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https://github.com/ZDoom/gzdoom-gles.git
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commit
a1473c48c3
5 changed files with 20 additions and 8 deletions
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@ -1538,6 +1538,13 @@ FBaseCVar *FindCVar (const char *var_name, FBaseCVar **prev)
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}
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}
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DEFINE_ACTION_FUNCTION(_CVar, FindCVar)
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DEFINE_ACTION_FUNCTION(_CVar, FindCVar)
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{
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PARAM_PROLOGUE;
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PARAM_NAME(name);
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ACTION_RETURN_POINTER(FindCVar(name, nullptr));
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}
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DEFINE_ACTION_FUNCTION(_CVar, GetCVar)
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{
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{
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PARAM_PROLOGUE;
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PARAM_PROLOGUE;
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PARAM_NAME(name);
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PARAM_NAME(name);
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@ -72,8 +72,13 @@ class USDFParser : public UDMFParserBase
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}
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}
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type = cls;
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type = cls;
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}
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}
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if (type && type->IsDescendantOf(RUNTIME_CLASS(AInventory))) return type;
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return type;
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return nullptr;
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}
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PClassActor *CheckInventoryActorType(const char *key)
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{
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PClassActor* const type = CheckActorType(key);
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return nullptr != type && type->IsDescendantOf(RUNTIME_CLASS(AInventory)) ? type : nullptr;
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}
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}
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//===========================================================================
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//===========================================================================
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@ -94,7 +99,7 @@ class USDFParser : public UDMFParserBase
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switch(key)
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switch(key)
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{
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{
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case NAME_Item:
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case NAME_Item:
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check.Item = CheckActorType(key);
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check.Item = CheckInventoryActorType(key);
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break;
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break;
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case NAME_Amount:
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case NAME_Amount:
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@ -273,7 +278,7 @@ class USDFParser : public UDMFParserBase
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switch(key)
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switch(key)
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{
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{
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case NAME_Item:
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case NAME_Item:
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check.Item = CheckActorType(key);
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check.Item = CheckInventoryActorType(key);
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break;
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break;
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case NAME_Count:
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case NAME_Count:
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@ -1019,6 +1019,6 @@ void(*ScreenTriangle::RectDrawers32[])(const void *, int, int, int, const RectDr
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&RectScreenDrawer32<TriScreenDrawerModes::ShadedBlend, TriScreenDrawerModes::FuzzSampler>::Execute // Fuzz
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&RectScreenDrawer32<TriScreenDrawerModes::ShadedBlend, TriScreenDrawerModes::FuzzSampler>::Execute // Fuzz
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};
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};
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int ScreenTriangle::FuzzStart = 0;
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#endif
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#endif
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int ScreenTriangle::FuzzStart = 0;
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@ -30,7 +30,6 @@ class FBitmap;
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struct FRemapTable;
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struct FRemapTable;
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struct FCopyInfo;
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struct FCopyInfo;
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class FScanner;
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class FScanner;
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class PClassInventory;
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// Texture IDs
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// Texture IDs
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class FTextureManager;
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class FTextureManager;
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@ -286,7 +286,8 @@ struct CVar native
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CVAR_Color,
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CVAR_Color,
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};
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};
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native static CVar FindCVar(Name name, PlayerInfo player = null);
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native static CVar FindCVar(Name name);
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native static CVar GetCVar(Name name, PlayerInfo player = null);
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native int GetInt();
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native int GetInt();
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native double GetFloat();
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native double GetFloat();
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native String GetString();
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native String GetString();
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