mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-24 21:21:04 +00:00
No more SDL dependency in native OS X backend
This commit is contained in:
parent
7d231c3008
commit
9f01384bc5
1 changed files with 192 additions and 145 deletions
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@ -36,7 +36,6 @@
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#include <sys/time.h>
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#include <sys/sysctl.h>
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#include <pthread.h>
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#include <dlfcn.h>
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#include <AppKit/AppKit.h>
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@ -45,8 +44,6 @@
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#include <OpenGL/gl.h>
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#include <OpenGL/glext.h>
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#include <SDL.h>
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// Avoid collision between DObject class and Objective-C
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#define Class ObjectClass
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@ -361,7 +358,7 @@ bool s_restartedFromWADPicker;
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bool s_nativeMouse = true;
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// TODO: remove this magic!
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size_t s_skipMouseMoves;
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@ -376,8 +373,8 @@ void NewFailure()
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int OriginalMain(int argc, char** argv)
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{
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printf(GAMENAME" %s - %s - Cocoa version\nCompiled on %s\n",
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GetVersionString(), GetGitTime(), __DATE__);
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printf(GAMENAME" %s - %s - Cocoa version\nCompiled on %s\n\n",
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GetVersionString(), GetGitTime(), __DATE__);
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seteuid(getuid());
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std::set_new_handler(NewFailure);
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@ -388,24 +385,12 @@ int OriginalMain(int argc, char** argv)
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setenv("LC_NUMERIC", "C", 1);
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setlocale(LC_ALL, "C");
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if (SDL_Init (SDL_INIT_VIDEO|SDL_INIT_TIMER|SDL_INIT_NOPARACHUTE|SDL_INIT_JOYSTICK) == -1)
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{
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fprintf (stderr, "Could not initialize SDL:\n%s\n", SDL_GetError());
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return -1;
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}
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atterm(SDL_Quit);
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printf("\n");
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SDL_DisplayMode videoInfo = {};
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if (0 == SDL_GetDesktopDisplayMode(vid_adapter, &videoInfo))
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{
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vid_defwidth = videoInfo.w;
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vid_defheight = videoInfo.h;
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vid_vsync = true;
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fullscreen = true;
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}
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// Set reasonable default values for video settings
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const NSSize screenSize = [[NSScreen mainScreen] frame].size;
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vid_defwidth = static_cast<int>(screenSize.width);
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vid_defheight = static_cast<int>(screenSize.height);
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vid_vsync = true;
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fullscreen = true;
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try
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{
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@ -458,7 +443,7 @@ int OriginalMain(int argc, char** argv)
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fprintf(stderr, "%s\n", message);
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Mac_I_FatalError(message);
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}
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exit(-1);
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}
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catch(...)
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@ -466,7 +451,7 @@ int OriginalMain(int argc, char** argv)
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call_terms();
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throw;
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}
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return 0;
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}
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@ -479,7 +464,7 @@ void CheckGUICapture()
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const bool wantCapture = (MENU_Off == menuactive)
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? (c_down == ConsoleState || c_falling == ConsoleState || chatmodeon)
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: (menuactive == MENU_On || menuactive == MENU_OnNoPause);
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if (wantCapture != GUICapture)
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{
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GUICapture = wantCapture;
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@ -499,9 +484,9 @@ void CenterCursor()
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const NSRect displayRect = [[window screen] frame];
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const NSRect windowRect = [window frame];
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const CGPoint centerPoint = CGPointMake(NSMidX(windowRect), displayRect.size.height - NSMidY(windowRect));
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CGEventSourceRef eventSource = CGEventSourceCreate(kCGEventSourceStateCombinedSessionState);
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if (NULL != eventSource)
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{
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CGEventRef mouseMoveEvent = CGEventCreateMouseEvent(eventSource,
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@ -512,10 +497,10 @@ void CenterCursor()
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CGEventPost(kCGHIDEventTap, mouseMoveEvent);
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CFRelease(mouseMoveEvent);
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}
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CFRelease(eventSource);
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}
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// TODO: remove this magic!
