
if (oldtex >= 0) tlist.Push(oldtex);
}
FName texname = sc_String;
SC_MustGetString();
int lumpnum = Wads.CheckNumForFullName(sc_String);
if (lumpnum < 0) lumpnum = Wads.CheckNumForName(sc_String, ns_graphics);
if (tex>0)
if (tlist.Size() == 0)
{
FTexture * oldtex = TexMan[tex];
FTexture * newtex = FTexture::CreateTexture (lumpnum, FTexture::TEX_Any);
Printf("Attempting to remap non-existent texture %s to %s\n",
texname.GetChars(), sc_String);
}
else
{
for(int i = 0; i < tlist.Size(); i++)
{
FTexture * oldtex = Textures[tlist[i]].Texture;
int sl;
// only replace matching types. For sprites also replace any MiscPatches
// based on the same lump. These can be created for icons.
if (oldtex->UseType == type || type == FTexture::TEX_Any ||
(mode == TEXMAN_Overridable && oldtex->UseType == FTexture::TEX_Override) ||
(type == FTexture::TEX_Sprite && oldtex->UseType == FTexture::TEX_MiscPatch &&
(sl=oldtex->GetSourceLump()) >= 0 && Wads.GetLumpNamespace(sl) == ns_sprites)
)
{
FTexture * newtex = FTexture::CreateTexture (lumpnum, FTexture::TEX_Any);
if (newtex != NULL)
{
// Replace the entire texture and adjust the scaling and offset factors.
@ -415,7 +481,9 @@ void FTextureManager::LoadHiresTex()
newtex->SetScaledSize(oldtex->GetScaledWidth(), oldtex->GetScaledHeight());
newtex->LeftOffset = FixedMul(oldtex->GetScaledLeftOffset(), newtex->xScale);
newtex->TopOffset = FixedMul(oldtex->GetScaledTopOffset(), newtex->yScale);
ReplaceTexture(tex, newtex, true);
ReplaceTexture(tlist[i], newtex, true);
}
}
}
}
}

View file

@ -53,6 +53,8 @@ public:
const BYTE *GetPixels ();
void Unload ();
int GetSourceLump() { return SourceLump; }
protected:
int SourceLump;
BYTE *Pixels;
@ -121,6 +123,8 @@ public:
const BYTE *GetPixels ();
void Unload ();
int GetSourceLump() { return SourceLump; }
protected:
int SourceLump;
BYTE *Pixels;
@ -162,6 +166,8 @@ public:
const BYTE *GetPixels ();
void Unload ();
int GetSourceLump() { return SourceLump; }
protected:
static bool Check(FileReader & file);
static FTexture *Create(FileReader & file, int lumpnum);
@ -187,6 +193,8 @@ public:
void Unload ();
void MakeTexture ();
int GetSourceLump() { return LumpNum; }
private:
static bool Check(FileReader & file);
@ -213,6 +221,8 @@ public:
const BYTE *GetPixels ();
void Unload ();
int GetSourceLump() { return SourceLump; }
protected:
static bool Check(FileReader & file);
@ -242,6 +252,7 @@ public:
FTextureFormat GetFormat ();
int CopyTrueColorPixels(BYTE *buffer, int buf_pitch, int buf_height, int x, int y);
bool UseBasePalette();
int GetSourceLump() { return SourceLump; }
static FTexture *CreateFromFile (PNGHandle *png, const FString &filename);
@ -279,6 +290,7 @@ public:
const BYTE *GetPixels ();
void Unload ();
FTextureFormat GetFormat ();
int GetSourceLump() { return SourceLump; }
protected:
static bool Check (FileReader &file);
@ -324,6 +336,7 @@ public:
FTextureFormat GetFormat ();
int CopyTrueColorPixels(BYTE *buffer, int buf_pitch, int buf_height, int x, int y);
bool UseBasePalette();
int GetSourceLump() { return SourceLump; }
protected:
@ -375,6 +388,7 @@ public:
int CopyTrueColorPixels(BYTE *buffer, int buf_pitch, int buf_height, int x, int y);
bool UseBasePalette();
int GetSourceLump() { return SourceLump; }
protected:
int SourceLump;
@ -431,6 +445,7 @@ public:
int CopyTrueColorPixels(BYTE *buffer, int buf_pitch, int buf_height, int x, int y);
bool UseBasePalette();
int GetSourceLump() { return SourceLump; }
protected:
int SourceLump;
@ -463,6 +478,7 @@ public:
const BYTE *GetPixels ();
void Unload ();
bool CheckModified ();
int GetSourceLump() { return SourcePic->GetSourceLump(); }
protected:
FTexture *SourcePic;

