mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-10 14:51:46 +00:00
- Fixed: Jumping and crouching at the same time created jerky results.
Now jumping takes precedence and you can't crouch while pressing the jump key (which causes an uncrouch.) SVN r213 (trunk)
This commit is contained in:
parent
e6268bf0a2
commit
a0c912ef2d
3 changed files with 8 additions and 1 deletions
|
@ -1,3 +1,8 @@
|
|||
June 22, 2006 (Changes by Graf Zahl)
|
||||
- Fixed: Jumping and crouching at the same time created jerky results.
|
||||
Now jumping takes precedence and you can't crouch while pressing the
|
||||
jump key (which causes an uncrouch.)
|
||||
|
||||
June 21, 2006
|
||||
- Fixed: DF_NO_COOP_WEAPON_SPAWN was handled backwardly.
|
||||
- Fixed: G_InitLevelLocals() needs to OR in the crouching bits, otherwise it
|
||||
|
|
|
@ -2255,7 +2255,8 @@ void Net_DoCommand (int type, byte **stream, int player)
|
|||
break;
|
||||
|
||||
case DEM_CROUCH:
|
||||
if (gamestate == GS_LEVEL && players[player].mo != NULL && players[player].health > 0)
|
||||
if (gamestate == GS_LEVEL && players[player].mo != NULL &&
|
||||
players[player].health > 0 && !(players[player].oldbuttons & BT_JUMP))
|
||||
{
|
||||
players[player].crouching = players[player].crouchdir<0? 1 : -1;
|
||||
}
|
||||
|
|
|
@ -1422,6 +1422,7 @@ void P_PlayerThink (player_t *player)
|
|||
}
|
||||
|
||||
// Handle crouching
|
||||
if (player->cmd.ucmd.buttons & BT_JUMP) player->cmd.ucmd.buttons &= ~BT_DUCK;
|
||||
if (player->morphTics == 0 && player->health > 0 && !(dmflags & DF_NO_CROUCH))
|
||||
{
|
||||
if (!(player->cheats & CF_TOTALLYFROZEN))
|
||||
|
|
Loading…
Reference in a new issue