- more work on rgb666

This commit is contained in:
Rachael Alexanderson 2016-12-18 05:33:39 -05:00
parent 6235b12cfc
commit 9fbd9985c8
3 changed files with 72 additions and 172 deletions

View file

@ -314,17 +314,10 @@ namespace swrenderer
uint8_t pix = source[frac >> bits]; uint8_t pix = source[frac >> bits];
if (pix != 0) if (pix != 0)
{ {
#ifdef NO_RGB666
uint32_t fg = fg2rgb[colormap[pix]];
uint32_t bg = bg2rgb[*dest];
fg = (fg + bg) | 0x1f07c1f;
*dest = RGB32k.All[fg & (fg >> 15)];
#else
uint32_t r = MIN(GPalette.BaseColors[colormap[pix]].r + GPalette.BaseColors[*dest].r, 255); uint32_t r = MIN(GPalette.BaseColors[colormap[pix]].r + GPalette.BaseColors[*dest].r, 255);
uint32_t g = MIN(GPalette.BaseColors[colormap[pix]].g + GPalette.BaseColors[*dest].g, 255); uint32_t g = MIN(GPalette.BaseColors[colormap[pix]].g + GPalette.BaseColors[*dest].g, 255);
uint32_t b = MIN(GPalette.BaseColors[colormap[pix]].b + GPalette.BaseColors[*dest].b, 255); uint32_t b = MIN(GPalette.BaseColors[colormap[pix]].b + GPalette.BaseColors[*dest].b, 255);
*dest = RGB256k.RGB[r>>2][g>>2][b>>2]; *dest = RGB256k.RGB[r>>2][g>>2][b>>2];
#endif
} }
frac += fracstep; frac += fracstep;
dest += pitch; dest += pitch;
@ -364,17 +357,10 @@ namespace swrenderer
uint8_t pix = _bufplce[i][vplce[i] >> bits]; uint8_t pix = _bufplce[i][vplce[i] >> bits];
if (pix != 0) if (pix != 0)
{ {
#ifdef NO_RGB666
uint32_t fg = fg2rgb[_palookupoffse[i][pix]];
uint32_t bg = bg2rgb[dest[i]];
fg = (fg + bg) | 0x1f07c1f;
dest[i] = RGB32k.All[fg & (fg >> 15)];
#else
uint32_t r = MIN(GPalette.BaseColors[_palookupoffse[i][pix]].r + GPalette.BaseColors[dest[i]].r, 255); uint32_t r = MIN(GPalette.BaseColors[_palookupoffse[i][pix]].r + GPalette.BaseColors[dest[i]].r, 255);
uint32_t g = MIN(GPalette.BaseColors[_palookupoffse[i][pix]].g + GPalette.BaseColors[dest[i]].g, 255); uint32_t g = MIN(GPalette.BaseColors[_palookupoffse[i][pix]].g + GPalette.BaseColors[dest[i]].g, 255);
uint32_t b = MIN(GPalette.BaseColors[_palookupoffse[i][pix]].b + GPalette.BaseColors[dest[i]].b, 255); uint32_t b = MIN(GPalette.BaseColors[_palookupoffse[i][pix]].b + GPalette.BaseColors[dest[i]].b, 255);
dest[i] = RGB256k.RGB[r>>2][g>>2][b>>2]; dest[i] = RGB256k.RGB[r>>2][g>>2][b>>2];
#endif
} }
vplce[i] += vince[i]; vplce[i] += vince[i];
} }
@ -617,21 +603,10 @@ namespace swrenderer
uint8_t pix = _bufplce[i][vplce[i] >> bits]; uint8_t pix = _bufplce[i][vplce[i] >> bits];
if (pix != 0) if (pix != 0)
{ {
#ifdef NO_RGB666
uint32_t a = (bg2rgb[dest[i]] | 0x40100400) - fg2rgb[_palookupoffse[i][pix]];
uint32_t b = a;
b &= 0x40100400;
b = b - (b >> 5);
a &= b;
a |= 0x01f07c1f;
dest[i] = RGB32k.All[a & (a >> 15)];
#else
uint32_t r = clamp(GPalette.BaseColors[_palookupoffse[i][pix]].r - GPalette.BaseColors[dest[i]].r, 0, 255); uint32_t r = clamp(GPalette.BaseColors[_palookupoffse[i][pix]].r - GPalette.BaseColors[dest[i]].r, 0, 255);
