- replaced some NULLs with nullptr.

This commit is contained in:
Christoph Oelckers 2019-01-06 09:39:35 +01:00
parent 8ead5a3a6b
commit a11eea98b5
8 changed files with 53 additions and 53 deletions

View file

@ -71,14 +71,14 @@ DBot::DBot ()
void DBot::Clear ()
{
player = NULL;
player = nullptr;
Angle = 0.;
dest = NULL;
prev = NULL;
enemy = NULL;
missile = NULL;
mate = NULL;
last_mate = NULL;
dest = nullptr;
prev = nullptr;
enemy = nullptr;
missile = nullptr;
mate = nullptr;
last_mate = nullptr;
memset(&skill, 0, sizeof(skill));
t_active = 0;
t_respawn = 0;
@ -138,7 +138,7 @@ void DBot::Tick ()
{
Super::Tick ();
if (player->mo == NULL || bglobal.freeze)
if (player->mo == nullptr || bglobal.freeze)
{
return;
}
@ -176,7 +176,7 @@ CCMD (addbot)
if (argv.argc() > 1)
bglobal.SpawnBot (argv[1]);
else
bglobal.SpawnBot (NULL);
bglobal.SpawnBot (nullptr);
}
void FCajunMaster::ClearPlayer (int i, bool keepTeam)
@ -184,7 +184,7 @@ void FCajunMaster::ClearPlayer (int i, bool keepTeam)
if (players[i].mo)
{
players[i].mo->Destroy ();
players[i].mo = NULL;
players[i].mo = nullptr;
}
botinfo_t *bot = botinfo;
while (bot && stricmp (players[i].userinfo.GetName(), bot->name))
@ -194,10 +194,10 @@ void FCajunMaster::ClearPlayer (int i, bool keepTeam)
bot->inuse = BOTINUSE_No;
bot->lastteam = keepTeam ? players[i].userinfo.GetTeam() : TEAM_NONE;
}
if (players[i].Bot != NULL)
if (players[i].Bot != nullptr)
{
players[i].Bot->Destroy ();
players[i].Bot = NULL;
players[i].Bot = nullptr;
}
players[i].~player_t();
::new(&players[i]) player_t;
@ -261,7 +261,7 @@ void InitBotStuff()
while (sc.GetString())
{
PClassActor *wcls = PClass::FindActor(sc.String);
if (wcls != NULL && wcls->IsDescendantOf(NAME_Weapon))
if (wcls != nullptr && wcls->IsDescendantOf(NAME_Weapon))
{
BotInfoData bi = {};
sc.MustGetStringName(",");
@ -306,7 +306,7 @@ void InitBotStuff()
for(unsigned i=0;i<countof(warnbotmissiles);i++)
{
AActor *a = GetDefaultByName (warnbotmissiles[i]);
if (a != NULL)
if (a != nullptr)
{
a->flags3|=MF3_WARNBOT;
}

View file

@ -63,7 +63,7 @@ void DBot::Think ()
memset (cmd, 0, sizeof(*cmd));
if (enemy && enemy->health <= 0)
enemy = NULL;
enemy = nullptr;
if (player->mo->health > 0) //Still alive
{

View file

@ -39,7 +39,7 @@ IMPLEMENT_CLASS(DSectorEffect, false, false)
DSectorEffect::DSectorEffect ()
: DThinker(STAT_SECTOREFFECT)
{
m_Sector = NULL;
m_Sector = nullptr;
}
void DSectorEffect::OnDestroy()
@ -48,15 +48,15 @@ void DSectorEffect::OnDestroy()
{
if (m_Sector->floordata == this)
{
m_Sector->floordata = NULL;
m_Sector->floordata = nullptr;
}
if (m_Sector->ceilingdata == this)
{
m_Sector->ceilingdata = NULL;
m_Sector->ceilingdata = nullptr;
}
if (m_Sector->lightingdata == this)
{
m_Sector->lightingdata = NULL;
m_Sector->lightingdata = nullptr;
}
}
Super::OnDestroy();
@ -91,7 +91,7 @@ IMPLEMENT_POINTERS_END
DMover::DMover (sector_t *sector)
: DSectorEffect (sector)
{
interpolation = NULL;
interpolation = nullptr;
}
void DMover::OnDestroy()
@ -108,10 +108,10 @@ void DMover::Serialize(FSerializer &arc)
void DMover::StopInterpolation(bool force)
{
if (interpolation != NULL)
if (interpolation != nullptr)
{
interpolation->DelRef(force);
interpolation = NULL;
interpolation = nullptr;
}
}

