- Fixed crash on maps with out of range sidedef and sector numbers, adapted from PRBoom.

# Conflicts:
#	src/p_setup.cpp
This commit is contained in:
drfrag 2020-05-29 22:54:07 +02:00
parent 98de1423ea
commit a05df40a6e

View file

@ -1742,13 +1742,6 @@ void P_LoadLineDefs (MapData * map)
} }
else else
{ {
// patch missing first sides instead of crashing out.
// Visual glitches are better than not being able to play.
if (LittleShort(mld->sidenum[0]) == NO_INDEX)
{
Printf("Line %d has no first side.\n", i);
mld->sidenum[0] = 0;
}
sidecount++; sidecount++;
if (LittleShort(mld->sidenum[1]) != NO_INDEX) if (LittleShort(mld->sidenum[1]) != NO_INDEX)
sidecount++; sidecount++;
@ -1787,6 +1780,22 @@ void P_LoadLineDefs (MapData * map)
ProcessEDLinedef(ld, mld->tag); ProcessEDLinedef(ld, mld->tag);
} }
#endif #endif
// cph 2006/09/30 - fix sidedef errors right away.
for (int j=0; j < 2; j++)
{
if (LittleShort(mld->sidenum[j]) != NO_INDEX && mld->sidenum[j] >= level.sides.Size())
{
mld->sidenum[j] = 0; // dummy sidedef
Printf("Linedef %d has a bad sidedef\n", i);
}
}
// patch missing first sides instead of crashing out.
// Visual glitches are better than not being able to play.
if (LittleShort(mld->sidenum[0]) == NO_INDEX)
{
Printf("Line %d has no first side.\n", i);
mld->sidenum[0] = 0;
}
ld->v1 = &level.vertexes[LittleShort(mld->v1)]; ld->v1 = &level.vertexes[LittleShort(mld->v1)];
ld->v2 = &level.vertexes[LittleShort(mld->v2)]; ld->v2 = &level.vertexes[LittleShort(mld->v2)];
@ -2259,11 +2268,11 @@ void P_LoadSideDefs2 (MapData *map, FMissingTextureTracker &missingtex)
// killough 4/4/98: allow sidedef texture names to be overloaded // killough 4/4/98: allow sidedef texture names to be overloaded
// killough 4/11/98: refined to allow colormaps to work as wall // killough 4/11/98: refined to allow colormaps to work as wall
// textures if invalid as colormaps but valid as textures. // textures if invalid as colormaps but valid as textures.
// cph 2006/09/30 - catch out-of-range sector numbers; use sector 0 instead
if ((unsigned)LittleShort(msd->sector)>=level.sectors.Size()) if ((unsigned)LittleShort(msd->sector)>=level.sectors.Size())
{ {
Printf (PRINT_HIGH, "Sidedef %d has a bad sector\n", i); Printf (PRINT_HIGH, "Sidedef %d has a bad sector\n", i);
sd->sector = sec = NULL; sd->sector = sec = &level.sectors[0];
} }
else else
{ {