- store the vulkan framebuffer with the image (this ensures the framebuffer object is destroyed along with the image)

This commit is contained in:
Magnus Norddahl 2019-06-10 22:14:02 +02:00
parent ea8af08bcf
commit a093f686a7
11 changed files with 27 additions and 13 deletions

View file

@ -35,7 +35,7 @@ void VkPostprocess::SetActiveRenderTarget()
imageTransition.addImage(&buffers->PipelineImage[mCurrentPipelineImage], VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, false); imageTransition.addImage(&buffers->PipelineImage[mCurrentPipelineImage], VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, false);
imageTransition.execute(fb->GetDrawCommands()); imageTransition.execute(fb->GetDrawCommands());
fb->GetRenderState()->SetRenderTarget(buffers->PipelineImage[mCurrentPipelineImage].View.get(), nullptr, buffers->GetWidth(), buffers->GetHeight(), VK_FORMAT_R16G16B16A16_SFLOAT, VK_SAMPLE_COUNT_1_BIT); fb->GetRenderState()->SetRenderTarget(&buffers->PipelineImage[mCurrentPipelineImage], nullptr, buffers->GetWidth(), buffers->GetHeight(), VK_FORMAT_R16G16B16A16_SFLOAT, VK_SAMPLE_COUNT_1_BIT);
} }
void VkPostprocess::PostProcessScene(int fixedcm, const std::function<void()> &afterBloomDrawEndScene2D) void VkPostprocess::PostProcessScene(int fixedcm, const std::function<void()> &afterBloomDrawEndScene2D)
@ -409,6 +409,7 @@ VkPPTexture::~VkPPTexture()
if (TexImage.Image) fb->FrameDeleteList.Images.push_back(std::move(TexImage.Image)); if (TexImage.Image) fb->FrameDeleteList.Images.push_back(std::move(TexImage.Image));
if (TexImage.View) fb->FrameDeleteList.ImageViews.push_back(std::move(TexImage.View)); if (TexImage.View) fb->FrameDeleteList.ImageViews.push_back(std::move(TexImage.View));
if (TexImage.DepthOnlyView) fb->FrameDeleteList.ImageViews.push_back(std::move(TexImage.DepthOnlyView)); if (TexImage.DepthOnlyView) fb->FrameDeleteList.ImageViews.push_back(std::move(TexImage.DepthOnlyView));
if (TexImage.PPFramebuffer) fb->FrameDeleteList.Framebuffers.push_back(std::move(TexImage.PPFramebuffer));
if (Staging) fb->FrameDeleteList.Buffers.push_back(std::move(Staging)); if (Staging) fb->FrameDeleteList.Buffers.push_back(std::move(Staging));
} }
} }
@ -596,6 +597,7 @@ VulkanFramebuffer *VkPPRenderState::GetOutput(VkPPRenderPassSetup *passSetup, co
VkTextureImage *tex = GetTexture(output.Type, output.Texture); VkTextureImage *tex = GetTexture(output.Type, output.Texture);
VkImageView view; VkImageView view;
std::unique_ptr<VulkanFramebuffer> *framebufferptr = nullptr;
int w, h; int w, h;
if (tex) if (tex)
{ {
@ -608,15 +610,17 @@ VulkanFramebuffer *VkPPRenderState::GetOutput(VkPPRenderPassSetup *passSetup, co
view = tex->View->view; view = tex->View->view;
w = tex->Image->width; w = tex->Image->width;
h = tex->Image->height; h = tex->Image->height;
framebufferptr = &tex->PPFramebuffer;
} }
else else
{ {
view = fb->swapChain->swapChainImageViews[fb->presentImageIndex]; view = fb->swapChain->swapChainImageViews[fb->presentImageIndex];
framebufferptr = &fb->swapChain->framebuffers[fb->presentImageIndex];
w = fb->swapChain->actualExtent.width; w = fb->swapChain->actualExtent.width;
h = fb->swapChain->actualExtent.height; h = fb->swapChain->actualExtent.height;
} }
auto &framebuffer = passSetup->Framebuffers[view]; auto &framebuffer = *framebufferptr;
if (!framebuffer) if (!framebuffer)
{ {
FramebufferBuilder builder; FramebufferBuilder builder;