uint32_t g = clamp(GPalette.BaseColors[_palookupoffse[i][pix]].g - GPalette.BaseColors[dest[i]].g, 0, 255); uint32_t g = clamp(GPalette.BaseColors[_palookupoffse[i][pix]].g - GPalette.BaseColors[dest[i]].g, 0, 255);
uint32_t b = clamp(GPalette.BaseColors[_palookupoffse[i][pix]].b - GPalette.BaseColors[dest[i]].b, 0, 255); uint32_t b = clamp(GPalette.BaseColors[_palookupoffse[i][pix]].b - GPalette.BaseColors[dest[i]].b, 0, 255);
dest[i] = RGB256k.RGB[r>>2][g>>2][b>>2]; dest[i] = RGB256k.RGB[r>>2][g>>2][b>>2];
#endif
} }
vplce[i] += vince[i]; vplce[i] += vince[i];
} }
@ -715,11 +690,7 @@ namespace swrenderer
c_red = (c_red * alpha_bottom + solid_bottom_r * inv_alpha_bottom) >> 8; c_red = (c_red * alpha_bottom + solid_bottom_r * inv_alpha_bottom) >> 8;
c_green = (c_green * alpha_bottom + solid_bottom_g * inv_alpha_bottom) >> 8; c_green = (c_green * alpha_bottom + solid_bottom_g * inv_alpha_bottom) >> 8;
c_blue = (c_blue * alpha_bottom + solid_bottom_b * inv_alpha_bottom) >> 8; c_blue = (c_blue * alpha_bottom + solid_bottom_b * inv_alpha_bottom) >> 8;
#ifdef NO_RGB666
*dest = RGB32k.RGB[(c_red >> 3)][(c_green >> 3)][(c_blue >> 3)];
#else
*dest = RGB256k.RGB[(c_red >> 2)][(c_green >> 2)][(c_blue >> 2)]; *dest = RGB256k.RGB[(c_red >> 2)][(c_green >> 2)][(c_blue >> 2)];
#endif
} }
frac += fracstep; frac += fracstep;
@ -747,13 +718,8 @@ namespace swrenderer
int solid_bottom_r = RPART(solid_bottom); int solid_bottom_r = RPART(solid_bottom);
int solid_bottom_g = GPART(solid_bottom); int solid_bottom_g = GPART(solid_bottom);
int solid_bottom_b = BPART(solid_bottom); int solid_bottom_b = BPART(solid_bottom);
#ifdef NO_RGB666
uint32_t solid_top_fill = RGB32k.RGB[(solid_top_r >> 3)][(solid_top_g >> 3)][(solid_top_b >> 3)];
uint32_t solid_bottom_fill = RGB32k.RGB[(solid_bottom_r >> 3)][(solid_bottom_g >> 3)][(solid_bottom_b >> 3)];
#else
uint32_t solid_top_fill = RGB256k.RGB[(solid_top_r >> 2)][(solid_top_g >> 2)][(solid_top_b >> 2)]; uint32_t solid_top_fill = RGB256k.RGB[(solid_top_r >> 2)][(solid_top_g >> 2)][(solid_top_b >> 2)];
uint32_t solid_bottom_fill = RGB256k.RGB[(solid_bottom_r >> 2)][(solid_bottom_g >> 2)][(solid_bottom_b >> 2)]; uint32_t solid_bottom_fill = RGB256k.RGB[(solid_bottom_r >> 2)][(solid_bottom_g >> 2)][(solid_bottom_b >> 2)];
#endif
solid_top_fill = (solid_top_fill << 24) | (solid_top_fill << 16) | (solid_top_fill << 8) | solid_top_fill; solid_top_fill = (solid_top_fill << 24) | (solid_top_fill << 16) | (solid_top_fill << 8) | solid_top_fill;
solid_bottom_fill = (solid_bottom_fill << 24) | (solid_bottom_fill << 16) | (solid_bottom_fill << 8) | solid_bottom_fill; solid_bottom_fill = (solid_bottom_fill << 24) | (solid_bottom_fill << 16) | (solid_bottom_fill << 8) | solid_bottom_fill;
