- Add game load message.

This commit is contained in:
drfrag 2020-04-13 01:33:52 +02:00
parent 0a210ed7f0
commit a020070bf0
2 changed files with 4 additions and 0 deletions

View file

@ -2024,6 +2024,9 @@ void G_DoLoadGame ()
BackupSaveName = savename;
if (longsavemessages) Printf("%s (%s)\n", GStrings("GGLOADED"), savename.GetChars());
else Printf("%s\n", GStrings("GGLOADED"));
// At this point, the GC threshold is likely a lot higher than the
// amount of memory in use, so bring it down now by starting a
// collection.

View file

@ -116,6 +116,7 @@ PD_REDSO = "You need a red skull to activate this object";
PD_YELLOWSO = "You need a yellow skull to activate this object";
NEWSAVE = "<New Save Game>";
GGSAVED = "game saved.";
GGLOADED = "game loaded.";
HUSTR_MSGU = "[Message unsent]";
PICKUP_PISTOL_DROPPED = "Picked up a pistol.";
BETA_BONUS1 = "You pick up a demonic dagger.";