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Added standard teleports to line prediction
- Added standard teleports to line prediction - Menudef for line special prediction
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parent
53b6e7d4d5
commit
9e68983b44
3 changed files with 20 additions and 11 deletions
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@ -422,7 +422,8 @@ bool P_PredictLine(line_t *line, AActor *mo, int side, int activationType)
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BYTE special;
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// Only predict a very specifc section of specials
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if (line->special != Teleport_Line)
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if (line->special != Teleport_Line &&
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line->special != Teleport)
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{
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return false;
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}
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@ -96,6 +96,8 @@ void P_SpawnTeleportFog(fixed_t x, fixed_t y, fixed_t z, int spawnid)
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bool P_Teleport (AActor *thing, fixed_t x, fixed_t y, fixed_t z, angle_t angle,
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bool useFog, bool sourceFog, bool keepOrientation, bool bHaltVelocity, bool keepHeight)
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{
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bool predicting = (thing->player && (thing->player->cheats & CF_PREDICTING));
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fixed_t oldx;
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fixed_t oldy;
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fixed_t oldz;
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@ -181,7 +183,7 @@ bool P_Teleport (AActor *thing, fixed_t x, fixed_t y, fixed_t z, angle_t angle,
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angle = thing->angle;
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}
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// Spawn teleport fog at source and destination
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if (sourceFog)
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if (sourceFog && !predicting)
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{
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fixed_t fogDelta = thing->flags & MF_MISSILE ? 0 : TELEFOGHEIGHT;
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AActor *fog = Spawn<ATeleportFog> (oldx, oldy, oldz + fogDelta, ALLOW_REPLACE);
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@ -189,11 +191,14 @@ bool P_Teleport (AActor *thing, fixed_t x, fixed_t y, fixed_t z, angle_t angle,
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}
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if (useFog)
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{
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fixed_t fogDelta = thing->flags & MF_MISSILE ? 0 : TELEFOGHEIGHT;
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an = angle >> ANGLETOFINESHIFT;
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AActor *fog = Spawn<ATeleportFog> (x + 20*finecosine[an],
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y + 20*finesine[an], thing->z + fogDelta, ALLOW_REPLACE);
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fog->target = thing;
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if (!predicting)
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{
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fixed_t fogDelta = thing->flags & MF_MISSILE ? 0 : TELEFOGHEIGHT;
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an = angle >> ANGLETOFINESHIFT;
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AActor *fog = Spawn<ATeleportFog>(x + 20 * finecosine[an],
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y + 20 * finesine[an], thing->z + fogDelta, ALLOW_REPLACE);
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fog->target = thing;
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}
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if (thing->player)
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{
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// [RH] Zoom player's field of vision
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@ -226,7 +231,7 @@ bool P_Teleport (AActor *thing, fixed_t x, fixed_t y, fixed_t z, angle_t angle,
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return true;
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}
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static AActor *SelectTeleDest (int tid, int tag)
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static AActor *SelectTeleDest (int tid, int tag, bool norandom)
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{
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AActor *searcher;
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@ -276,7 +281,7 @@ static AActor *SelectTeleDest (int tid, int tag)
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}
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else
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{
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if (count != 1)
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if (count != 1 && !norandom)
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{
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count = 1 + (pr_teleport() % count);
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}
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@ -323,6 +328,8 @@ static AActor *SelectTeleDest (int tid, int tag)
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bool EV_Teleport (int tid, int tag, line_t *line, int side, AActor *thing, bool fog,
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bool sourceFog, bool keepOrientation, bool haltVelocity, bool keepHeight)
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{
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bool predicting = (thing->player && (thing->player->cheats & CF_PREDICTING));
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AActor *searcher;
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fixed_t z;
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angle_t angle = 0;
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@ -342,7 +349,7 @@ bool EV_Teleport (int tid, int tag, line_t *line, int side, AActor *thing, bool
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{ // Don't teleport if hit back of line, so you can get out of teleporter.
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return 0;
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}
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searcher = SelectTeleDest (tid, tag);
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searcher = SelectTeleDest(tid, tag, predicting);
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if (searcher == NULL)
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{
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return false;
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@ -390,7 +397,7 @@ bool EV_Teleport (int tid, int tag, line_t *line, int side, AActor *thing, bool
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thing->velx = FixedMul(velx, c) - FixedMul(vely, s);
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thing->vely = FixedMul(vely, c) + FixedMul(velx, s);
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}
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if ((velx | vely) == 0 && thing->player != NULL && thing->player->mo == thing)
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if ((velx | vely) == 0 && thing->player != NULL && thing->player->mo == thing && !predicting)
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{
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thing->player->mo->PlayIdle ();
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}
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@ -1611,6 +1611,7 @@ OptionMenu NetworkOptions
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Title "NETWORK OPTIONS"
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StaticText "Local options", 1
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Option "Movement prediction", "cl_noprediction", "OffOn"
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Option "Predict line actions", "cl_predict_specials", "OnOff"
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StaticText " "
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StaticText "Host options", 1
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Option "Extra Tics", "net_extratic", "ExtraTicMode"
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