@ -813,11 +779,7 @@ namespace swrenderer
c_red = (c_red * alpha_top + solid_top_r * inv_alpha_top) >> 8; c_red = (c_red * alpha_top + solid_top_r * inv_alpha_top) >> 8;
c_green = (c_green * alpha_top + solid_top_g * inv_alpha_top) >> 8; c_green = (c_green * alpha_top + solid_top_g * inv_alpha_top) >> 8;
c_blue = (c_blue * alpha_top + solid_top_b * inv_alpha_top) >> 8; c_blue = (c_blue * alpha_top + solid_top_b * inv_alpha_top) >> 8;
#ifdef NO_RGB666
output[col] = RGB32k.RGB[(c_red >> 3)][(c_green >> 3)][(c_blue >> 3)];
#else
output[col] = RGB256k.RGB[(c_red >> 2)][(c_green >> 2)][(c_blue >> 2)]; output[col] = RGB256k.RGB[(c_red >> 2)][(c_green >> 2)][(c_blue >> 2)];
#endif
frac[col] += fracstep[col]; frac[col] += fracstep[col];
} }
*((uint32_t*)dest) = *((uint32_t*)output); *((uint32_t*)dest) = *((uint32_t*)output);
@ -858,11 +820,7 @@ namespace swrenderer
c_red = (c_red * alpha_bottom + solid_bottom_r * inv_alpha_bottom) >> 8; c_red = (c_red * alpha_bottom + solid_bottom_r * inv_alpha_bottom) >> 8;
c_green = (c_green * alpha_bottom + solid_bottom_g * inv_alpha_bottom) >> 8; c_green = (c_green * alpha_bottom + solid_bottom_g * inv_alpha_bottom) >> 8;
c_blue = (c_blue * alpha_bottom + solid_bottom_b * inv_alpha_bottom) >> 8; c_blue = (c_blue * alpha_bottom + solid_bottom_b * inv_alpha_bottom) >> 8;
#ifdef NO_RGB666
output[col] = RGB32k.RGB[(c_red >> 3)][(c_green >> 3)][(c_blue >> 3)];
#else
output[col] = RGB256k.RGB[(c_red >> 2)][(c_green >> 2)][(c_blue >> 2)]; output[col] = RGB256k.RGB[(c_red >> 2)][(c_green >> 2)][(c_blue >> 2)];
#endif
frac[col] += fracstep[col]; frac[col] += fracstep[col];
} }
@ -944,11 +902,7 @@ namespace swrenderer
c_red = (c_red * alpha_bottom + solid_bottom_r * inv_alpha_bottom) >> 8; c_red = (c_red * alpha_bottom + solid_bottom_r * inv_alpha_bottom) >> 8;
c_green = (c_green * alpha_bottom + solid_bottom_g * inv_alpha_bottom) >> 8; c_green = (c_green * alpha_bottom + solid_bottom_g * inv_alpha_bottom) >> 8;
c_blue = (c_blue * alpha_bottom + solid_bottom_b * inv_alpha_bottom) >> 8; c_blue = (c_blue * alpha_bottom + solid_bottom_b * inv_alpha_bottom) >> 8;
#ifdef NO_RGB666
*dest = RGB32k.RGB[(c_red >> 3)][(c_green >> 3)][(c_blue >> 3)];
#else
*dest = RGB256k.RGB[(c_red >> 2)][(c_green >> 2)][(c_blue >> 2)]; *dest = RGB256k.RGB[(c_red >> 2)][(c_green >> 2)][(c_blue >> 2)];
#endif
} }
frac += fracstep; frac += fracstep;
@ -978,13 +932,8 @@ namespace swrenderer
int solid_bottom_r = RPART(solid_bottom); int solid_bottom_r = RPART(solid_bottom);
int solid_bottom_g = GPART(solid_bottom); int solid_bottom_g = GPART(solid_bottom);
int solid_bottom_b = BPART(solid_bottom); int solid_bottom_b = BPART(solid_bottom);
#ifdef NO_RGB666
uint32_t solid_top_fill = RGB32k.RGB[(solid_top_r >> 3)][(solid_top_g >> 3)][(solid_top_b >> 3)];
