add "hidepartimes" MAPINFO/GameInfo property

This commit is contained in:
Alexander Kromm 2020-11-24 22:40:30 +07:00 committed by Rachael Alexanderson
parent b5f80bb69c
commit a2f8b7d0df
4 changed files with 11 additions and 0 deletions

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@ -76,6 +76,7 @@ DEFINE_FIELD_X(GameInfoStruct, gameinfo_t, berserkpic)
DEFINE_FIELD_X(GameInfoStruct, gameinfo_t, defaultdropstyle) DEFINE_FIELD_X(GameInfoStruct, gameinfo_t, defaultdropstyle)
DEFINE_FIELD_X(GameInfoStruct, gameinfo_t, normforwardmove) DEFINE_FIELD_X(GameInfoStruct, gameinfo_t, normforwardmove)
DEFINE_FIELD_X(GameInfoStruct, gameinfo_t, normsidemove) DEFINE_FIELD_X(GameInfoStruct, gameinfo_t, normsidemove)
DEFINE_FIELD_X(GameInfoStruct, gameinfo_t, mHideParTimes)
const char *GameNames[17] = const char *GameNames[17] =
{ {
@ -443,6 +444,7 @@ void FMapInfoParser::ParseGameInfo()
GAMEINFOKEY_TWODOUBLES(normforwardmove, "normforwardmove") GAMEINFOKEY_TWODOUBLES(normforwardmove, "normforwardmove")
GAMEINFOKEY_TWODOUBLES(normsidemove, "normsidemove") GAMEINFOKEY_TWODOUBLES(normsidemove, "normsidemove")
GAMEINFOKEY_BOOL(nomergepickupmsg, "nomergepickupmsg") GAMEINFOKEY_BOOL(nomergepickupmsg, "nomergepickupmsg")
GAMEINFOKEY_BOOL(mHideParTimes, "hidepartimes")
else else
{ {

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@ -208,6 +208,7 @@ struct gameinfo_t
double normsidemove[2]; double normsidemove[2];
int fullscreenautoaspect = 3; int fullscreenautoaspect = 3;
bool nomergepickupmsg; bool nomergepickupmsg;
bool mHideParTimes;
const char *GetFinalePage(unsigned int num) const; const char *GetFinalePage(unsigned int num) const;
}; };

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@ -107,6 +107,7 @@ extend struct GameInfoStruct
native TextureID berserkpic; native TextureID berserkpic;
native double normforwardmove[2]; native double normforwardmove[2];
native double normsidemove[2]; native double normsidemove[2];
native bool mHideParTimes;
} }
extend class Object extend class Object

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@ -915,6 +915,13 @@ class StatusScreen abstract play version("2.5")
Plrs[i] = wbs.plyr[i]; Plrs[i] = wbs.plyr[i];
otherkills -= Plrs[i].skills; otherkills -= Plrs[i].skills;
} }
if (gameinfo.mHideParTimes)
{
// par time and suck time are not displayed if zero.
wbs.partime = 0;
wbs.sucktime = 0;
}
entering.Init(gameinfo.mStatscreenEnteringFont); entering.Init(gameinfo.mStatscreenEnteringFont);
finished.Init(gameinfo.mStatscreenFinishedFont); finished.Init(gameinfo.mStatscreenFinishedFont);