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s_skipMouseMoves = 2;
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}
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@ -528,10 +513,10 @@ bool IsInGame()
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default:
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case 0:
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return gamestate == GS_LEVEL;
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case 1:
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return gamestate == GS_LEVEL || gamestate == GS_INTERMISSION || gamestate == GS_FINALE;
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case 2:
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return true;
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}
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@ -547,7 +532,7 @@ void SetNativeMouse(bool wantNative)
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{
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CenterCursor();
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}
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CGAssociateMouseAndMouseCursorPosition(wantNative);
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if (wantNative)
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@ -565,7 +550,7 @@ void CheckNativeMouse()
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{
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bool windowed = (NULL == screen) || !screen->IsFullscreen();
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bool wantNative;
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if (windowed)
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{
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if (![NSApp isActive] || !use_mouse)
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@ -588,7 +573,7 @@ void CheckNativeMouse()
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wantNative = m_use_mouse
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&& (MENU_On == menuactive || MENU_OnNoPause == menuactive);
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}
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SetNativeMouse(wantNative);
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}
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@ -608,7 +593,7 @@ void I_StartTic()
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{
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CheckGUICapture();
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CheckNativeMouse();
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I_ProcessJoysticks();
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I_GetEvent();
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}
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@ -621,12 +606,12 @@ void I_StartFrame()
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void I_SetMouseCapture()
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{
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}
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void I_ReleaseMouseCapture()
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{
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}
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@ -1104,7 +1089,7 @@ void ProcessMouseWheelEvent(NSEvent* theEvent)
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}
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const Uint16 BYTES_PER_PIXEL = 4;
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const size_t BYTES_PER_PIXEL = 4;
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} // unnamed namespace
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@ -1770,7 +1755,7 @@ CUSTOM_CVAR(Bool, vid_hidpi, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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void I_SetMainWindowVisible(bool visible)
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{
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[appCtrl setMainWindowVisible:visible];
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SetNativeMouse(!visible);
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}
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@ -1849,71 +1834,150 @@ bool I_SetCursor(FTexture* cursorpic)
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extern "C"
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{
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int SDL_Init(Uint32 flags)
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{
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ZD_UNUSED(flags);
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return 0;
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}
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void SDL_Quit()
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{
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if (NULL != appCtrl)
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typedef enum
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{
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[NSApp setDelegate:nil];
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[NSApp deactivate];
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SDL_FALSE = 0,
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SDL_TRUE = 1
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} SDL_bool;
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[appCtrl release];
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appCtrl = NULL;
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}
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}
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typedef int8_t Sint8;
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typedef uint8_t Uint8;
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typedef int16_t Sint16;
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typedef uint16_t Uint16;
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typedef int32_t Sint32;
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typedef uint32_t Uint32;
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typedef enum
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{
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SDL_WINDOW_FULLSCREEN = 0x00000001, /**< fullscreen window */
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SDL_WINDOW_OPENGL = 0x00000002, /**< window usable with OpenGL context */
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SDL_WINDOW_SHOWN = 0x00000004, /**< window is visible */
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SDL_WINDOW_HIDDEN = 0x00000008, /**< window is not visible */
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SDL_WINDOW_BORDERLESS = 0x00000010, /**< no window decoration */
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SDL_WINDOW_RESIZABLE = 0x00000020, /**< window can be resized */
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SDL_WINDOW_MINIMIZED = 0x00000040, /**< window is minimized */
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SDL_WINDOW_MAXIMIZED = 0x00000080, /**< window is maximized */
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SDL_WINDOW_INPUT_GRABBED = 0x00000100, /**< window has grabbed input focus */
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SDL_WINDOW_INPUT_FOCUS = 0x00000200, /**< window has input focus */
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SDL_WINDOW_MOUSE_FOCUS = 0x00000400, /**< window has mouse focus */
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SDL_WINDOW_FULLSCREEN_DESKTOP = ( SDL_WINDOW_FULLSCREEN | 0x00001000 ),
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SDL_WINDOW_FOREIGN = 0x00000800, /**< window not created by SDL */
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SDL_WINDOW_ALLOW_HIGHDPI = 0x00002000 /**< window should be created in high-DPI mode if supported */
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} SDL_WindowFlags;
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const char* SDL_GetError()
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{
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static char empty[] = {0};
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return empty;
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}
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typedef struct SDL_Rect {
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Sint16 x, y;
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Uint16 w, h;
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} SDL_Rect;
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typedef struct SDL_Color {
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Uint8 r;
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Uint8 g;
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Uint8 b;
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Uint8 unused;
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} SDL_Color;
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int SDL_GetDesktopDisplayMode(int displayIndex, SDL_DisplayMode *mode)
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{
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// NOTE: Only required fields are assigned
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const NSRect displayRect = [[NSScreen mainScreen] frame];
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mode->w = displayRect.size.width;
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mode->h = displayRect.size.height;
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return 0;
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}
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typedef struct SDL_Palette {
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int ncolors;
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SDL_Color *colors;
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} SDL_Palette;
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typedef struct SDL_PixelFormat {
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SDL_Palette *palette;
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Uint8 BitsPerPixel;
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Uint8 BytesPerPixel;
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Uint8 Rloss;
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Uint8 Gloss;
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Uint8 Bloss;
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Uint8 Aloss;
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Uint8 Rshift;
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Uint8 Gshift;
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Uint8 Bshift;
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Uint8 Ashift;
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Uint32 Rmask;
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Uint32 Gmask;
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Uint32 Bmask;
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Uint32 Amask;
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/** RGB color key information */
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Uint32 colorkey;
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/** Alpha value information (per-surface alpha) */
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Uint8 alpha;
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} SDL_PixelFormat;
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/** This structure should be treated as read-only, except for 'pixels',
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* which, if not NULL, contains the raw pixel data for the surface.