uint32_t solid_bottom_fill = RGB32k.RGB[(solid_bottom_r >> 3)][(solid_bottom_g >> 3)][(solid_bottom_b >> 3)];
#else
uint32_t solid_top_fill = RGB256k.RGB[(solid_top_r >> 2)][(solid_top_g >> 2)][(solid_top_b >> 2)]; uint32_t solid_top_fill = RGB256k.RGB[(solid_top_r >> 2)][(solid_top_g >> 2)][(solid_top_b >> 2)];
uint32_t solid_bottom_fill = RGB256k.RGB[(solid_bottom_r >> 2)][(solid_bottom_g >> 2)][(solid_bottom_b >> 2)]; uint32_t solid_bottom_fill = RGB256k.RGB[(solid_bottom_r >> 2)][(solid_bottom_g >> 2)][(solid_bottom_b >> 2)];
#endif
solid_top_fill = (solid_top_fill << 24) | (solid_top_fill << 16) | (solid_top_fill << 8) | solid_top_fill; solid_top_fill = (solid_top_fill << 24) | (solid_top_fill << 16) | (solid_top_fill << 8) | solid_top_fill;
solid_bottom_fill = (solid_bottom_fill << 24) | (solid_bottom_fill << 16) | (solid_bottom_fill << 8) | solid_bottom_fill; solid_bottom_fill = (solid_bottom_fill << 24) | (solid_bottom_fill << 16) | (solid_bottom_fill << 8) | solid_bottom_fill;
@ -1050,11 +999,7 @@ namespace swrenderer
c_red = (c_red * alpha_top + solid_top_r * inv_alpha_top) >> 8; c_red = (c_red * alpha_top + solid_top_r * inv_alpha_top) >> 8;
c_green = (c_green * alpha_top + solid_top_g * inv_alpha_top) >> 8; c_green = (c_green * alpha_top + solid_top_g * inv_alpha_top) >> 8;
c_blue = (c_blue * alpha_top + solid_top_b * inv_alpha_top) >> 8; c_blue = (c_blue * alpha_top + solid_top_b * inv_alpha_top) >> 8;
#ifdef NO_RGB666
output[col] = RGB32k.RGB[(c_red >> 3)][(c_green >> 3)][(c_blue >> 3)];
#else
output[col] = RGB256k.RGB[(c_red >> 2)][(c_green >> 2)][(c_blue >> 2)]; output[col] = RGB256k.RGB[(c_red >> 2)][(c_green >> 2)][(c_blue >> 2)];
#endif
frac[col] += fracstep[col]; frac[col] += fracstep[col];
} }
@ -1108,11 +1053,7 @@ namespace swrenderer
c_red = (c_red * alpha_bottom + solid_bottom_r * inv_alpha_bottom) >> 8; c_red = (c_red * alpha_bottom + solid_bottom_r * inv_alpha_bottom) >> 8;
c_green = (c_green * alpha_bottom + solid_bottom_g * inv_alpha_bottom) >> 8; c_green = (c_green * alpha_bottom + solid_bottom_g * inv_alpha_bottom) >> 8;
c_blue = (c_blue * alpha_bottom + solid_bottom_b * inv_alpha_bottom) >> 8; c_blue = (c_blue * alpha_bottom + solid_bottom_b * inv_alpha_bottom) >> 8;
#ifdef NO_RGB666
output[col] = RGB32k.RGB[(c_red >> 3)][(c_green >> 3)][(c_blue >> 3)];
#else
output[col] = RGB256k.RGB[(c_red >> 2)][(c_green >> 2)][(c_blue >> 2)]; output[col] = RGB256k.RGB[(c_red >> 2)][(c_green >> 2)][(c_blue >> 2)];
#endif
frac[col] += fracstep[col]; frac[col] += fracstep[col];
} }
@ -1244,9 +1185,12 @@ namespace swrenderer
do do
{ {
uint32_t bg; const PalEntry* pal = GPalette.BaseColors;
bg = (fg + bg2rgb[*dest]) | 0x1f07c1f; // *** [SP] this is incomplete, not sure what to do here.