View file

@ -109,7 +109,7 @@ void DFsScript::ClearChildren()
for(j=0;j<MAXSCRIPTS;j++) if (children[j])
{
children[j]->Destroy();
children[j]=NULL;
children[j]=nullptr;
}
}
@ -123,15 +123,15 @@ DFsScript::DFsScript()
{
int i;
for(i=0; i<SECTIONSLOTS; i++) sections[i] = NULL;
for(i=0; i<VARIABLESLOTS; i++) variables[i] = NULL;
for(i=0; i<MAXSCRIPTS; i++) children[i] = NULL;
for(i=0; i<SECTIONSLOTS; i++) sections[i] = nullptr;
for(i=0; i<VARIABLESLOTS; i++) variables[i] = nullptr;
for(i=0; i<MAXSCRIPTS; i++) children[i] = nullptr;
data = NULL;
data = nullptr;
scriptnum = -1;
len = 0;
parent = NULL;
trigger = NULL;
parent = nullptr;
trigger = nullptr;
lastiftrue = false;
}
@ -144,8 +144,8 @@ DFsScript::DFsScript()
DFsScript::~DFsScript()
{
if (data != NULL) delete[] data;
data = NULL;
if (data != nullptr) delete[] data;
data = nullptr;
}
//==========================================================================
@ -159,11 +159,11 @@ void DFsScript::OnDestroy()
ClearVariables(true);
ClearSections();
ClearChildren();
parent = NULL;
if (data != NULL) delete [] data;
data = NULL;
parent = NULL;
trigger = NULL;
parent = nullptr;
if (data != nullptr) delete [] data;
data = nullptr;
parent = nullptr;
trigger = nullptr;
Super::OnDestroy();
}
@ -202,7 +202,7 @@ void DFsScript::Serialize(FSerializer &arc)
void DFsScript::ParseScript(char *position)
{
if (position == NULL)
if (position == nullptr)
{
lastiftrue = false;
position = data;
@ -257,7 +257,7 @@ IMPLEMENT_POINTERS_END
DRunningScript::DRunningScript(AActor *trigger, DFsScript *owner, int index)
{
prev = next = NULL;
prev = next = nullptr;
script = owner;
GC::WriteBarrier(this, script);
save_point = index;
@ -265,9 +265,9 @@ DRunningScript::DRunningScript(AActor *trigger, DFsScript *owner, int index)
wait_data = 0;
this->trigger = trigger;
if (owner == NULL)
if (owner == nullptr)
{
for(int i=0; i< VARIABLESLOTS; i++) variables[i] = NULL;
for(int i=0; i< VARIABLESLOTS; i++) variables[i] = nullptr;
}
else
{
@ -320,7 +320,7 @@ void DRunningScript::OnDestroy()
current->Destroy();
current = next; // go to next in chain
}
variables[i] = NULL;
variables[i] = nullptr;
}
Super::OnDestroy();
}
@ -395,16 +395,16 @@ void DFraggleThinker::OnDestroy()
{
DRunningScript *q = p;
p = p->next;
q->prev = q->next = NULL;
q->prev = q->next = nullptr;
q->Destroy();
}
RunningScripts = NULL;
RunningScripts = nullptr;
GlobalScript->Destroy();
GlobalScript = NULL;
GlobalScript = nullptr;
LevelScript->Destroy();
LevelScript = NULL;
LevelScript = nullptr;
SpawnedThings.Clear();
Super::OnDestroy();
@ -508,7 +508,7 @@ void DFraggleThinker::Tick()
{
current->script->variables[i] = current->variables[i];
GC::WriteBarrier(current->script, current->variables[i]);
current->variables[i] = NULL;
current->variables[i] = nullptr;
}
current->script->trigger = current->trigger; // copy trigger

View file

@ -232,7 +232,7 @@ public:
DFsSection()
{
next = NULL;
next = nullptr;
}
void Serialize(FSerializer &ar);

View file

@ -104,7 +104,7 @@ void P_TouchSpecialThing (AActor *special, AActor *toucher)
if (toucher->player != NULL && toucher->player->Bot != NULL && special == toucher->player->Bot->dest)
{
toucher->player->Bot->prev = toucher->player->Bot->dest;
toucher->player->Bot->dest = NULL;
toucher->player->Bot->dest = nullptr;
}
special->CallTouch (toucher);
}

View file

@ -54,15 +54,15 @@ DPillar::DPillar ()
void DPillar::OnDestroy()
{
if (m_Interp_Ceiling != NULL)
if (m_Interp_Ceiling != nullptr)
{
m_Interp_Ceiling->DelRef();
m_Interp_Ceiling = NULL;
m_Interp_Ceiling = nullptr;
}
if (m_Interp_Floor != NULL)
if (m_Interp_Floor != nullptr)
{
m_Interp_Floor->DelRef();
m_Interp_Floor = NULL;
m_Interp_Floor = nullptr;
}
Super::OnDestroy();
}

View file

@ -52,7 +52,7 @@ struct FInterpolator
public:
FInterpolator()
{
Head = NULL;
Head = nullptr;
didInterp = false;
count = 0;
}