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*/
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typedef struct SDL_Surface {
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Uint32 flags; /**< Read-only */
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SDL_PixelFormat *format; /**< Read-only */
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int w, h; /**< Read-only */
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Uint16 pitch; /**< Read-only */
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void *pixels; /**< Read-write */
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int offset; /**< Private */
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/** Hardware-specific surface info */
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struct private_hwdata *hwdata;
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/** clipping information */
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SDL_Rect clip_rect; /**< Read-only */
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Uint32 unused1; /**< for binary compatibility */
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/** Allow recursive locks */
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Uint32 locked; /**< Private */
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/** info for fast blit mapping to other surfaces */
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struct SDL_BlitMap *map; /**< Private */
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/** format version, bumped at every change to invalidate blit maps */
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unsigned int format_version; /**< Private */
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/** Reference count -- used when freeing surface */
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int refcount; /**< Read-mostly */
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} SDL_Surface;
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typedef enum
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{
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SDL_RENDERER_SOFTWARE = 0x00000001, /**< The renderer is a software fallback */
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SDL_RENDERER_ACCELERATED = 0x00000002, /**< The renderer uses hardware
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acceleration */
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SDL_RENDERER_PRESENTVSYNC = 0x00000004, /**< Present is synchronized
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with the refresh rate */
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SDL_RENDERER_TARGETTEXTURE = 0x00000008 /**< The renderer supports
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rendering to texture */
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} SDL_RendererFlags;
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/**
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* \brief Information on the capabilities of a render driver or context.
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*/
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typedef struct SDL_RendererInfo
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{
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const char *name; /**< The name of the renderer */
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Uint32 flags; /**< Supported ::SDL_RendererFlags */
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Uint32 num_texture_formats; /**< The number of available texture formats */
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Uint32 texture_formats[16]; /**< The available texture formats */
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int max_texture_width; /**< The maximimum texture width */
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int max_texture_height; /**< The maximimum texture height */
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} SDL_RendererInfo;
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/**
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* \brief The access pattern allowed for a texture.
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*/
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typedef enum
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{
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SDL_TEXTUREACCESS_STATIC, /**< Changes rarely, not lockable */
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SDL_TEXTUREACCESS_STREAMING, /**< Changes frequently, lockable */
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SDL_TEXTUREACCESS_TARGET /**< Texture can be used as a render target */
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} SDL_TextureAccess;
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static SDL_PixelFormat* GetPixelFormat()
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{
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static SDL_PixelFormat result;
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result.palette = NULL;
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result.BitsPerPixel = BYTES_PER_PIXEL * 8;
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result.BytesPerPixel = BYTES_PER_PIXEL;
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result.Rloss = 0;
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result.Gloss = 0;
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result.Bloss = 0;
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result.Aloss = 8;
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result.Rshift = 8;
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result.Gshift = 16;
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result.Bshift = 24;
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result.Ashift = 0;
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result.Rmask = 0x000000FF;
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result.Gmask = 0x0000FF00;
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result.Bmask = 0x00FF0000;
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result.Amask = 0xFF000000;
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return &result;
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}
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SDL_bool SDL_PixelFormatEnumToMasks(Uint32 format, int* bpp, Uint32* Rmask, Uint32* Gmask, Uint32* Bmask, Uint32* Amask)
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{
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assert(format == SDL_PIXELFORMAT_ABGR8888);
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//assert(format == SDL_PIXELFORMAT_ABGR8888);
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*bpp = 32;
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*Rmask = 0x000000FF;
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@ -2045,42 +2109,13 @@ void SDL_DestroyTexture(SDL_Texture *texture)
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int SDL_QueryTexture(SDL_Texture *texture, Uint32* format, int* access, int* w, int* h)
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{
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if(format) *format = SDL_PIXELFORMAT_ABGR8888;
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if(format) *format = 0; //SDL_PIXELFORMAT_ABGR8888;
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if(access) *access = SDL_TEXTUREACCESS_STREAMING;
