- Now the quicksave slot must be selected explicitly like in original Doom.

This commit is contained in:
drfrag 2019-08-13 21:15:09 +02:00
parent 1f7c241eb8
commit 9f0d5ac113
2 changed files with 2 additions and 2 deletions

View file

@ -1082,7 +1082,7 @@ void G_Ticker ()
G_DoLoadGame (); G_DoLoadGame ();
break; break;
case ga_savegame: case ga_savegame:
G_DoSaveGame (true, false, savegamefile, savedescription); G_DoSaveGame (false, false, savegamefile, savedescription);
gameaction = ga_nothing; gameaction = ga_nothing;
savegamefile = ""; savegamefile = "";
savedescription = ""; savedescription = "";

View file

@ -191,7 +191,7 @@ CCMD (quicksave)
{ {
S_Sound(CHAN_VOICE | CHAN_UI, "menu/activate", snd_menuvolume, ATTN_NONE); S_Sound(CHAN_VOICE | CHAN_UI, "menu/activate", snd_menuvolume, ATTN_NONE);
M_StartControlPanel(false); M_StartControlPanel(false);
// signal that whatever gets loaded should be the new quicksave // signal that whatever gets saved should be the new quicksave
savegameManager.quickSaveSlot = (FSaveGameNode *)1; savegameManager.quickSaveSlot = (FSaveGameNode *)1;
M_SetMenu(NAME_Savegamemenu); M_SetMenu(NAME_Savegamemenu);
return; return;