View file

@ -104,7 +104,6 @@ public:
std::unique_ptr<VulkanPipelineLayout> PipelineLayout; std::unique_ptr<VulkanPipelineLayout> PipelineLayout;
std::unique_ptr<VulkanRenderPass> RenderPass; std::unique_ptr<VulkanRenderPass> RenderPass;
std::unique_ptr<VulkanPipeline> Pipeline; std::unique_ptr<VulkanPipeline> Pipeline;
std::map<VkImageView, std::unique_ptr<VulkanFramebuffer>> Framebuffers;
private: private:
void CreateDescriptorLayout(const VkPPRenderPassKey &key); void CreateDescriptorLayout(const VkPPRenderPassKey &key);

View file

@ -59,7 +59,6 @@ public:
VkRenderPassKey PassKey; VkRenderPassKey PassKey;
std::unique_ptr<VulkanRenderPass> RenderPasses[8]; std::unique_ptr<VulkanRenderPass> RenderPasses[8];
std::map<VkPipelineKey, std::unique_ptr<VulkanPipeline>> Pipelines; std::map<VkPipelineKey, std::unique_ptr<VulkanPipeline>> Pipelines;
std::map<VkImageView, std::unique_ptr<VulkanFramebuffer>> Framebuffer;
private: private:
std::unique_ptr<VulkanRenderPass> CreateRenderPass(int clearTargets); std::unique_ptr<VulkanRenderPass> CreateRenderPass(int clearTargets);

View file

@ -528,11 +528,11 @@ void VkRenderState::EnableDrawBuffers(int count)
} }
} }
void VkRenderState::SetRenderTarget(VulkanImageView *view, VulkanImageView *depthStencilView, int width, int height, VkFormat format, VkSampleCountFlagBits samples) void VkRenderState::SetRenderTarget(VkTextureImage *image, VulkanImageView *depthStencilView, int width, int height, VkFormat format, VkSampleCountFlagBits samples)
{ {
EndRenderPass(); EndRenderPass();
mRenderTarget.View = view; mRenderTarget.Image = image;
mRenderTarget.DepthStencil = depthStencilView; mRenderTarget.DepthStencil = depthStencilView;
mRenderTarget.Width = width; mRenderTarget.Width = width;
mRenderTarget.Height = height; mRenderTarget.Height = height;
@ -552,14 +552,14 @@ void VkRenderState::BeginRenderPass(VulkanCommandBuffer *cmdbuffer)
mPassSetup = fb->GetRenderPassManager()->GetRenderPass(key); mPassSetup = fb->GetRenderPassManager()->GetRenderPass(key);
auto &framebuffer = mPassSetup->Framebuffer[mRenderTarget.View->view]; auto &framebuffer = mRenderTarget.Image->RSFramebuffers[key];
if (!framebuffer) if (!framebuffer)
{ {
auto buffers = fb->GetBuffers(); auto buffers = fb->GetBuffers();
FramebufferBuilder builder; FramebufferBuilder builder;
builder.setRenderPass(mPassSetup->GetRenderPass(0)); builder.setRenderPass(mPassSetup->GetRenderPass(0));
builder.setSize(mRenderTarget.Width, mRenderTarget.Height); builder.setSize(mRenderTarget.Width, mRenderTarget.Height);
builder.addAttachment(mRenderTarget.View); builder.addAttachment(mRenderTarget.Image->View.get());
if (key.DrawBuffers > 1) if (key.DrawBuffers > 1)
builder.addAttachment(buffers->SceneFog.View.get()); builder.addAttachment(buffers->SceneFog.View.get());
if (key.DrawBuffers > 2) if (key.DrawBuffers > 2)

View file

@ -12,6 +12,7 @@
#include "hwrenderer/textures/hw_material.h" #include "hwrenderer/textures/hw_material.h"
class VkRenderPassSetup; class VkRenderPassSetup;
class VkTextureImage;
class VkRenderState : public FRenderState class VkRenderState : public FRenderState
{ {
@ -43,7 +44,7 @@ public:
void EnableDrawBuffers(int count) override; void EnableDrawBuffers(int count) override;
void BeginFrame(); void BeginFrame();
void SetRenderTarget(VulkanImageView *view, VulkanImageView *depthStencilView, int width, int height, VkFormat Format, VkSampleCountFlagBits samples); void SetRenderTarget(VkTextureImage *image, VulkanImageView *depthStencilView, int width, int height, VkFormat Format, VkSampleCountFlagBits samples);
void Bind(int bindingpoint, uint32_t offset); void Bind(int bindingpoint, uint32_t offset);
void EndRenderPass(); void EndRenderPass();
void EndFrame(); void EndFrame();
@ -112,7 +113,7 @@ protected:
struct RenderTarget struct RenderTarget
{ {
VulkanImageView *View = nullptr; VkTextureImage *Image = nullptr;
VulkanImageView *DepthStencil = nullptr; VulkanImageView *DepthStencil = nullptr;
int Width = 0; int Width = 0;
int Height = 0; int Height = 0;