View file

@ -667,6 +667,7 @@ public:
virtual int CopyTrueColorPixels(BYTE *buffer, int buf_pitch, int buf_height, int x, int y);
virtual bool UseBasePalette();
virtual int GetSourceLump() { return -1; }
virtual void Unload () = 0;
@ -794,6 +795,7 @@ public:
int CheckForTexture (const char *name, int usetype, BITFIELD flags=TEXMAN_TryAny);
int GetTexture (const char *name, int usetype, BITFIELD flags=0);
int ListTextures (const char *name, TArray<int> &list);
void WriteTexture (FArchive &arc, int picnum);
int ReadTexture (FArchive &arc);

View file

@ -308,12 +308,23 @@ void A_StopSound(AActor * self)
void A_PlaySoundEx (AActor *self)
{
int index = CheckIndex(3);
int index = CheckIndex(4);
if (index < 0) return;
int soundid = StateParameters[index];
ENamedName channel = ENamedName(StateParameters[index + 1]);
INTBOOL looping = StateParameters[index + 2];
int attenuation_raw = EvalExpressionI(StateParameters[index + 3], self);
int attenuation;
switch (attenuation_raw)
{
case -1: attenuation=ATTN_STATIC; break; // drop off rapidly
default:
case 0: attenuation=ATTN_NORM; break; // normal
case 1: attenuation=ATTN_NONE; break; // full volume
case 2: attenuation=ATTN_SURROUND; break; // full volume surround
}
if (channel < NAME_Auto || channel > NAME_SoundSlot7)
{
@ -322,13 +333,13 @@ void A_PlaySoundEx (AActor *self)
if (!looping)
{
S_SoundID (self, channel - NAME_Auto, soundid, 1, ATTN_NORM);
S_SoundID (self, channel - NAME_Auto, soundid, 1, attenuation);
}
else
{
if (!S_IsActorPlayingSomething (self, channel - NAME_Auto, soundid))
{
S_LoopedSoundID (self, channel - NAME_Auto, soundid, 1, ATTN_NORM);
S_LoopedSoundID (self, channel - NAME_Auto, soundid, 1, attenuation);
}
}
}
@ -811,7 +822,7 @@ void A_CustomMissile(AActor * self)
//==========================================================================
void A_CustomBulletAttack (AActor *self)
{
int index=CheckIndex(6);
int index=CheckIndex(7);
if (index<0) return;
angle_t Spread_XY=angle_t(EvalExpressionF (StateParameters[index], self) * ANGLE_1);
@ -820,6 +831,7 @@ void A_CustomBulletAttack (AActor *self)
int DamagePerBullet=EvalExpressionI (StateParameters[index+3], self);
ENamedName PuffType=(ENamedName)StateParameters[index+4];
fixed_t Range = fixed_t(EvalExpressionF (StateParameters[index+5], self) * FRACUNIT);
bool AimFacing = !!EvalExpressionI (StateParameters[index+6], self);
if(Range==0) Range=MISSILERANGE;
@ -829,9 +841,9 @@ void A_CustomBulletAttack (AActor *self)
int bslope;
const PClass *pufftype;
if (self->target)
if (self->target || AimFacing)
{
A_FaceTarget (self);
if (!AimFacing) A_FaceTarget (self);
bangle = self->angle;
pufftype = PClass::FindClass(PuffType);

View file

@ -827,6 +827,13 @@ int FWadCollection::CheckNumForName (const char *name, int space)
return -1;
}
// Let's not search for names that are longer than 8 characters and contain path separators
// They are almost certainly full path names passed to this function.
if (strlen(name) > 8 && strpbrk(name, "/."))
{
return -1;
}
uppercopy (uname, name);
i = FirstLumpIndex[LumpNameHash (uname) % NumLumps];

View file

@ -124,12 +124,12 @@ class Actor extends Thinker
action native A_FLoopActiveSound();
action native A_LoopActiveSound();
action native A_StopSound();
action native A_PlaySoundEx(sound whattoplay, coerce name slot, optional bool looping);
action native A_PlaySoundEx(sound whattoplay, coerce name slot, optional bool looping, optional eval int attenuation);
action native A_StopSoundEx(coerce name slot);
action native A_SeekerMissile(eval int threshold, eval int turnmax);
action native A_Jump(eval int chance, state label, ...);
action native A_CustomMissile(class<Actor> missiletype, eval float spawnheight, eval int spawnofs_xy, optional eval float angle, optional eval int flags, optional eval float pitch);
action native A_CustomBulletAttack(eval float spread_xy, eval float spread_z, eval int numbullets, eval int damageperbullet, optional class<Actor> pufftype, optional eval float range);
action native A_CustomBulletAttack(eval float spread_xy, eval float spread_z, eval int numbullets, eval int damageperbullet, optional class<Actor> pufftype, optional eval float range, optional eval bool aimfacing);
action native A_CustomRailgun(eval int damage, optional eval int spawnofs_xy, optional color color1, optional color color2, optional eval bool silent, optional eval bool aim, optional eval float maxdiff, optional class<Actor> pufftype);
action native A_JumpIfHealthLower(eval int health, state label);
action native A_JumpIfCloser(eval float distance, state label);