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- Add game load message.
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@ -2024,6 +2024,9 @@ void G_DoLoadGame ()
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BackupSaveName = savename;
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BackupSaveName = savename;
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if (longsavemessages) Printf("%s (%s)\n", GStrings("GGLOADED"), savename.GetChars());
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else Printf("%s\n", GStrings("GGLOADED"));
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// At this point, the GC threshold is likely a lot higher than the
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// At this point, the GC threshold is likely a lot higher than the
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// amount of memory in use, so bring it down now by starting a
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// amount of memory in use, so bring it down now by starting a
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// collection.
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// collection.
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@ -116,6 +116,7 @@ PD_REDSO = "You need a red skull to activate this object";
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PD_YELLOWSO = "You need a yellow skull to activate this object";
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PD_YELLOWSO = "You need a yellow skull to activate this object";
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NEWSAVE = "<New Save Game>";
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NEWSAVE = "<New Save Game>";
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GGSAVED = "game saved.";
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GGSAVED = "game saved.";
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GGLOADED = "game loaded.";
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HUSTR_MSGU = "[Message unsent]";
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HUSTR_MSGU = "[Message unsent]";
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PICKUP_PISTOL_DROPPED = "Picked up a pistol.";
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PICKUP_PISTOL_DROPPED = "Picked up a pistol.";
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BETA_BONUS1 = "You pick up a demonic dagger.";
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BETA_BONUS1 = "You pick up a demonic dagger.";
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