- Fixed: The tagged version of TranslucentLine took the information for additive

translucency from the tagged linedef, not the control linedef.
- Added check for additive translucency to TRANMAP checking.


SVN r1202 (trunk)
This commit is contained in:
Christoph Oelckers 2008-09-06 18:09:41 +00:00
parent 87f0ba0bd2
commit 9e7bd3f8fa
2 changed files with 35 additions and 4 deletions

View File

@ -1,4 +1,7 @@
September 6, 2008 (Changes by Graf Zahl)
- Fixed: The tagged version of TranslucentLine took the information for additive
translucency from the tagged linedef, not the control linedef.
- Added check for additive translucency to TRANMAP checking.
- Changed listener structure to directly contain the sound environment instead
of getting it from the zone in the low level code.
- Changed sound interface so that all references to game data like actors

View File

@ -1616,6 +1616,8 @@ void P_SaveLineSpecial (line_t *ld)
void P_FinishLoadingLineDef(line_t *ld, int alpha)
{
bool additive = false;
ld->frontsector = ld->sidenum[0]!=NO_SIDE ? sides[ld->sidenum[0]].sector : 0;
ld->backsector = ld->sidenum[1]!=NO_SIDE ? sides[ld->sidenum[1]].sector : 0;
float dx = FIXED2FLOAT(ld->v2->x - ld->v1->x);
@ -1634,6 +1636,7 @@ void P_FinishLoadingLineDef(line_t *ld, int alpha)
{
sides[ld->sidenum[0]].linenum = linenum;
sides[ld->sidenum[0]].TexelLength = len;
}
if (ld->sidenum[1] != NO_SIDE)
{
@ -1647,15 +1650,22 @@ void P_FinishLoadingLineDef(line_t *ld, int alpha)
case TranslucentLine: // killough 4/11/98: translucent 2s textures
// [RH] Second arg controls how opaque it is.
if (alpha < 0)
if (alpha == -32767)
{
alpha = ld->args[1];
additive = !!ld->args[2];
}
else if (alpha < 0)
{
alpha = -alpha;
additive = true;
}
alpha = Scale(alpha, FRACUNIT, 255);
if (!ld->args[0])
{
ld->Alpha = alpha;
if (ld->args[2] == 1)
if (additive)
{
ld->flags |= ML_ADDTRANS;
}
@ -1667,7 +1677,7 @@ void P_FinishLoadingLineDef(line_t *ld, int alpha)
if (lines[j].id == ld->args[0])
{
lines[j].Alpha = alpha;
if (lines[j].args[2] == 1)
if (additive)
{
lines[j].flags |= ML_ADDTRANS;
}
@ -1871,7 +1881,7 @@ static void P_AllocateSideDefs (int count)
for (i = 0; i < count; i++)
{
sidetemp[i].a.special = sidetemp[i].a.tag = 0;
sidetemp[i].a.alpha = -1;
sidetemp[i].a.alpha = -32767;
sidetemp[i].a.map = NO_SIDE;
}
if (count < numsides)
@ -2027,12 +2037,30 @@ int P_DetermineTranslucency (int lumpnum)
FWadLump tranmap = Wads.OpenLumpNum (lumpnum);
BYTE index;
PalEntry newcolor;
PalEntry newcolor2;
tranmap.Seek (GPalette.BlackIndex * 256 + GPalette.WhiteIndex, SEEK_SET);
tranmap.Read (&index, 1);
newcolor = GPalette.BaseColors[GPalette.Remap[index]];
tranmap.Seek (GPalette.WhiteIndex * 256 + GPalette.BlackIndex, SEEK_SET);
tranmap.Read (&index, 1);
newcolor2 = GPalette.BaseColors[GPalette.Remap[index]];
if (newcolor2.r == 255) // if black on white results in white it's either
// fully transparent or additive
{
if (developer)
{
char lumpname[9];
lumpname[8] = 0;
Wads.GetLumpName (lumpname, lumpnum);
Printf ("%s appears to be additive translucency %d (%d%%)\n", lumpname, newcolor.r,
newcolor.r*100/255);
}
return -newcolor.r;
}
if (developer)
{
char lumpname[9];