- Fixed: When P_MoveThing() moves the current camera, it also needs to reset the view interpolation.

SVN r3874 (trunk)
This commit is contained in:
Randy Heit 2012-09-16 04:59:01 +00:00
parent 44b1879553
commit a0f19fc788

View file

@ -137,6 +137,10 @@ bool P_MoveThing(AActor *source, fixed_t x, fixed_t y, fixed_t z, bool fog)
source->PrevX = x; source->PrevX = x;
source->PrevY = y; source->PrevY = y;
source->PrevZ = z; source->PrevZ = z;
if (source == players[consoleplayer].camera)
{
R_ResetViewInterpolation();
}
return true; return true;
} }
else else