mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-16 09:31:14 +00:00
- Now the quicksave slot must be selected explicitly like in original Doom.
This commit is contained in:
parent
1f7c241eb8
commit
9f0d5ac113
2 changed files with 2 additions and 2 deletions
|
@ -1082,7 +1082,7 @@ void G_Ticker ()
|
|||
G_DoLoadGame ();
|
||||
break;
|
||||
case ga_savegame:
|
||||
G_DoSaveGame (true, false, savegamefile, savedescription);
|
||||
G_DoSaveGame (false, false, savegamefile, savedescription);
|
||||
gameaction = ga_nothing;
|
||||
savegamefile = "";
|
||||
savedescription = "";
|
||||
|
|
|
@ -191,7 +191,7 @@ CCMD (quicksave)
|
|||
{
|
||||
S_Sound(CHAN_VOICE | CHAN_UI, "menu/activate", snd_menuvolume, ATTN_NONE);
|
||||
M_StartControlPanel(false);
|
||||
// signal that whatever gets loaded should be the new quicksave
|
||||
// signal that whatever gets saved should be the new quicksave
|
||||
savegameManager.quickSaveSlot = (FSaveGameNode *)1;
|
||||
M_SetMenu(NAME_Savegamemenu);
|
||||
return;
|
||||
|
|
Loading…
Reference in a new issue