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https://github.com/ZDoom/gzdoom-gles.git
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- Added Hirogen2's unlimited pickup patch.
- Added railgun performance customization CVARs by Spleen. - Added aspect ratio override submission by SoulPriestess. SVN r1643 (trunk)
This commit is contained in:
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476e0bce2a
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8 changed files with 57 additions and 14 deletions
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@ -1,4 +1,7 @@
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June 6, 2009 (Changes by Graf Zahl)
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- Added Hirogen2's unlimited pickup patch.
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- Added railgun performance customization CVARs by Spleen.
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- Added aspect ratio override submission by SoulPriestess.
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- Added a 'resetinventory' MAPINFO option.
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- Added MF6_NOFEAR flag.
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- Added A_MonsterRefire(probability, jumptarget).
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@ -1740,7 +1740,6 @@ void D_DoomMain (void)
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if (Args->CheckParm ("-nomonsters")) flags |= DF_NO_MONSTERS;
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if (Args->CheckParm ("-respawn")) flags |= DF_MONSTERS_RESPAWN;
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if (Args->CheckParm ("-fast")) flags |= DF_FAST_MONSTERS;
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if (Args->CheckParm("-ulp")) sv_unlimited_pickup = true;
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devparm = !!Args->CheckParm ("-devparm");
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@ -513,10 +513,10 @@ bool AInventory::HandlePickup (AInventory *item)
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{
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if (item->GetClass() == GetClass())
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{
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if (Amount < MaxAmount)
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if (Amount < MaxAmount || sv_unlimited_pickup)
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{
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Amount += item->Amount;
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if (Amount > MaxAmount)
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if (Amount > MaxAmount && !sv_unlimited_pickup)
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{
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Amount = MaxAmount;
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}
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@ -80,6 +80,8 @@
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#include "cmdlib.h"
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#include "d_event.h"
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#include "sbar.h"
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// Data.
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#include "m_menu.h"
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@ -105,6 +107,7 @@ EXTERN_CVAR (Int, crosshair)
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EXTERN_CVAR (Bool, freelook)
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EXTERN_CVAR (Int, sv_smartaim)
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EXTERN_CVAR (Int, am_colorset)
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EXTERN_CVAR (Int, vid_aspect)
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static void CalcIndent (menu_t *menu);
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@ -922,6 +925,14 @@ CUSTOM_CVAR (Int, menu_screenratios, 0, CVAR_ARCHIVE)
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}
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}
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static value_t ForceRatios[] =
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{
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{ 0.0, "Off" },
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{ 3.0, "4:3" },
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{ 1.0, "16:9" },
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{ 2.0, "16:10" },
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{ 4.0, "5:4" }
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};
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static value_t Ratios[] =
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{
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{ 0.0, "4:3" },
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@ -943,6 +954,7 @@ static char VMTestText[] = "T to test mode for 5 seconds";
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static menuitem_t ModesItems[] = {
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// { discrete, "Screen mode", {&DummyDepthCvar}, {0.0}, {0.0}, {0.0}, {Depths} },
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{ discrete, "Force aspect ratio", {&vid_aspect}, {5.0}, {0.0}, {0.0}, {ForceRatios} },
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{ discrete, "Aspect ratio", {&menu_screenratios}, {4.0}, {0.0}, {0.0}, {Ratios} },
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{ discrete, "Fullscreen", {&fullscreen}, {2.0}, {0.0}, {0.0}, {YesNo} },
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{ discrete, "Enable 5:4 aspect ratio",{&vid_tft}, {2.0}, {0.0}, {0.0}, {YesNo} },
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@ -965,9 +977,9 @@ static menuitem_t ModesItems[] = {
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#define VM_DEPTHITEM 0
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#define VM_ASPECTITEM 0
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#define VM_RESSTART 4
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#define VM_ENTERLINE 14
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#define VM_TESTLINE 16
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#define VM_RESSTART 5
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#define VM_ENTERLINE 15
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#define VM_TESTLINE 17
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menu_t ModesMenu =
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{
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@ -994,6 +1006,11 @@ CUSTOM_CVAR (Bool, vid_tft, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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menu_screenratios = 0;
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}
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}
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setsizeneeded = true;
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if (StatusBar != NULL)
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{
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StatusBar->ScreenSizeChanged();
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}
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}
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/*=======================================
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@ -52,6 +52,9 @@
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#include "colormatcher.h"
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CVAR (Int, cl_rockettrails, 1, CVAR_ARCHIVE);
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CVAR (Bool, r_rail_smartspiral, 0, CVAR_ARCHIVE);
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CVAR (Int, r_rail_spiralsparsity, 1, CVAR_ARCHIVE);
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CVAR (Int, r_rail_trailsparsity, 1, CVAR_ARCHIVE);
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#define FADEFROMTTL(a) (255/(a))
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@ -512,12 +515,15 @@ void P_DrawRailTrail (AActor *source, const FVector3 &start, const FVector3 &end
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step = dir * 3;
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// Create the outer spiral.
