From a020070bf083e1464911f1f4f2b69863a257255c Mon Sep 17 00:00:00 2001 From: drfrag Date: Mon, 13 Apr 2020 01:33:52 +0200 Subject: [PATCH] - Add game load message. --- src/g_game.cpp | 3 +++ wadsrc/static/language.enu | 1 + 2 files changed, 4 insertions(+) diff --git a/src/g_game.cpp b/src/g_game.cpp index 0f6a50d4b..fd739dad3 100644 --- a/src/g_game.cpp +++ b/src/g_game.cpp @@ -2024,6 +2024,9 @@ void G_DoLoadGame () BackupSaveName = savename; + if (longsavemessages) Printf("%s (%s)\n", GStrings("GGLOADED"), savename.GetChars()); + else Printf("%s\n", GStrings("GGLOADED")); + // At this point, the GC threshold is likely a lot higher than the // amount of memory in use, so bring it down now by starting a // collection. diff --git a/wadsrc/static/language.enu b/wadsrc/static/language.enu index 297ff9a23..5aa45e79e 100644 --- a/wadsrc/static/language.enu +++ b/wadsrc/static/language.enu @@ -116,6 +116,7 @@ PD_REDSO = "You need a red skull to activate this object"; PD_YELLOWSO = "You need a yellow skull to activate this object"; NEWSAVE = ""; GGSAVED = "game saved."; +GGLOADED = "game loaded."; HUSTR_MSGU = "[Message unsent]"; PICKUP_PISTOL_DROPPED = "Picked up a pistol."; BETA_BONUS1 = "You pick up a demonic dagger.";