- Added Hirogen2's unlimited pickup patch.

- Added railgun performance customization CVARs by Spleen.
- Added aspect ratio override submission by SoulPriestess.



SVN r1643 (trunk)
This commit is contained in:
Christoph Oelckers 2009-06-06 15:21:57 +00:00
parent 476e0bce2a
commit a1aba60d8d
8 changed files with 57 additions and 14 deletions

View file

@ -1,4 +1,7 @@
June 6, 2009 (Changes by Graf Zahl)
- Added Hirogen2's unlimited pickup patch.
- Added railgun performance customization CVARs by Spleen.
- Added aspect ratio override submission by SoulPriestess.
- Added a 'resetinventory' MAPINFO option.
- Added MF6_NOFEAR flag.
- Added A_MonsterRefire(probability, jumptarget).

View file

@ -1740,7 +1740,6 @@ void D_DoomMain (void)
if (Args->CheckParm ("-nomonsters")) flags |= DF_NO_MONSTERS;
if (Args->CheckParm ("-respawn")) flags |= DF_MONSTERS_RESPAWN;
if (Args->CheckParm ("-fast")) flags |= DF_FAST_MONSTERS;
if (Args->CheckParm("-ulp")) sv_unlimited_pickup = true;
devparm = !!Args->CheckParm ("-devparm");

View file

@ -513,10 +513,10 @@ bool AInventory::HandlePickup (AInventory *item)
{
if (item->GetClass() == GetClass())
{
if (Amount < MaxAmount)
if (Amount < MaxAmount || sv_unlimited_pickup)
{
Amount += item->Amount;
if (Amount > MaxAmount)
if (Amount > MaxAmount && !sv_unlimited_pickup)
{
Amount = MaxAmount;
}

View file

@ -80,6 +80,8 @@
#include "cmdlib.h"
#include "d_event.h"
#include "sbar.h"
// Data.
#include "m_menu.h"
@ -105,6 +107,7 @@ EXTERN_CVAR (Int, crosshair)
EXTERN_CVAR (Bool, freelook)
EXTERN_CVAR (Int, sv_smartaim)
EXTERN_CVAR (Int, am_colorset)
EXTERN_CVAR (Int, vid_aspect)
static void CalcIndent (menu_t *menu);
@ -922,6 +925,14 @@ CUSTOM_CVAR (Int, menu_screenratios, 0, CVAR_ARCHIVE)
}
}
static value_t ForceRatios[] =
{
{ 0.0, "Off" },
{ 3.0, "4:3" },
{ 1.0, "16:9" },
{ 2.0, "16:10" },
{ 4.0, "5:4" }
};
static value_t Ratios[] =
{
{ 0.0, "4:3" },
@ -943,6 +954,7 @@ static char VMTestText[] = "T to test mode for 5 seconds";
static menuitem_t ModesItems[] = {
// { discrete, "Screen mode", {&DummyDepthCvar}, {0.0}, {0.0}, {0.0}, {Depths} },
{ discrete, "Force aspect ratio", {&vid_aspect}, {5.0}, {0.0}, {0.0}, {ForceRatios} },
{ discrete, "Aspect ratio", {&menu_screenratios}, {4.0}, {0.0}, {0.0}, {Ratios} },
{ discrete, "Fullscreen", {&fullscreen}, {2.0}, {0.0}, {0.0}, {YesNo} },
{ discrete, "Enable 5:4 aspect ratio",{&vid_tft}, {2.0}, {0.0}, {0.0}, {YesNo} },
@ -965,9 +977,9 @@ static menuitem_t ModesItems[] = {
#define VM_DEPTHITEM 0
#define VM_ASPECTITEM 0
#define VM_RESSTART 4
#define VM_ENTERLINE 14
#define VM_TESTLINE 16
#define VM_RESSTART 5
#define VM_ENTERLINE 15
#define VM_TESTLINE 17
menu_t ModesMenu =
{
@ -994,6 +1006,11 @@ CUSTOM_CVAR (Bool, vid_tft, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
menu_screenratios = 0;
}
}
setsizeneeded = true;
if (StatusBar != NULL)
{
StatusBar->ScreenSizeChanged();
}
}
/*=======================================

