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- Fixed crash on maps with out of range sidedef and sector numbers, adapted from PRBoom.
# Conflicts: # src/p_setup.cpp
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1 changed files with 18 additions and 9 deletions
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@ -1742,13 +1742,6 @@ void P_LoadLineDefs (MapData * map)
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}
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else
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{
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// patch missing first sides instead of crashing out.
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// Visual glitches are better than not being able to play.
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if (LittleShort(mld->sidenum[0]) == NO_INDEX)
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{
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Printf("Line %d has no first side.\n", i);
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mld->sidenum[0] = 0;
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}
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sidecount++;
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if (LittleShort(mld->sidenum[1]) != NO_INDEX)
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sidecount++;
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@ -1787,6 +1780,22 @@ void P_LoadLineDefs (MapData * map)
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ProcessEDLinedef(ld, mld->tag);
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}
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#endif
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// cph 2006/09/30 - fix sidedef errors right away.
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for (int j=0; j < 2; j++)
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{
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if (LittleShort(mld->sidenum[j]) != NO_INDEX && mld->sidenum[j] >= level.sides.Size())
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{
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mld->sidenum[j] = 0; // dummy sidedef
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Printf("Linedef %d has a bad sidedef\n", i);
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}
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}
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// patch missing first sides instead of crashing out.
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// Visual glitches are better than not being able to play.
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if (LittleShort(mld->sidenum[0]) == NO_INDEX)
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{
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Printf("Line %d has no first side.\n", i);
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mld->sidenum[0] = 0;
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}
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ld->v1 = &level.vertexes[LittleShort(mld->v1)];
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ld->v2 = &level.vertexes[LittleShort(mld->v2)];
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@ -2259,11 +2268,11 @@ void P_LoadSideDefs2 (MapData *map, FMissingTextureTracker &missingtex)
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// killough 4/4/98: allow sidedef texture names to be overloaded
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// killough 4/11/98: refined to allow colormaps to work as wall
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// textures if invalid as colormaps but valid as textures.
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// cph 2006/09/30 - catch out-of-range sector numbers; use sector 0 instead
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if ((unsigned)LittleShort(msd->sector)>=level.sectors.Size())
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{
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Printf (PRINT_HIGH, "Sidedef %d has a bad sector\n", i);
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sd->sector = sec = NULL;
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sd->sector = sec = &level.sectors[0];
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}
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else
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{
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