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- fixed: The crosshair setting code checked for existence of lumps, not textures and missed anything defined in a TEXTURES lump.
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parent
109da206a6
commit
a0f507d18f
1 changed files with 7 additions and 6 deletions
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@ -146,7 +146,6 @@ void ST_LoadCrosshair(bool alwaysload)
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{
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int num = 0;
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char name[16], size;
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int lump;
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if (!crosshairforce &&
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players[consoleplayer].camera != NULL &&
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@ -179,18 +178,20 @@ void ST_LoadCrosshair(bool alwaysload)
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num = -num;
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}
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size = (SCREENWIDTH < 640) ? 'S' : 'B';
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mysnprintf (name, countof(name), "XHAIR%c%d", size, num);
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if ((lump = Wads.CheckNumForName (name, ns_graphics)) == -1)
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FTextureID texid = TexMan.CheckForTexture(name, FTexture::TEX_MiscPatch, FTextureManager::TEXMAN_TryAny | FTextureManager::TEXMAN_ShortNameOnly);
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if (!texid.isValid())
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{
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mysnprintf (name, countof(name), "XHAIR%c1", size);
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if ((lump = Wads.CheckNumForName (name, ns_graphics)) == -1)
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texid = TexMan.CheckForTexture(name, FTexture::TEX_MiscPatch, FTextureManager::TEXMAN_TryAny | FTextureManager::TEXMAN_ShortNameOnly);
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if (!texid.isValid())
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{
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strcpy (name, "XHAIRS1");
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texid = TexMan.CheckForTexture("XHAIRS1", FTexture::TEX_MiscPatch, FTextureManager::TEXMAN_TryAny | FTextureManager::TEXMAN_ShortNameOnly);
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}
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num = 1;
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}
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CrosshairNum = num;
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CrosshairImage = TexMan[TexMan.CheckForTexture(name, FTexture::TEX_MiscPatch)];
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CrosshairImage = TexMan[texid];
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}
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//---------------------------------------------------------------------------
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