View file

@ -52,6 +52,9 @@
#include "colormatcher.h"
CVAR (Int, cl_rockettrails, 1, CVAR_ARCHIVE);
CVAR (Bool, r_rail_smartspiral, 0, CVAR_ARCHIVE);
CVAR (Int, r_rail_spiralsparsity, 1, CVAR_ARCHIVE);
CVAR (Int, r_rail_trailsparsity, 1, CVAR_ARCHIVE);
#define FADEFROMTTL(a) (255/(a))
@ -512,12 +515,15 @@ void P_DrawRailTrail (AActor *source, const FVector3 &start, const FVector3 &end
step = dir * 3;
// Create the outer spiral.
if (color1 != -1)
if (color1 != -1 && (!r_rail_smartspiral || color2 == -1) && r_rail_spiralsparsity > 0)
{
FVector3 spiral_step = step * r_rail_spiralsparsity;
int spiral_steps = steps * r_rail_spiralsparsity;
color1 = color1 == 0 ? -1 : ColorMatcher.Pick(RPART(color1), GPART(color1), BPART(color1));
pos = start;
deg = FAngle(270);
for (i = steps; i; i--)
for (i = spiral_steps; i; i--)
{
particle_t *p = NewParticle ();
FVector3 tempvec;
@ -538,8 +544,8 @@ void P_DrawRailTrail (AActor *source, const FVector3 &start, const FVector3 &end
p->x = FLOAT2FIXED(tempvec.X);
p->y = FLOAT2FIXED(tempvec.Y);
p->z = FLOAT2FIXED(tempvec.Z);
pos += step;
deg += FAngle(14);
pos += spiral_step;
deg += FAngle(r_rail_spiralsparsity * 14);
if (color1 == -1)
{
@ -562,13 +568,16 @@ void P_DrawRailTrail (AActor *source, const FVector3 &start, const FVector3 &end
}
// Create the inner trail.
if (color2 != -1)
if (color2 != -1 && r_rail_trailsparsity > 0)
{
FVector3 trail_step = step * r_rail_trailsparsity;
int trail_steps = steps * r_rail_trailsparsity;
color2 = color2 == 0 ? -1 : ColorMatcher.Pick(RPART(color2), GPART(color2), BPART(color2));
FVector3 diff(0, 0, 0);
pos = start;
for (i = steps; i; i--)
for (i = trail_steps; i; i--)
{
particle_t *p = JitterParticle (33);
@ -594,7 +603,7 @@ void P_DrawRailTrail (AActor *source, const FVector3 &start, const FVector3 &end
p->z = FLOAT2FIXED(postmp.Z);
if (color1 != -1)
p->accz -= FRACUNIT/4096;
pos += step;
pos += trail_step;
if (color2 == -1)
{

View file

@ -295,6 +295,7 @@ void AActor::Serialize (FArchive &arc)
<< smokecounter
<< BlockingMobj
<< BlockingLine
<< pushfactor
<< Species;
if (arc.IsStoring ())

View file

@ -1526,6 +1526,15 @@ CUSTOM_CVAR (Bool, vid_nowidescreen, false, CVAR_GLOBALCONFIG|CVAR_ARCHIVE)
}
}
CUSTOM_CVAR (Int, vid_aspect, 0, CVAR_GLOBALCONFIG|CVAR_ARCHIVE)
{
setsizeneeded = true;
if (StatusBar != NULL)
{
StatusBar->ScreenSizeChanged();
}
}
// Tries to guess the physical dimensions of the screen based on the
// screen's pixel dimensions. Can return:
// 0: 4:3
@ -1534,6 +1543,11 @@ CUSTOM_CVAR (Bool, vid_nowidescreen, false, CVAR_GLOBALCONFIG|CVAR_ARCHIVE)
// 4: 5:4
int CheckRatio (int width, int height)
{
if ((vid_aspect >=1) && (vid_aspect <=4))
{
// [SP] User wants to force aspect ratio; let them.
return vid_aspect == 3? 0: int(vid_aspect);
}
if (vid_nowidescreen)
{
if (!vid_tft)

View file

@ -75,7 +75,7 @@
// SAVESIG should match SAVEVER.
// MINSAVEVER is the minimum level snapshot version that can be loaded.
#define MINSAVEVER 1636
#define MINSAVEVER 1643
#if SVN_REVISION_NUMBER < MINSAVEVER
// Never write a savegame with a version lower than what we need