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- Now the quicksave slot must be selected explicitly like in original Doom.
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2 changed files with 2 additions and 2 deletions
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@ -1082,7 +1082,7 @@ void G_Ticker ()
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G_DoLoadGame ();
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G_DoLoadGame ();
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break;
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break;
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case ga_savegame:
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case ga_savegame:
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G_DoSaveGame (true, false, savegamefile, savedescription);
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G_DoSaveGame (false, false, savegamefile, savedescription);
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gameaction = ga_nothing;
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gameaction = ga_nothing;
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savegamefile = "";
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savegamefile = "";
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savedescription = "";
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savedescription = "";
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@ -191,7 +191,7 @@ CCMD (quicksave)
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{
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{
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S_Sound(CHAN_VOICE | CHAN_UI, "menu/activate", snd_menuvolume, ATTN_NONE);
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S_Sound(CHAN_VOICE | CHAN_UI, "menu/activate", snd_menuvolume, ATTN_NONE);
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M_StartControlPanel(false);
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M_StartControlPanel(false);
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// signal that whatever gets loaded should be the new quicksave
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// signal that whatever gets saved should be the new quicksave
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savegameManager.quickSaveSlot = (FSaveGameNode *)1;
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savegameManager.quickSaveSlot = (FSaveGameNode *)1;
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M_SetMenu(NAME_Savegamemenu);
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M_SetMenu(NAME_Savegamemenu);
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return;
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return;
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