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- Fixed: The tagged version of TranslucentLine took the information for additive
translucency from the tagged linedef, not the control linedef. - Added check for additive translucency to TRANMAP checking. SVN r1202 (trunk)
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2 changed files with 35 additions and 4 deletions
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@ -1,4 +1,7 @@
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September 6, 2008 (Changes by Graf Zahl)
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September 6, 2008 (Changes by Graf Zahl)
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- Fixed: The tagged version of TranslucentLine took the information for additive
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translucency from the tagged linedef, not the control linedef.
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- Added check for additive translucency to TRANMAP checking.
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- Changed listener structure to directly contain the sound environment instead
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- Changed listener structure to directly contain the sound environment instead
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of getting it from the zone in the low level code.
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of getting it from the zone in the low level code.
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- Changed sound interface so that all references to game data like actors
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- Changed sound interface so that all references to game data like actors
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@ -1616,6 +1616,8 @@ void P_SaveLineSpecial (line_t *ld)
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void P_FinishLoadingLineDef(line_t *ld, int alpha)
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void P_FinishLoadingLineDef(line_t *ld, int alpha)
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{
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{
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bool additive = false;
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ld->frontsector = ld->sidenum[0]!=NO_SIDE ? sides[ld->sidenum[0]].sector : 0;
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ld->frontsector = ld->sidenum[0]!=NO_SIDE ? sides[ld->sidenum[0]].sector : 0;
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ld->backsector = ld->sidenum[1]!=NO_SIDE ? sides[ld->sidenum[1]].sector : 0;
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ld->backsector = ld->sidenum[1]!=NO_SIDE ? sides[ld->sidenum[1]].sector : 0;
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float dx = FIXED2FLOAT(ld->v2->x - ld->v1->x);
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float dx = FIXED2FLOAT(ld->v2->x - ld->v1->x);
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@ -1634,6 +1636,7 @@ void P_FinishLoadingLineDef(line_t *ld, int alpha)
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{
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{
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sides[ld->sidenum[0]].linenum = linenum;
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sides[ld->sidenum[0]].linenum = linenum;
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sides[ld->sidenum[0]].TexelLength = len;
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sides[ld->sidenum[0]].TexelLength = len;
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}
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}
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if (ld->sidenum[1] != NO_SIDE)
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if (ld->sidenum[1] != NO_SIDE)
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{
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{
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@ -1647,15 +1650,22 @@ void P_FinishLoadingLineDef(line_t *ld, int alpha)
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case TranslucentLine: // killough 4/11/98: translucent 2s textures
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case TranslucentLine: // killough 4/11/98: translucent 2s textures
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// [RH] Second arg controls how opaque it is.
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// [RH] Second arg controls how opaque it is.
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if (alpha < 0)
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if (alpha == -32767)
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{
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{
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alpha = ld->args[1];
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alpha = ld->args[1];
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additive = !!ld->args[2];
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}
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}
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else if (alpha < 0)
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{
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alpha = -alpha;
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additive = true;
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}
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alpha = Scale(alpha, FRACUNIT, 255);
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alpha = Scale(alpha, FRACUNIT, 255);
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if (!ld->args[0])
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if (!ld->args[0])
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{
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{
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ld->Alpha = alpha;
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ld->Alpha = alpha;
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if (ld->args[2] == 1)
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if (additive)
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{
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{
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ld->flags |= ML_ADDTRANS;
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ld->flags |= ML_ADDTRANS;
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}
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}
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@ -1667,7 +1677,7 @@ void P_FinishLoadingLineDef(line_t *ld, int alpha)
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if (lines[j].id == ld->args[0])
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if (lines[j].id == ld->args[0])
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{
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{
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lines[j].Alpha = alpha;
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lines[j].Alpha = alpha;
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if (lines[j].args[2] == 1)
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if (additive)
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{
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{
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lines[j].flags |= ML_ADDTRANS;
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lines[j].flags |= ML_ADDTRANS;
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}
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}
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@ -1871,7 +1881,7 @@ static void P_AllocateSideDefs (int count)
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for (i = 0; i < count; i++)
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for (i = 0; i < count; i++)
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{
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{
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sidetemp[i].a.special = sidetemp[i].a.tag = 0;
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sidetemp[i].a.special = sidetemp[i].a.tag = 0;
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sidetemp[i].a.alpha = -1;
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sidetemp[i].a.alpha = -32767;
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sidetemp[i].a.map = NO_SIDE;
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sidetemp[i].a.map = NO_SIDE;
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}
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}
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if (count < numsides)
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if (count < numsides)
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@ -2027,12 +2037,30 @@ int P_DetermineTranslucency (int lumpnum)
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FWadLump tranmap = Wads.OpenLumpNum (lumpnum);
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FWadLump tranmap = Wads.OpenLumpNum (lumpnum);
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BYTE index;
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BYTE index;
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PalEntry newcolor;
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PalEntry newcolor;
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PalEntry newcolor2;
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tranmap.Seek (GPalette.BlackIndex * 256 + GPalette.WhiteIndex, SEEK_SET);
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tranmap.Seek (GPalette.BlackIndex * 256 + GPalette.WhiteIndex, SEEK_SET);
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tranmap.Read (&index, 1);
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tranmap.Read (&index, 1);
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newcolor = GPalette.BaseColors[GPalette.Remap[index]];
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newcolor = GPalette.BaseColors[GPalette.Remap[index]];
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tranmap.Seek (GPalette.WhiteIndex * 256 + GPalette.BlackIndex, SEEK_SET);
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tranmap.Read (&index, 1);
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newcolor2 = GPalette.BaseColors[GPalette.Remap[index]];
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if (newcolor2.r == 255) // if black on white results in white it's either
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// fully transparent or additive
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{
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if (developer)
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{
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char lumpname[9];
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lumpname[8] = 0;
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Wads.GetLumpName (lumpname, lumpnum);
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Printf ("%s appears to be additive translucency %d (%d%%)\n", lumpname, newcolor.r,
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newcolor.r*100/255);
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}
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return -newcolor.r;
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}
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if (developer)
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if (developer)
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{
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{
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char lumpname[9];
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char lumpname[9];
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