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Bump ZScript version to 3.5.0.
When GZDoom 3.5.0 was released, the ZScript version in the release commit was set to 3.5.0, but on master it was left at 3.4.0. In the future, I suggest setting the ZScript version *before* making a release commit. Then master will remain up to date.
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@ -55,9 +55,9 @@ const char *GetVersionString();
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#define RC_FILEVERSION 3,5,9999,0
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#define RC_PRODUCTVERSION 3,5,9999,0
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#define RC_PRODUCTVERSION2 VERSIONSTR
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// These are for content versioning. The current state is '3.3'.
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// These are for content versioning. The current state is '3.5'.
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#define VER_MAJOR 3
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#define VER_MINOR 4
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#define VER_MINOR 5
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#define VER_REVISION 0
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// Version identifier for network games.
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