From a3103588f3d4812b5acf38d979fbe11fde03cea7 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Sun, 17 Mar 2019 18:31:01 +0100 Subject: [PATCH] - fixed: The software renderer was destroying global state when initializing a camera texture. As a result the HUD wasn't drawn. --- src/r_utility.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/r_utility.cpp b/src/r_utility.cpp index b8a45900f..c258d0df8 100644 --- a/src/r_utility.cpp +++ b/src/r_utility.cpp @@ -223,9 +223,9 @@ void R_SetWindow (FRenderViewpoint &viewpoint, FViewWindow &viewwindow, int wind else { viewwindow.WidescreenRatio = ActiveRatio(fullWidth, fullHeight); + DrawFSHUD = (windowSize == 11); } - DrawFSHUD = (windowSize == 11); // [RH] Sky height fix for screens not 200 (or 240) pixels tall R_InitSkyMap ();