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- removed test code that was accidentally left in.
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1 changed files with 0 additions and 14 deletions
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@ -4280,20 +4280,6 @@ void P_SetupLevel(const char *lumpname, int position, bool newGame)
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memcpy(&level.loadlines[0], &level.lines[0], level.lines.Size() * sizeof(level.lines[0]));
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level.loadsides.Resize(level.sides.Size());
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memcpy(&level.loadsides[0], &level.sides[0], level.sides.Size() * sizeof(level.sides[0]));
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for (auto i : { 29, 30 })
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{
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level.lines[i].sidedef[0]->SetSpecialColor(side_t::top, side_t::walltop, PalEntry(255, 255, 0));
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level.lines[i].sidedef[0]->SetSpecialColor(side_t::top, side_t::wallbottom, PalEntry(0, 255, 255));
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level.lines[i].sidedef[0]->SetSpecialColor(side_t::bottom, side_t::walltop, PalEntry(255, 0, 0));
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level.lines[i].sidedef[0]->SetSpecialColor(side_t::bottom, side_t::wallbottom, PalEntry(0, 0, 255));
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}
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level.lines[29].sidedef[0]->textures[side_t::top].flags = side_t::part::UseOwnColors;
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level.lines[30].sidedef[0]->textures[side_t::top].flags = side_t::part::UseOwnColors | side_t::part::ClampGradient;
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level.lines[29].sidedef[0]->textures[side_t::bottom].flags = side_t::part::UseOwnColors;
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level.lines[30].sidedef[0]->textures[side_t::bottom].flags = side_t::part::UseOwnColors | side_t::part::ClampGradient;
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}
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//
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