*dest = RGB32k.All[bg & (bg >> 15)]; /*int r = clamp((int)pal[_srccolor].r, 0, 255) >> 2;
int g = clamp((int)pal[_srccolor].g, 0, 255) >> 2;
int b = clamp((int)pal[_srccolor].b, 0, 255) >> 2;
*dest = RGB256k.RGB[r][g][b];*/
dest += pitch; dest += pitch;
} while (--count); } while (--count);
@ -1276,15 +1220,11 @@ namespace swrenderer
do do
{ {
uint32_t a = fg + bg2rgb[*dest]; const PalEntry* pal = GPalette.BaseColors;
uint32_t b = a; int r = clamp(pal[*dest].r + pal[fg].r, 0, 255) >> 2;
int g = clamp(pal[*dest].g + pal[fg].g, 0, 255) >> 2;
a |= 0x01f07c1f; int b = clamp(pal[*dest].b + pal[fg].b, 0, 255) >> 2;
b &= 0x40100400; *dest = RGB256k.RGB[r][g][b];
a &= 0x3fffffff;
b = b - (b >> 5);
a |= b;
*dest = RGB32k.All[a & (a >> 15)];
dest += pitch; dest += pitch;
} while (--count); } while (--count);
} }

View file

@ -446,14 +446,15 @@ namespace swrenderer
source = &thread->dc_temp[thread->temp_line_for_thread(yl)*4 + hx]; source = &thread->dc_temp[thread->temp_line_for_thread(yl)*4 + hx];
pitch = _pitch * thread->num_cores; pitch = _pitch * thread->num_cores;
colormap = _colormap; colormap = _colormap;
const PalEntry *palette = GPalette.BaseColors;
do { do {
uint32_t fg = colormap[*source]; uint32_t fg = colormap[*source];
uint32_t bg = *dest; uint32_t bg = *dest;
int r = MIN((GPalette.BaseColors[fg].r * _srcalpha + GPalette.BaseColors[bg].r * _destalpha)>>18, 63); int r = MIN((palette[fg].r * _srcalpha + palette[bg].r * _destalpha)>>18, 63);
int g = MIN((GPalette.BaseColors[fg].g * _srcalpha + GPalette.BaseColors[bg].g * _destalpha)>>18, 63); int g = MIN((palette[fg].g * _srcalpha + palette[bg].g * _destalpha)>>18, 63);
int b = MIN((GPalette.BaseColors[fg].b * _srcalpha + GPalette.BaseColors[bg].b * _destalpha)>>18, 63); int b = MIN((palette[fg].b * _srcalpha + palette[bg].b * _destalpha)>>18, 63);
*dest = RGB256k.RGB[r][g][b]; *dest = RGB256k.RGB[r][g][b];
source += 4; source += 4;
dest += pitch; dest += pitch;
@ -476,15 +477,16 @@ namespace swrenderer
source = &thread->dc_temp[thread->temp_line_for_thread(yl)*4]; source = &thread->dc_temp[thread->temp_line_for_thread(yl)*4];
pitch = _pitch * thread->num_cores; pitch = _pitch * thread->num_cores;
colormap = _colormap; colormap = _colormap;
const PalEntry *palette = GPalette.BaseColors;
do { do {
for (int ks = 0; ks < 4; ks++) for (int ks = 0; ks < 4; ks++)
{ // [SP] this 4col function was a block of copy-pasted code. 4 times. I regret nothing. { // [SP] this 4col function was a block of copy-pasted code. 4 times. I regret nothing.
uint32_t fg = colormap[source[ks]]; uint32_t fg = colormap[source[ks]];
uint32_t bg = dest[ks]; uint32_t bg = dest[ks];
int r = MIN((GPalette.BaseColors[fg].r * _srcalpha + GPalette.BaseColors[bg].r * _destalpha)>>18, 63); int r = MIN((palette[fg].r * _srcalpha + palette[bg].r * _destalpha)>>18, 63);
int g = MIN((GPalette.BaseColors[fg].g * _srcalpha + GPalette.BaseColors[bg].g * _destalpha)>>18, 63); int g = MIN((palette[fg].g * _srcalpha + palette[bg].g * _destalpha)>>18, 63);
int b = MIN((GPalette.BaseColors[fg].b * _srcalpha + GPalette.BaseColors[bg].b * _destalpha)>>18, 63); int b = MIN((palette[fg].b * _srcalpha + palette[bg].b * _destalpha)>>18, 63);