View file

@ -206,6 +206,7 @@ void VulkanFrameBuffer::DeleteFrameObjects()
{ {
FrameDeleteList.Images.clear(); FrameDeleteList.Images.clear();
FrameDeleteList.ImageViews.clear(); FrameDeleteList.ImageViews.clear();
FrameDeleteList.Framebuffers.clear();
FrameDeleteList.Buffers.clear(); FrameDeleteList.Buffers.clear();
FrameDeleteList.Descriptors.clear(); FrameDeleteList.Descriptors.clear();
FrameDeleteList.DescriptorPools.clear(); FrameDeleteList.DescriptorPools.clear();
@ -451,7 +452,7 @@ sector_t *VulkanFrameBuffer::RenderViewpoint(FRenderViewpoint &mainvp, AActor *
if (mainview) // Bind the scene frame buffer and turn on draw buffers used by ssao if (mainview) // Bind the scene frame buffer and turn on draw buffers used by ssao
{ {
mRenderState->SetRenderTarget(GetBuffers()->SceneColor.View.get(), GetBuffers()->SceneDepthStencil.View.get(), GetBuffers()->GetWidth(), GetBuffers()->GetHeight(), VK_FORMAT_R16G16B16A16_SFLOAT, GetBuffers()->GetSceneSamples()); mRenderState->SetRenderTarget(&GetBuffers()->SceneColor, GetBuffers()->SceneDepthStencil.View.get(), GetBuffers()->GetWidth(), GetBuffers()->GetHeight(), VK_FORMAT_R16G16B16A16_SFLOAT, GetBuffers()->GetSceneSamples());
bool useSSAO = (gl_ssao != 0); bool useSSAO = (gl_ssao != 0);
GetRenderState()->SetPassType(useSSAO ? GBUFFER_PASS : NORMAL_PASS); GetRenderState()->SetPassType(useSSAO ? GBUFFER_PASS : NORMAL_PASS);
GetRenderState()->EnableDrawBuffers(GetRenderState()->GetPassDrawBufferCount()); GetRenderState()->EnableDrawBuffers(GetRenderState()->GetPassDrawBufferCount());
@ -521,7 +522,7 @@ void VulkanFrameBuffer::RenderTextureView(FCanvasTexture *tex, AActor *Viewpoint
barrier0.addImage(image, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, true); barrier0.addImage(image, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, true);
barrier0.execute(GetDrawCommands()); barrier0.execute(GetDrawCommands());
mRenderState->SetRenderTarget(image->View.get(), depthStencil->View.get(), image->Image->width, image->Image->height, VK_FORMAT_R8G8B8A8_UNORM, VK_SAMPLE_COUNT_1_BIT); mRenderState->SetRenderTarget(image, depthStencil->View.get(), image->Image->width, image->Image->height, VK_FORMAT_R8G8B8A8_UNORM, VK_SAMPLE_COUNT_1_BIT);
IntRect bounds; IntRect bounds;
bounds.left = bounds.top = 0; bounds.left = bounds.top = 0;
@ -537,7 +538,7 @@ void VulkanFrameBuffer::RenderTextureView(FCanvasTexture *tex, AActor *Viewpoint
barrier1.addImage(image, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, false); barrier1.addImage(image, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, false);
barrier1.execute(GetDrawCommands()); barrier1.execute(GetDrawCommands());
mRenderState->SetRenderTarget(GetBuffers()->SceneColor.View.get(), GetBuffers()->SceneDepthStencil.View.get(), GetBuffers()->GetWidth(), GetBuffers()->GetHeight(), VK_FORMAT_R16G16B16A16_SFLOAT, GetBuffers()->GetSceneSamples()); mRenderState->SetRenderTarget(&GetBuffers()->SceneColor, GetBuffers()->SceneDepthStencil.View.get(), GetBuffers()->GetWidth(), GetBuffers()->GetHeight(), VK_FORMAT_R16G16B16A16_SFLOAT, GetBuffers()->GetSceneSamples());
tex->SetUpdated(true); tex->SetUpdated(true);
} }

