- fix use after delete

This commit is contained in:
Magnus Norddahl 2019-05-27 20:03:11 +02:00
parent 117617aad8
commit 9f8cd68211
5 changed files with 71 additions and 15 deletions

View file

@ -76,14 +76,12 @@ void PolyBuffer::Unlock()
void PolyVertexBuffer::SetFormat(int numBindingPoints, int numAttributes, size_t stride, const FVertexBufferAttribute *attrs)
{
for (int j = 0; j < numAttributes; j++)
{
mOffsets[attrs[j].location] = attrs[j].offset;
}
mStride = stride;
VertexFormat = GetPolyFrameBuffer()->GetRenderState()->GetVertexFormat(numBindingPoints, numAttributes, stride, attrs);
}
void PolyVertexBuffer::Load(PolyTriangleThreadData *thread, const void *vertices, int index)
/////////////////////////////////////////////////////////////////////////////
void PolyVertexInputAssembly::Load(PolyTriangleThreadData *thread, const void *vertices, int index)
{
const uint8_t *vertex = static_cast<const uint8_t*>(vertices) + mStride * index;
const float *attrVertex = reinterpret_cast<const float*>(vertex + mOffsets[VATTR_VERTEX]);

View file

@ -39,17 +39,27 @@ private:
std::vector<uint32_t> mData;
};
class PolyVertexBuffer : public IVertexBuffer, public PolyBuffer, public PolyInputAssembly
class PolyVertexInputAssembly : public PolyInputAssembly
{
public:
size_t mOffsets[VATTR_MAX] = {};
size_t mStride = 0;
int NumBindingPoints;
size_t Stride;
std::vector<FVertexBufferAttribute> Attrs;
int UseVertexData;
void Load(PolyTriangleThreadData *thread, const void *vertices, int index) override;
};
class PolyVertexBuffer : public IVertexBuffer, public PolyBuffer
{
public:
PolyVertexBuffer() { }
void SetFormat(int numBindingPoints, int numAttributes, size_t stride, const FVertexBufferAttribute *attrs) override;
void Load(PolyTriangleThreadData *thread, const void *vertices, int index) override;
private:
size_t mOffsets[VATTR_MAX] = {};
size_t mStride = 0;
PolyVertexInputAssembly *VertexFormat = nullptr;
};
class PolyIndexBuffer : public IIndexBuffer, public PolyBuffer

View file

@ -84,13 +84,13 @@ void PolyFrameBuffer::InitializeState()
uniformblockalignment = 1;
maxuniformblock = 0x7fffffff;
mRenderState.reset(new PolyRenderState());
mVertexData = new FFlatVertexBuffer(GetWidth(), GetHeight());
mSkyData = new FSkyVertexBuffer;
mViewpoints = new GLViewpointBuffer;
mLights = new FLightBuffer();
mRenderState.reset(new PolyRenderState());
CheckCanvas();
}

View file

@ -201,7 +201,7 @@ void PolyRenderState::Apply()
if (mVertexBuffer) PolyTriangleDrawer::SetVertexBuffer(fb->GetDrawCommands(), mVertexBuffer->Memory());
if (mIndexBuffer) PolyTriangleDrawer::SetIndexBuffer(fb->GetDrawCommands(), mIndexBuffer->Memory());
PolyTriangleDrawer::SetInputAssembly(fb->GetDrawCommands(), static_cast<PolyVertexBuffer*>(mVertexBuffer));
PolyTriangleDrawer::SetInputAssembly(fb->GetDrawCommands(), static_cast<PolyVertexBuffer*>(mVertexBuffer)->VertexFormat);
PolyTriangleDrawer::SetRenderStyle(fb->GetDrawCommands(), mRenderStyle);
PolyTriangleDrawer::PushStreamData(fb->GetDrawCommands(), mStreamData, constants);
ApplyMatrices();
@ -287,3 +287,48 @@ void PolyRenderState::Bind(PolyDataBuffer *buffer, uint32_t offset, uint32_t len
PolyTriangleDrawer::SetViewpointUniforms(GetPolyFrameBuffer()->GetDrawCommands(), mViewpointUniforms);
}
}
PolyVertexInputAssembly *PolyRenderState::GetVertexFormat(int numBindingPoints, int numAttributes, size_t stride, const FVertexBufferAttribute *attrs)
{
for (size_t i = 0; i < mVertexFormats.size(); i++)
{
auto f = mVertexFormats[i].get();
if (f->Attrs.size() == (size_t)numAttributes && f->NumBindingPoints == numBindingPoints && f->Stride == stride)
{
bool matches = true;
for (int j = 0; j < numAttributes; j++)
{
if (memcmp(&f->Attrs[j], &attrs[j], sizeof(FVertexBufferAttribute)) != 0)
{
matches = false;
break;
}
}
if (matches)
return f;
}
}
auto fmt = std::make_unique<PolyVertexInputAssembly>();
fmt->NumBindingPoints = numBindingPoints;
fmt->Stride = stride;
fmt->UseVertexData = 0;
for (int j = 0; j < numAttributes; j++)
{
if (attrs[j].location == VATTR_COLOR)
fmt->UseVertexData |= 1;
else if (attrs[j].location == VATTR_NORMAL)
fmt->UseVertexData |= 2;
fmt->Attrs.push_back(attrs[j]);
}
for (int j = 0; j < numAttributes; j++)
{
fmt->mOffsets[attrs[j].location] = attrs[j].offset;
}
fmt->mStride = stride;
mVertexFormats.push_back(std::move(fmt));
return mVertexFormats.back().get();
}

View file

@ -42,6 +42,8 @@ public:
void Bind(PolyDataBuffer *buffer, uint32_t offset, uint32_t length);
PolyVertexInputAssembly *GetVertexFormat(int numBindingPoints, int numAttributes, size_t stride, const FVertexBufferAttribute *attrs);
private:
void Apply();
void ApplyMaterial();
@ -57,6 +59,7 @@ private:
bool mFirstMatrixApply = true;
HWViewpointUniforms *mViewpointUniforms = nullptr;
std::vector<std::unique_ptr<PolyVertexInputAssembly>> mVertexFormats;
bool mDepthClamp = true;
};