dest[ks] = RGB256k.RGB[r][g][b]; dest[ks] = RGB256k.RGB[r][g][b];
} }
@ -511,13 +513,14 @@ namespace swrenderer
dest = ylookup[yl + thread->skipped_by_thread(yl)] + sx + _destorg; dest = ylookup[yl + thread->skipped_by_thread(yl)] + sx + _destorg;
source = &thread->dc_temp[thread->temp_line_for_thread(yl)*4 + hx]; source = &thread->dc_temp[thread->temp_line_for_thread(yl)*4 + hx];
pitch = _pitch * thread->num_cores; pitch = _pitch * thread->num_cores;
const PalEntry *palette = GPalette.BaseColors;
do { do {
uint32_t val = *source; uint32_t val = *source;
int r = (GPalette.BaseColors[*dest].r * (63-val) + GPalette.BaseColors[_color].r * val) >> 8; int r = (palette[*dest].r * (255-val)) >> 10;
int g = (GPalette.BaseColors[*dest].g * (63-val) + GPalette.BaseColors[_color].g * val) >> 8; int g = (palette[*dest].g * (255-val)) >> 10;
int b = (GPalette.BaseColors[*dest].b * (63-val) + GPalette.BaseColors[_color].b * val) >> 8; int b = (palette[*dest].b * (255-val)) >> 10;
*dest = RGB256k.RGB[MIN(r,63)][MIN(g,63)][MIN(b,63)]; *dest = RGB256k.RGB[clamp(r,0,63)][clamp(g,0,63)][clamp(b,0,63)];
source += 4; source += 4;
dest += pitch; dest += pitch;
} while (--count); } while (--count);
@ -541,6 +544,7 @@ namespace swrenderer
dest = ylookup[yl + thread->skipped_by_thread(yl)] + sx + _destorg; dest = ylookup[yl + thread->skipped_by_thread(yl)] + sx + _destorg;
source = &thread->dc_temp[thread->temp_line_for_thread(yl)*4]; source = &thread->dc_temp[thread->temp_line_for_thread(yl)*4];
pitch = _pitch * thread->num_cores; pitch = _pitch * thread->num_cores;
const PalEntry *palette = GPalette.BaseColors;
do { do {
uint32_t val; uint32_t val;
@ -548,10 +552,10 @@ namespace swrenderer
for (int ks = 0; ks < 4; ks++) for (int ks = 0; ks < 4; ks++)
{ {
val = source[ks]; val = source[ks];
int r = (GPalette.BaseColors[dest[ks]].r * (63-val) + GPalette.BaseColors[_color].r * val) >> 8; int r = (palette[dest[ks]].r * (255-val)) >> 10;
int g = (GPalette.BaseColors[dest[ks]].g * (63-val) + GPalette.BaseColors[_color].g * val) >> 8; int g = (palette[dest[ks]].g * (255-val)) >> 10;
int b = (GPalette.BaseColors[dest[ks]].b * (63-val) + GPalette.BaseColors[_color].b * val) >> 8; int b = (palette[dest[ks]].b * (255-val)) >> 10;
dest[ks] = RGB256k.RGB[MIN(r,63)][MIN(g,63)][MIN(b,63)]; dest[ks] = RGB256k.RGB[clamp(r,0,63)][clamp(g,0,63)][clamp(b,0,63)];
} }
source += 4; source += 4;
@ -575,13 +579,14 @@ namespace swrenderer
source = &thread->dc_temp[thread->temp_line_for_thread(yl)*4 + hx]; source = &thread->dc_temp[thread->temp_line_for_thread(yl)*4 + hx];
pitch = _pitch * thread->num_cores; pitch = _pitch * thread->num_cores;
colormap = _colormap; colormap = _colormap;
const PalEntry *palette = GPalette.BaseColors;
do { do {
int fg = *source; int fg = *source;
int bg = *dest; int bg = *dest;
int r = MIN((GPalette.BaseColors[fg].r * _srcalpha + GPalette.BaseColors[bg].r * _destalpha)>>18, 63); int r = MIN((palette[fg].r * _srcalpha + palette[bg].r * _destalpha)>>18, 63);
int g = MIN((GPalette.BaseColors[fg].g * _srcalpha + GPalette.BaseColors[bg].g * _destalpha)>>18, 63); int g = MIN((palette[fg].g * _srcalpha + palette[bg].g * _destalpha)>>18, 63);