View file

@ -57,6 +57,7 @@ public:
public: public:
std::vector<std::unique_ptr<VulkanImage>> Images; std::vector<std::unique_ptr<VulkanImage>> Images;
std::vector<std::unique_ptr<VulkanImageView>> ImageViews; std::vector<std::unique_ptr<VulkanImageView>> ImageViews;
std::vector<std::unique_ptr<VulkanFramebuffer>> Framebuffers;
std::vector<std::unique_ptr<VulkanBuffer>> Buffers; std::vector<std::unique_ptr<VulkanBuffer>> Buffers;
std::vector<std::unique_ptr<VulkanDescriptorSet>> Descriptors; std::vector<std::unique_ptr<VulkanDescriptorSet>> Descriptors;
std::vector<std::unique_ptr<VulkanDescriptorPool>> DescriptorPools; std::vector<std::unique_ptr<VulkanDescriptorPool>> DescriptorPools;

View file

@ -207,6 +207,7 @@ bool VulkanSwapChain::CreateSwapChain(VkSwapchainKHR oldSwapChain)
void VulkanSwapChain::CreateViews() void VulkanSwapChain::CreateViews()
{ {
framebuffers.resize(swapChainImages.size());
swapChainImageViews.reserve(swapChainImages.size()); swapChainImageViews.reserve(swapChainImages.size());
for (size_t i = 0; i < swapChainImages.size(); i++) for (size_t i = 0; i < swapChainImages.size(); i++)
{ {
@ -335,6 +336,7 @@ void VulkanSwapChain::GetImages()
void VulkanSwapChain::ReleaseViews() void VulkanSwapChain::ReleaseViews()
{ {
framebuffers.clear();
for (auto &view : swapChainImageViews) for (auto &view : swapChainImageViews)
{ {
vkDestroyImageView(device->device, view, nullptr); vkDestroyImageView(device->device, view, nullptr);

View file

@ -4,6 +4,7 @@
class VulkanSemaphore; class VulkanSemaphore;
class VulkanFence; class VulkanFence;
class VulkanFramebuffer;
class VulkanSwapChain class VulkanSwapChain
{ {
@ -22,6 +23,7 @@ public:
std::vector<VkImage> swapChainImages; std::vector<VkImage> swapChainImages;
std::vector<VkImageView> swapChainImageViews; std::vector<VkImageView> swapChainImageViews;
std::vector<std::unique_ptr<VulkanFramebuffer>> framebuffers;
VkExtent2D actualExtent; VkExtent2D actualExtent;

View file

@ -72,8 +72,10 @@ void VkHardwareTexture::Reset()
auto &deleteList = fb->FrameDeleteList; auto &deleteList = fb->FrameDeleteList;
if (mImage.Image) deleteList.Images.push_back(std::move(mImage.Image)); if (mImage.Image) deleteList.Images.push_back(std::move(mImage.Image));
if (mImage.View) deleteList.ImageViews.push_back(std::move(mImage.View)); if (mImage.View) deleteList.ImageViews.push_back(std::move(mImage.View));
for (auto &it : mImage.RSFramebuffers) deleteList.Framebuffers.push_back(std::move(it.second));
if (mDepthStencil.Image) deleteList.Images.push_back(std::move(mDepthStencil.Image)); if (mDepthStencil.Image) deleteList.Images.push_back(std::move(mDepthStencil.Image));
if (mDepthStencil.View) deleteList.ImageViews.push_back(std::move(mDepthStencil.View)); if (mDepthStencil.View) deleteList.ImageViews.push_back(std::move(mDepthStencil.View));
for (auto &it : mDepthStencil.RSFramebuffers) deleteList.Framebuffers.push_back(std::move(it.second));
mImage.reset(); mImage.reset();
mDepthStencil.reset(); mDepthStencil.reset();
} }

View file

@ -3,6 +3,7 @@
#include "vulkan/system/vk_objects.h" #include "vulkan/system/vk_objects.h"
#include "vulkan/system/vk_builders.h" #include "vulkan/system/vk_builders.h"
#include "vulkan/renderer/vk_renderpass.h"
class VkTextureImage class VkTextureImage
{ {
@ -23,6 +24,8 @@ public:
std::unique_ptr<VulkanImageView> DepthOnlyView; std::unique_ptr<VulkanImageView> DepthOnlyView;
VkImageLayout Layout = VK_IMAGE_LAYOUT_UNDEFINED; VkImageLayout Layout = VK_IMAGE_LAYOUT_UNDEFINED;
VkImageAspectFlags AspectMask = VK_IMAGE_ASPECT_COLOR_BIT; VkImageAspectFlags AspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
std::unique_ptr<VulkanFramebuffer> PPFramebuffer;
std::map<VkRenderPassKey, std::unique_ptr<VulkanFramebuffer>> RSFramebuffers;
}; };
class VkImageTransition class VkImageTransition