- fixed: The software renderer was destroying global state when initializing a camera texture.

As a result the HUD wasn't drawn.
This commit is contained in:
Christoph Oelckers 2019-03-17 18:31:01 +01:00
parent 95adbc58a8
commit a3103588f3

View file

@ -223,9 +223,9 @@ void R_SetWindow (FRenderViewpoint &viewpoint, FViewWindow &viewwindow, int wind
else
{
viewwindow.WidescreenRatio = ActiveRatio(fullWidth, fullHeight);
DrawFSHUD = (windowSize == 11);
}
DrawFSHUD = (windowSize == 11);
// [RH] Sky height fix for screens not 200 (or 240) pixels tall
R_InitSkyMap ();