int b = MIN((GPalette.BaseColors[fg].b * _srcalpha + GPalette.BaseColors[bg].b * _destalpha)>>18, 63); int b = MIN((palette[fg].b * _srcalpha + palette[bg].b * _destalpha)>>18, 63);
*dest = RGB256k.RGB[r][g][b]; *dest = RGB256k.RGB[r][g][b];
source += 4; source += 4;
dest += pitch; dest += pitch;
@ -604,15 +609,16 @@ namespace swrenderer
source = &thread->dc_temp[thread->temp_line_for_thread(yl)*4]; source = &thread->dc_temp[thread->temp_line_for_thread(yl)*4];
pitch = _pitch * thread->num_cores; pitch = _pitch * thread->num_cores;
colormap = _colormap; colormap = _colormap;
const PalEntry *palette = GPalette.BaseColors;
do { do {
for (int ks = 0; ks < 4; ks++) for (int ks = 0; ks < 4; ks++)
{ {
int fg = source[ks]; int fg = source[ks];
int bg = dest[ks]; int bg = dest[ks];
int r = MIN((GPalette.BaseColors[fg].r * _srcalpha + GPalette.BaseColors[bg].r * _destalpha)>>18, 63); int r = MIN((palette[fg].r * _srcalpha + palette[bg].r * _destalpha)>>18, 63);
int g = MIN((GPalette.BaseColors[fg].g * _srcalpha + GPalette.BaseColors[bg].g * _destalpha)>>18, 63); int g = MIN((palette[fg].g * _srcalpha + palette[bg].g * _destalpha)>>18, 63);
int b = MIN((GPalette.BaseColors[fg].b * _srcalpha + GPalette.BaseColors[bg].b * _destalpha)>>18, 63); int b = MIN((palette[fg].b * _srcalpha + palette[bg].b * _destalpha)>>18, 63);
dest[ks] = RGB256k.RGB[r][g][b]; dest[ks] = RGB256k.RGB[r][g][b];
} }
@ -639,16 +645,15 @@ namespace swrenderer
source = &thread->dc_temp[thread->temp_line_for_thread(yl)*4 + hx]; source = &thread->dc_temp[thread->temp_line_for_thread(yl)*4 + hx];
pitch = _pitch * thread->num_cores; pitch = _pitch * thread->num_cores;
colormap = _colormap; colormap = _colormap;
const PalEntry *palette = GPalette.BaseColors;
do { do {
uint32_t a = (fg2rgb[colormap[*source]] | 0x40100400) - bg2rgb[*dest]; int fg = *source;
uint32_t b = a; int bg = *dest;
int r = MAX((palette[fg].r * _srcalpha - palette[bg].r * _destalpha)>>18, 0);
b &= 0x40100400; int g = MAX((palette[fg].g * _srcalpha - palette[bg].g * _destalpha)>>18, 0);
b = b - (b >> 5); int b = MAX((palette[fg].b * _srcalpha - palette[bg].b * _destalpha)>>18, 0);
a &= b; *dest = RGB256k.RGB[r][g][b];
a |= 0x01f07c1f;
*dest = RGB32k.All[(a>>15) & a];
source += 4; source += 4;
dest += pitch; dest += pitch;
} while (--count); } while (--count);
@ -672,40 +677,18 @@ namespace swrenderer
source = &thread->dc_temp[thread->temp_line_for_thread(yl)*4]; source = &thread->dc_temp[thread->temp_line_for_thread(yl)*4];
pitch = _pitch * thread->num_cores; pitch = _pitch * thread->num_cores;
colormap = _colormap; colormap = _colormap;
const PalEntry *palette = GPalette.BaseColors;
do { do {
uint32_t a = (fg2rgb[colormap[source[0]]] | 0x40100400) - bg2rgb[dest[0]]; for (int ks = 0; ks < 4; ks++)
uint32_t b = a; {
int fg = source[ks];
b &= 0x40100400; int bg = dest[ks];
b = b - (b >> 5); int r = MAX((palette[fg].r * _srcalpha - palette[bg].r * _destalpha)>>18, 0);
a &= b; int g = MAX((palette[fg].g * _srcalpha - palette[bg].g * _destalpha)>>18, 0);
a |= 0x01f07c1f; int b = MAX((palette[fg].b * _srcalpha - palette[bg].b * _destalpha)>>18, 0);
dest[0] = RGB32k.All[(a>>15) & a]; dest[ks] = RGB256k.RGB[r][g][b];
}
