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Set goal values in decal stretcher to zeros even if they are not used
See https://forum.zdoom.org/viewtopic.php?t=54592
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@ -1232,6 +1232,7 @@ DThinker *FDecalStretcherAnim::CreateThinker (DBaseDecal *actor, side_t *wall) c
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}
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}
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else
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else
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{
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{
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thinker->GoalX = 0;
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thinker->bStretchX = false;
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thinker->bStretchX = false;
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}
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}
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if (GoalY >= 0)
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if (GoalY >= 0)
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@ -1241,6 +1242,7 @@ DThinker *FDecalStretcherAnim::CreateThinker (DBaseDecal *actor, side_t *wall) c
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}
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}
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else
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else
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{
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{
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thinker->GoalY = 0;
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thinker->bStretchY = false;
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thinker->bStretchY = false;
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}
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}
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thinker->bStarted = false;
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thinker->bStarted = false;
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