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if (color1 != -1)
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if (color1 != -1 && (!r_rail_smartspiral || color2 == -1) && r_rail_spiralsparsity > 0)
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{
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FVector3 spiral_step = step * r_rail_spiralsparsity;
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int spiral_steps = steps * r_rail_spiralsparsity;
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color1 = color1 == 0 ? -1 : ColorMatcher.Pick(RPART(color1), GPART(color1), BPART(color1));
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pos = start;
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deg = FAngle(270);
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for (i = steps; i; i--)
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for (i = spiral_steps; i; i--)
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{
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particle_t *p = NewParticle ();
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FVector3 tempvec;
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@ -538,8 +544,8 @@ void P_DrawRailTrail (AActor *source, const FVector3 &start, const FVector3 &end
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p->x = FLOAT2FIXED(tempvec.X);
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p->y = FLOAT2FIXED(tempvec.Y);
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p->z = FLOAT2FIXED(tempvec.Z);
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pos += step;
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deg += FAngle(14);
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pos += spiral_step;
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deg += FAngle(r_rail_spiralsparsity * 14);
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if (color1 == -1)
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{
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@ -562,13 +568,16 @@ void P_DrawRailTrail (AActor *source, const FVector3 &start, const FVector3 &end
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}
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// Create the inner trail.
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if (color2 != -1)
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if (color2 != -1 && r_rail_trailsparsity > 0)
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{
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FVector3 trail_step = step * r_rail_trailsparsity;
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int trail_steps = steps * r_rail_trailsparsity;
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color2 = color2 == 0 ? -1 : ColorMatcher.Pick(RPART(color2), GPART(color2), BPART(color2));
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FVector3 diff(0, 0, 0);
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pos = start;
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for (i = steps; i; i--)
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for (i = trail_steps; i; i--)
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{
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particle_t *p = JitterParticle (33);
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p->z = FLOAT2FIXED(postmp.Z);
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if (color1 != -1)
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p->accz -= FRACUNIT/4096;
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pos += step;
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pos += trail_step;
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if (color2 == -1)
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{
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@ -295,6 +295,7 @@ void AActor::Serialize (FArchive &arc)
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<< smokecounter
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<< BlockingMobj
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<< BlockingLine
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<< pushfactor
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<< Species;
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if (arc.IsStoring ())
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@ -1526,6 +1526,15 @@ CUSTOM_CVAR (Bool, vid_nowidescreen, false, CVAR_GLOBALCONFIG|CVAR_ARCHIVE)
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}
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}
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CUSTOM_CVAR (Int, vid_aspect, 0, CVAR_GLOBALCONFIG|CVAR_ARCHIVE)
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{
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setsizeneeded = true;
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if (StatusBar != NULL)
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{
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StatusBar->ScreenSizeChanged();
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}
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}
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// Tries to guess the physical dimensions of the screen based on the
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// screen's pixel dimensions. Can return:
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// 0: 4:3
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// 4: 5:4
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int CheckRatio (int width, int height)
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{
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if ((vid_aspect >=1) && (vid_aspect <=4))
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{
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// [SP] User wants to force aspect ratio; let them.
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return vid_aspect == 3? 0: int(vid_aspect);
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}
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if (vid_nowidescreen)
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{
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if (!vid_tft)
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@ -75,7 +75,7 @@
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// SAVESIG should match SAVEVER.
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// MINSAVEVER is the minimum level snapshot version that can be loaded.
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#define MINSAVEVER 1636
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#define MINSAVEVER 1643
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#if SVN_REVISION_NUMBER < MINSAVEVER
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// Never write a savegame with a version lower than what we need
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