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- Added a channel parameter to the sector overload of SN_StopSequence() so
it can be properly paired with calls to SN_StartSequence(). SVN r2043 (trunk)
This commit is contained in:
parent
f667e68c94
commit
9eb5fdd276
8 changed files with 31 additions and 15 deletions
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@ -1,4 +1,6 @@
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December 24, 2009
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- Added a channel parameter to the sector overload of SN_StopSequence() so
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it can be properly paired with calls to SN_StartSequence().
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- Fixed: P_CheckPlayerSprites() ignored the MF4_NOSKIN flag. It now also sets
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the X scale, so switching skins while morphed does not produce weird
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stretching upon unmorphing.
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@ -112,7 +112,7 @@ void DCeiling::Tick ()
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m_Sector->SetTexture(sector_t::ceiling, m_Texture);
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// fall through
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default:
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SN_StopSequence (m_Sector);
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SN_StopSequence (m_Sector, CHAN_CEILING);
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Destroy ();
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break;
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}
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@ -145,7 +145,7 @@ void DCeiling::Tick ()
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m_Sector->SetTexture(sector_t::ceiling, m_Texture);
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// fall through
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default:
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SN_StopSequence (m_Sector);
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SN_StopSequence (m_Sector, CHAN_CEILING);
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Destroy ();
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break;
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}
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@ -500,7 +500,7 @@ bool EV_CeilingCrushStop (int tag)
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{
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if (scan->m_Tag == tag && scan->m_Direction != 0)
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{
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SN_StopSequence (scan->m_Sector);
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SN_StopSequence (scan->m_Sector, CHAN_CEILING);
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scan->m_OldDirection = scan->m_Direction;
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scan->m_Direction = 0; // in-stasis;
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rtn = true;
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@ -133,7 +133,7 @@ void DDoor::Tick ()
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if (res == pastdest)
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{
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SN_StopSequence (m_Sector);
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SN_StopSequence (m_Sector, CHAN_CEILING);
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switch (m_Type)
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{
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case doorRaise:
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@ -179,7 +179,7 @@ void DDoor::Tick ()
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if (res == pastdest)
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{
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SN_StopSequence (m_Sector);
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SN_StopSequence (m_Sector, CHAN_CEILING);
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switch (m_Type)
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{
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case doorRaise:
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@ -126,7 +126,7 @@ void DFloor::Tick ()
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if (res == pastdest)
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{
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SN_StopSequence (m_Sector);
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SN_StopSequence (m_Sector, CHAN_FLOOR);
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if (m_Type == buildStair)
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m_Type = waitStair;
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@ -530,7 +530,7 @@ bool EV_FloorCrushStop (int tag)
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if (sec->floordata && sec->floordata->IsKindOf (RUNTIME_CLASS(DFloor)) &&
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barrier_cast<DFloor *>(sec->floordata)->m_Type == DFloor::floorRaiseAndCrush)
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{
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SN_StopSequence (sec);
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SN_StopSequence (sec, CHAN_FLOOR);
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sec->floordata->Destroy ();
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sec->floordata = NULL;
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}
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@ -959,7 +959,7 @@ void DElevator::Tick ()
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if (res == pastdest) // if destination height acheived
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{
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// make floor stop sound
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SN_StopSequence (m_Sector);
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SN_StopSequence (m_Sector, CHAN_FLOOR);
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m_Sector->floordata = NULL; //jff 2/22/98
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m_Sector->ceilingdata = NULL; //jff 2/22/98
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@ -98,7 +98,7 @@ void DPillar::Tick ()
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if (r == pastdest && s == pastdest)
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{
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SN_StopSequence (m_Sector);
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SN_StopSequence (m_Sector, CHAN_FLOOR);
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Destroy ();
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}
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else
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@ -82,7 +82,7 @@ void DPlat::Tick ()
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}
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else if (res == pastdest)
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{
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SN_StopSequence (m_Sector);
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SN_StopSequence (m_Sector, CHAN_FLOOR);
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if (m_Type != platToggle)
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{
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m_Count = m_Wait;
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@ -121,7 +121,7 @@ void DPlat::Tick ()
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if (res == pastdest)
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{
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SN_StopSequence (m_Sector);
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SN_StopSequence (m_Sector, CHAN_FLOOR);
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// if not an instant toggle, start waiting
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if (m_Type != platToggle) //jff 3/14/98 toggle up down
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{ // is silent, instant, no waiting
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@ -849,7 +849,7 @@ DSeqNode *SN_StartSequence (sector_t *sector, int chan, int sequence, seqtype_t
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{
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if (!nostop)
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{
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SN_StopSequence (sector);
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SN_StopSequence (sector, chan);
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}
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if (TwiddleSeqNum (sequence, type))
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{
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@ -963,9 +963,23 @@ void SN_StopSequence (AActor *actor)
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SN_DoStop (actor);
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}
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void SN_StopSequence (sector_t *sector)
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void SN_StopSequence (sector_t *sector, int chan)
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{
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SN_DoStop (sector);
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DSeqNode *node;
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for (node = DSeqNode::FirstSequence(); node; )
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{
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DSeqNode *next = node->NextSequence();
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if (node->Source() == sector)
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{
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assert(node->IsKindOf(RUNTIME_CLASS(DSeqSectorNode)));
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if ((static_cast<DSeqSectorNode *>(node)->Channel & 7) == chan)
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{
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node->StopAndDestroy ();
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}
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}
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node = next;
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}
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}
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void SN_StopSequence (FPolyObj *poly)
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@ -86,7 +86,7 @@ DSeqNode *SN_StartSequence (sector_t *sec, int chan, FName seqname, int modenum)
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DSeqNode *SN_StartSequence (FPolyObj *poly, int sequence, seqtype_t type, int modenum, bool nostop=false);
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DSeqNode *SN_StartSequence (FPolyObj *poly, const char *name, int modenum);
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void SN_StopSequence (AActor *mobj);
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void SN_StopSequence (sector_t *sector);
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void SN_StopSequence (sector_t *sector, int chan);
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void SN_StopSequence (FPolyObj *poly);
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void SN_UpdateActiveSequences (void);
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ptrdiff_t SN_GetSequenceOffset (int sequence, SDWORD *sequencePtr);
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