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- started refactoring binary operators by starting to movw the relevant parts or ResolveLR into the respective Resolve methods. FxAddSub complete.
This one-size-fits all function has become too unwieldy with all its special cases and makes improvements harder than necessary.
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1 changed files with 45 additions and 27 deletions
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@ -2377,10 +2377,6 @@ bool FxBinary::ResolveLR(FCompileContext& ctx, bool castnumeric)
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{
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switch (Operator)
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{
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case '+':
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// later
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break;
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case '<':
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case '>':
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case TK_Geq:
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@ -2421,22 +2417,6 @@ bool FxBinary::ResolveLR(FCompileContext& ctx, bool castnumeric)
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{
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switch (Operator)
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{
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case '+':
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case '-':
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// a vector2 can be added to or subtracted from a vector 3 but it needs to be the right operand.
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if (left->ValueType == right->ValueType || (left->ValueType == TypeVector3 && right->ValueType == TypeVector2))
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{
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ValueType = left->ValueType;
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return true;
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}
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else
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{
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ScriptPosition.Message(MSG_ERROR, "Incompatible operands for operator %c", Operator);
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delete this;
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return false;
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}
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break;
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case '/':
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if (right->IsVector())
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{
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@ -2592,16 +2572,55 @@ FxAddSub::FxAddSub(int o, FxExpression *l, FxExpression *r)
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FxExpression *FxAddSub::Resolve(FCompileContext& ctx)
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{
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CHECKRESOLVED();
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if (!ResolveLR(ctx, true))
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return nullptr;
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if (!IsNumeric() && !IsVector())
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RESOLVE(left, ctx);
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RESOLVE(right, ctx);
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if (!left || !right)
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{
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ScriptPosition.Message(MSG_ERROR, "Numeric type expected");
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delete this;
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return nullptr;
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return false;
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}
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else if (left->isConstant() && right->isConstant())
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if (left->IsVector() && right->IsVector())
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{
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// a vector2 can be added to or subtracted from a vector 3 but it needs to be the right operand.
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if (left->ValueType == right->ValueType || (left->ValueType == TypeVector3 && right->ValueType == TypeVector2))
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{
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ValueType = left->ValueType;
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}
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else
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{
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ScriptPosition.Message(MSG_ERROR, "Incompatible operands for %s", Operator == '+' ? "addition" : "subtraction");
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delete this;
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return nullptr;
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}
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}
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else if (left->IsNumeric() && right->IsNumeric())
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{
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// Addition and subtraction of unsigned ints results in an unsigned int. (16 and 8 bit values never get here, they get promoted to regular ints elsewhere already.)
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if (left->ValueType == TypeUInt32 && right->ValueType == TypeUInt32)
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{
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ValueType = TypeUInt32;
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}
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else if (left->ValueType->GetRegType() == REGT_INT && right->ValueType->GetRegType() == REGT_INT)
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{
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ValueType = TypeSInt32; // Addition and subtraction forces all integer-derived types to signed int.
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}
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else
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{
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ValueType = TypeFloat64;
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Promote(ctx);
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}
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}
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else
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{
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// To check: It may be that this could pass in DECORATE, although setting TypeVoid here would pretty much prevent that.
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ScriptPosition.Message(MSG_ERROR, "Incompatible operands for %s", Operator == '+' ? "addition" : "subtraction");
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delete this;
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return false;
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}
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if (left->isConstant() && right->isConstant())
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{
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if (IsFloat())
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{
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@ -2631,7 +2650,6 @@ FxExpression *FxAddSub::Resolve(FCompileContext& ctx)
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}
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}
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Promote(ctx);
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return this;
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}
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