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- fixed: The software renderer was destroying global state when initializing a camera texture.
As a result the HUD wasn't drawn.
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@ -223,9 +223,9 @@ void R_SetWindow (FRenderViewpoint &viewpoint, FViewWindow &viewwindow, int wind
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else
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{
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viewwindow.WidescreenRatio = ActiveRatio(fullWidth, fullHeight);
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DrawFSHUD = (windowSize == 11);
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}
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DrawFSHUD = (windowSize == 11);
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// [RH] Sky height fix for screens not 200 (or 240) pixels tall
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R_InitSkyMap ();
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