From 9ece249dbb02e5897e5cf972fd3cf8b96ea014c7 Mon Sep 17 00:00:00 2001 From: Rachael Alexanderson Date: Sat, 24 Dec 2016 12:42:27 -0500 Subject: [PATCH] - Reimplemented rgb555 into burn/crossfade in f_wipe.cpp. --- src/f_wipe.cpp | 141 +++++++++++++++++++++++++++++++++++-------------- 1 file changed, 101 insertions(+), 40 deletions(-) diff --git a/src/f_wipe.cpp b/src/f_wipe.cpp index 8d5f072f6..9d487bc9d 100644 --- a/src/f_wipe.cpp +++ b/src/f_wipe.cpp @@ -30,6 +30,8 @@ #include "templates.h" #include "v_palette.h" +EXTERN_CVAR(Bool, r_blendmethod) + // // SCREEN WIPE PACKAGE // @@ -281,42 +283,80 @@ bool wipe_doBurn (int ticks) fromold = (BYTE *)wipe_scr_start; fromnew = (BYTE *)wipe_scr_end; - for (y = 0, firey = 0; y < SCREENHEIGHT; y++, firey += ystep) + if (!r_blendmethod) { - for (x = 0, firex = 0; x < SCREENWIDTH; x++, firex += xstep) + for (y = 0, firey = 0; y < SCREENHEIGHT; y++, firey += ystep) { - int fglevel; - - fglevel = burnarray[(firex>>SHIFT)+(firey>>SHIFT)*FIREWIDTH] / 2; - if (fglevel >= 63) + for (x = 0, firex = 0; x < SCREENWIDTH; x++, firex += xstep) { - to[x] = fromnew[x]; - } - else if (fglevel == 0) - { - to[x] = fromold[x]; - done = false; - } - else - { - int bglevel = 64-fglevel; + int fglevel; - const PalEntry* pal = GPalette.BaseColors; - - DWORD fg = fromnew[x]; - DWORD bg = fromold[x]; - int r = MIN((pal[fg].r * fglevel + pal[bg].r * bglevel) >> 8, 63); - int g = MIN((pal[fg].g * fglevel + pal[bg].g * bglevel) >> 8, 63); - int b = MIN((pal[fg].b * fglevel + pal[bg].b * bglevel) >> 8, 63); - to[x] = RGB256k.RGB[r][g][b]; - done = false; + fglevel = burnarray[(firex>>SHIFT)+(firey>>SHIFT)*FIREWIDTH] / 2; + if (fglevel >= 63) + { + to[x] = fromnew[x]; + } + else if (fglevel == 0) + { + to[x] = fromold[x]; + done = false; + } + else + { + int bglevel = 64-fglevel; + DWORD *fg2rgb = Col2RGB8[fglevel]; + DWORD *bg2rgb = Col2RGB8[bglevel]; + DWORD fg = fg2rgb[fromnew[x]]; + DWORD bg = bg2rgb[fromold[x]]; + fg = (fg+bg) | 0x1f07c1f; + to[x] = RGB32k.All[fg & (fg>>15)]; + done = false; + } } + fromold += SCREENWIDTH; + fromnew += SCREENWIDTH; + to += SCREENPITCH; } - fromold += SCREENWIDTH; - fromnew += SCREENWIDTH; - to += SCREENPITCH; - } + } + else + { + for (y = 0, firey = 0; y < SCREENHEIGHT; y++, firey += ystep) + { + for (x = 0, firex = 0; x < SCREENWIDTH; x++, firex += xstep) + { + int fglevel; + + fglevel = burnarray[(firex>>SHIFT)+(firey>>SHIFT)*FIREWIDTH] / 2; + if (fglevel >= 63) + { + to[x] = fromnew[x]; + } + else if (fglevel == 0) + { + to[x] = fromold[x]; + done = false; + } + else + { + int bglevel = 64-fglevel; + + const PalEntry* pal = GPalette.BaseColors; + + DWORD fg = fromnew[x]; + DWORD bg = fromold[x]; + int r = MIN((pal[fg].r * fglevel + pal[bg].r * bglevel) >> 8, 63); + int g = MIN((pal[fg].g * fglevel + pal[bg].g * bglevel) >> 8, 63); + int b = MIN((pal[fg].b * fglevel + pal[bg].b * bglevel) >> 8, 63); + to[x] = RGB256k.RGB[r][g][b]; + done = false; + } + } + fromold += SCREENWIDTH; + fromnew += SCREENWIDTH; + to += SCREENPITCH; + } + } return done || (burntime > 40); } @@ -346,25 +386,46 @@ bool wipe_doFade (int ticks) { int x, y; int bglevel = 64 - fade; + DWORD *fg2rgb = Col2RGB8[fade]; + DWORD *bg2rgb = Col2RGB8[bglevel]; BYTE *fromnew = (BYTE *)wipe_scr_end; BYTE *fromold = (BYTE *)wipe_scr_start; BYTE *to = screen->GetBuffer(); const PalEntry *pal = GPalette.BaseColors; - for (y = 0; y < SCREENHEIGHT; y++) + if (!r_blendmethod) { - for (x = 0; x < SCREENWIDTH; x++) + for (y = 0; y < SCREENHEIGHT; y++) { - DWORD fg = fromnew[x]; - DWORD bg = fromold[x]; - int r = MIN((pal[fg].r * (64-bglevel) + pal[bg].r * bglevel) >> 8, 63); - int g = MIN((pal[fg].g * (64-bglevel) + pal[bg].g * bglevel) >> 8, 63); - int b = MIN((pal[fg].b * (64-bglevel) + pal[bg].b * bglevel) >> 8, 63); - to[x] = RGB256k.RGB[r][g][b]; + for (x = 0; x < SCREENWIDTH; x++) + { + DWORD fg = fg2rgb[fromnew[x]]; + DWORD bg = bg2rgb[fromold[x]]; + fg = (fg+bg) | 0x1f07c1f; + to[x] = RGB32k.All[fg & (fg>>15)]; + } + fromnew += SCREENWIDTH; + fromold += SCREENWIDTH; + to += SCREENPITCH; + } + } + else + { + for (y = 0; y < SCREENHEIGHT; y++) + { + for (x = 0; x < SCREENWIDTH; x++) + { + DWORD fg = fromnew[x]; + DWORD bg = fromold[x]; + int r = MIN((pal[fg].r * (64-bglevel) + pal[bg].r * bglevel) >> 8, 63); + int g = MIN((pal[fg].g * (64-bglevel) + pal[bg].g * bglevel) >> 8, 63); + int b = MIN((pal[fg].b * (64-bglevel) + pal[bg].b * bglevel) >> 8, 63); + to[x] = RGB256k.RGB[r][g][b]; + } + fromnew += SCREENWIDTH; + fromold += SCREENWIDTH; + to += SCREENPITCH; } - fromnew += SCREENWIDTH; - fromold += SCREENWIDTH; - to += SCREENPITCH; } } return false;