a = (fg2rgb[colormap[source[1]]] | 0x40100400) - bg2rgb[dest[1]];
b = a;
b &= 0x40100400;
b = b - (b >> 5);
a &= b;
a |= 0x01f07c1f;
dest[1] = RGB32k.All[(a>>15) & a];
a = (fg2rgb[colormap[source[2]]] | 0x40100400) - bg2rgb[dest[2]];
b = a;
b &= 0x40100400;
b = b - (b >> 5);
a &= b;
a |= 0x01f07c1f;
dest[2] = RGB32k.All[(a>>15) & a];
a = (fg2rgb[colormap[source[3]]] | 0x40100400) - bg2rgb[dest[3]];
b = a;
b &= 0x40100400;
b = b - (b >> 5);
a &= b;
a |= 0x01f07c1f;
dest[3] = RGB32k.All[(a>>15) & a];
source += 4; source += 4;
dest += pitch; dest += pitch;
@ -730,16 +713,15 @@ namespace swrenderer
source = &thread->dc_temp[thread->temp_line_for_thread(yl)*4 + hx]; source = &thread->dc_temp[thread->temp_line_for_thread(yl)*4 + hx];
pitch = _pitch * thread->num_cores; pitch = _pitch * thread->num_cores;
colormap = _colormap; colormap = _colormap;
const PalEntry *palette = GPalette.BaseColors;
do { do {
uint32_t a = (bg2rgb[*dest] | 0x40100400) - fg2rgb[colormap[*source]]; int fg = *source;
uint32_t b = a; int bg = *dest;
int r = MAX((-palette[fg].r * _srcalpha + palette[bg].r * _destalpha)>>18, 0);
b &= 0x40100400; int g = MAX((-palette[fg].g * _srcalpha + palette[bg].g * _destalpha)>>18, 0);
b = b - (b >> 5); int b = MAX((-palette[fg].b * _srcalpha + palette[bg].b * _destalpha)>>18, 0);
a &= b; *dest = RGB256k.RGB[r][g][b];
a |= 0x01f07c1f;
*dest = RGB32k.All[(a>>15) & a];
source += 4; source += 4;
dest += pitch; dest += pitch;
} while (--count); } while (--count);
@ -763,40 +745,18 @@ namespace swrenderer
source = &thread->dc_temp[thread->temp_line_for_thread(yl)*4]; source = &thread->dc_temp[thread->temp_line_for_thread(yl)*4];
pitch = _pitch * thread->num_cores; pitch = _pitch * thread->num_cores;
colormap = _colormap; colormap = _colormap;
const PalEntry *palette = GPalette.BaseColors;
do { do {
uint32_t a = (bg2rgb[dest[0]] | 0x40100400) - fg2rgb[colormap[source[0]]]; for (int ks = 0; ks < 4; ks++)
uint32_t b = a; {
int fg = source[ks];
b &= 0x40100400; int bg = dest[ks];
b = b - (b >> 5); int r = MAX((-palette[fg].r * _srcalpha + palette[bg].r * _destalpha)>>18, 0);
a &= b; int g = MAX((-palette[fg].g * _srcalpha + palette[bg].g * _destalpha)>>18, 0);
a |= 0x01f07c1f; int b = MAX((-palette[fg].b * _srcalpha + palette[bg].b * _destalpha)>>18, 0);
dest[0] = RGB32k.All[(a>>15) & a]; dest[ks] = RGB256k.RGB[r][g][b];
}
a = (bg2rgb[dest[1]] | 0x40100400) - fg2rgb[colormap[source[1]]];
b = a;
b &= 0x40100400;
b = b - (b >> 5);
a &= b;
a |= 0x01f07c1f;
dest[1] = RGB32k.All[(a>>15) & a];
a = (bg2rgb[dest[2]] | 0x40100400) - fg2rgb[colormap[source[2]]];
b = a;
b &= 0x40100400;
b = b - (b >> 5);
a &= b;
a |= 0x01f07c1f;
dest[2] = RGB32k.All[(a>>15) & a];
a = (bg2rgb[dest[3]] | 0x40100400) - fg2rgb[colormap[source[3]]];
b = a;
b &= 0x40100400;
b = b - (b >> 5);
a &= b;
a |= 0x01f07c1f;
dest[3] = RGB32k.All[(a>>15) & a];
source += 4; source += 4;
dest += pitch; dest += pitch;

View file

@ -528,7 +528,7 @@ void FPCXTexture::MakeTexture()
{ {
for(int x=0; x < Width; x++) for(int x=0; x < Width; x++)
{ {
Pixels[y+Height*x] = RGB32k.RGB[row[0]>>3][row[1]>>3][row[2]>>3]; Pixels[y+Height*x] = RGB256k.RGB[row[0]>>2][row[1]>>2][row[2]>>2];
row+=3; row+=3;
} }
} }