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if(w) *w = texture->window->w;
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if(h) *h = texture->window->h;
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return 0;
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}
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void SDL_GL_SwapBuffers()
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{
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[[NSOpenGLContext currentContext] flushBuffer];
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}
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int SDL_GL_SetAttribute(SDL_GLattr attr, int value)
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{
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if (SDL_GL_MULTISAMPLESAMPLES == attr)
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{
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[appCtrl setMultisample:value];
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}
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// Not interested in other attributes
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return 0;
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}
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int SDL_LockSurface(SDL_Surface* surface)
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{
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ZD_UNUSED(surface);
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return 0;
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}
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void SDL_UnlockSurface(SDL_Surface* surface)
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{
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ZD_UNUSED(surface);
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}
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int SDL_LockTexture(SDL_Texture* texture, const SDL_Rect *rect, void** pixels, int *pitch)
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{
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@ -2100,7 +2135,7 @@ void SDL_UnlockTexture(SDL_Texture *texture)
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int SDL_UpdateWindowSurface(SDL_Window *screen)
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{
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assert(NULL != screen);
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if (rbOpts.dirty)
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{
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glViewport(rbOpts.shiftX, rbOpts.shiftY, rbOpts.width, rbOpts.height);
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@ -2112,7 +2147,7 @@ int SDL_UpdateWindowSurface(SDL_Window *screen)
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rbOpts.dirty = false;
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}
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const int width = screen->w;
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const int height = screen->h;
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@ -2138,10 +2173,10 @@ int SDL_UpdateWindowSurface(SDL_Window *screen)
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glEnd();
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glFlush();
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SDL_GL_SwapBuffers();
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return 0;
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[[NSOpenGLContext currentContext] flushBuffer];
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return 0;
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}
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int SDL_RenderCopy(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *srcrect, const SDL_Rect *dstrect)
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@ -2348,7 +2383,7 @@ static cycle_t SDLFlipCycles;
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// CODE --------------------------------------------------------------------
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void ScaleWithAspect (int &w, int &h, int Width, int Height)
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void ScaleWithAspect (Uint16 &w, Uint16 &h, Uint16 Width, Uint16 Height)
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{
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int resRatio = CheckRatio (Width, Height);
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int screenRatio;
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@ -2503,9 +2538,8 @@ CocoaFrameBuffer::CocoaFrameBuffer (int width, int height, bool fullscreen)
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FString caption;
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caption.Format(GAMESIG " %s (%s)", GetVersionString(), GetGitTime());
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Screen = SDL_CreateWindow (caption,
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SDL_WINDOWPOS_UNDEFINED_DISPLAY(vid_adapter), SDL_WINDOWPOS_UNDEFINED_DISPLAY(vid_adapter),
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width, height, (fullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0));
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Screen = SDL_CreateWindow (caption, 0, 0,
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width, height, (fullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0));
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if (Screen == NULL)
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return;
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@ -2761,15 +2795,15 @@ void CocoaFrameBuffer::ResetSDLRenderer ()
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if (!Renderer)
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return;
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|
||||
Uint32 fmt;
|
||||
switch(vid_displaybits)
|
||||
{
|
||||
default: fmt = SDL_PIXELFORMAT_ARGB8888; break;
|
||||
case 30: fmt = SDL_PIXELFORMAT_ARGB2101010; break;
|
||||
case 24: fmt = SDL_PIXELFORMAT_RGB888; break;
|
||||
case 16: fmt = SDL_PIXELFORMAT_RGB565; break;
|
||||
case 15: fmt = SDL_PIXELFORMAT_ARGB1555; break;
|
||||
}
|
||||
Uint32 fmt = 0;
|
||||
// switch(vid_displaybits)
|
||||
// {
|
||||
// default: fmt = SDL_PIXELFORMAT_ARGB8888; break;
|
||||
// case 30: fmt = SDL_PIXELFORMAT_ARGB2101010; break;
|
||||
// case 24: fmt = SDL_PIXELFORMAT_RGB888; break;
|
||||
// case 16: fmt = SDL_PIXELFORMAT_RGB565; break;
|
||||
// case 15: fmt = SDL_PIXELFORMAT_ARGB1555; break;
|
||||
// }
|
||||
Texture = SDL_CreateTexture (Renderer, fmt, SDL_TEXTUREACCESS_STREAMING, Width, Height);
|
||||
|
||||
{
|
||||
|
@ -3129,6 +3163,18 @@ DarwinVersion GetDarwinVersion()
|
|||
return result;
|
||||
}
|
||||
|
||||
void ReleaseApplicationController()
|
||||
{
|
||||
if (NULL != appCtrl)
|
||||
{
|
||||
[NSApp setDelegate:nil];
|
||||
[NSApp deactivate];
|
||||
|
||||
[appCtrl release];
|
||||
appCtrl = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
} // unnamed namespace
|
||||
|
||||
|
||||
|
@ -3170,9 +3216,10 @@ int main(int argc, char** argv)
|
|||
|
||||
CreateMenu();
|
||||
|
||||
atterm(ReleaseApplicationController);
|
||||
|
||||
appCtrl = [ApplicationController new];
|
||||
[NSApp setDelegate:appCtrl];
|
||||
|
||||
[NSApp run];
|
||||
|
||||
[pool release];
|
||||
|
|
Loading…
Reference in a new issue