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- Added an 'allcheats' CVAR. This will enable all cheats from all
supported games in any game being played. - Changed Chex Quest DoomEdNum initilization so that all empty slots are filled with Doom actors if they exist. - Added missing spawn filters to Chex Quest items. SVN r1191 (trunk)
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parent
8832b66ce4
commit
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4 changed files with 49 additions and 2 deletions
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@ -1,4 +1,9 @@
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September 1, 2008 (Changes by Graf Zahl)
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September 1, 2008 (Changes by Graf Zahl)
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- Added an 'allcheats' CVAR. This will enable all cheats from all
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supported games in any game being played.
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- Changed Chex Quest DoomEdNum initilization so that all empty slots
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are filled with Doom actors if they exist.
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- Added missing spawn filters to Chex Quest items.
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- Gave the PlayerPawn base class a default damage fade color instead of
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- Gave the PlayerPawn base class a default damage fade color instead of
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hacking it into the actor when actually used.
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hacking it into the actor when actually used.
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- Fixed: The DamageFade color was not saved in savegames.
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- Fixed: The DamageFade color was not saved in savegames.
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@ -251,6 +251,12 @@ void FActorInfo::RegisterIDs ()
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DoomEdMap.AddType (DoomEdNum, Class);
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DoomEdMap.AddType (DoomEdNum, Class);
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}
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}
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}
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}
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// Fill out the list for Chex Quest with Doom's actors
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if (gameinfo.gametype == GAME_Chex && DoomEdMap.FindType(DoomEdNum) == NULL &&
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(GameFilter & GAME_Doom))
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{
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DoomEdMap.AddType (DoomEdNum, Class);
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}
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}
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}
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//==========================================================================
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//==========================================================================
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@ -42,6 +42,7 @@ struct cheatseq_t
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bool (*Handler)(cheatseq_t *);
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bool (*Handler)(cheatseq_t *);
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};
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};
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static bool CheatCheckList (event_t *ev, cheatseq_t *cheats, int numcheats);
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static bool CheatAddKey (cheatseq_t *cheat, BYTE key, bool *eat);
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static bool CheatAddKey (cheatseq_t *cheat, BYTE key, bool *eat);
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static bool Cht_Generic (cheatseq_t *);
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static bool Cht_Generic (cheatseq_t *);
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static bool Cht_Music (cheatseq_t *);
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static bool Cht_Music (cheatseq_t *);
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@ -169,6 +170,8 @@ static BYTE CheatLeeSnyder[] = { 'l','e','e','s','n','y','d','e','r',0,0,255 };
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static BYTE CheatKimHyers[] = { 'k','i','m','h','y','e','r','s',255 };
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static BYTE CheatKimHyers[] = { 'k','i','m','h','y','e','r','s',255 };
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static BYTE CheatShrrill[] = { 's','h','r','r','i','l','l',255 };
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static BYTE CheatShrrill[] = { 's','h','r','r','i','l','l',255 };
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static BYTE CheatTNTem[] = { 't','n','t','e','m',255 };
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static cheatseq_t DoomCheats[] =
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static cheatseq_t DoomCheats[] =
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{
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{
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{ CheatMus, 0, 1, 0, {0,0}, Cht_Music },
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{ CheatMus, 0, 1, 0, {0,0}, Cht_Music },
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@ -281,19 +284,26 @@ static cheatseq_t ChexCheats[] =
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{ CheatLeeSnyder, 0, 0, 0, {0,0}, Cht_ChangeLevel }
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{ CheatLeeSnyder, 0, 0, 0, {0,0}, Cht_ChangeLevel }
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};
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};
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static cheatseq_t SpecialCheats[] =
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{
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{ CheatTNTem, 0, 0, 0, {CHT_MASSACRE,0}, Cht_Generic }
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};
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extern bool CheckCheatmode ();
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extern bool CheckCheatmode ();
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CVAR(Bool, allcheats, false, CVAR_ARCHIVE)
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// Respond to keyboard input events, intercept cheats.
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// Respond to keyboard input events, intercept cheats.
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// [RH] Cheats eat the last keypress used to trigger them
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// [RH] Cheats eat the last keypress used to trigger them
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bool ST_Responder (event_t *ev)
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bool ST_Responder (event_t *ev)
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{
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{
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bool eat = false;
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bool eat = false;
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if (ev->type == EV_KeyDown)
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if (!allcheats)
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{
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{
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cheatseq_t *cheats;
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cheatseq_t *cheats;
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int numcheats;
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int numcheats;
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int i;
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switch (gameinfo.gametype)
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switch (gameinfo.gametype)
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{
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{
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@ -325,6 +335,29 @@ bool ST_Responder (event_t *ev)
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default:
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default:
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return false;
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return false;
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}
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}
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return CheatCheckList(ev, cheats, numcheats);
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}
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else
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{
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static cheatseq_t *cheatlists[] = { DoomCheats, HereticCheats, HexenCheats, StrifeCheats, ChexCheats, SpecialCheats };
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static int counts[] = { countof(DoomCheats), countof(HereticCheats), countof(HexenCheats),
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countof(StrifeCheats), countof(ChexCheats), countof(SpecialCheats) };
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for (int i=0; i<countof(cheatlists); i++)
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{
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if (CheatCheckList(ev, cheatlists[i], counts[i])) return true;
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}
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}
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return false;
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}
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static bool CheatCheckList (event_t *ev, cheatseq_t *cheats, int numcheats)
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{
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bool eat = false;
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if (ev->type == EV_KeyDown)
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{
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int i;
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for (i = 0; i < numcheats; i++, cheats++)
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for (i = 0; i < numcheats; i++, cheats++)
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{
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{
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@ -2,16 +2,19 @@
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actor Bootspoon : Fist
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actor Bootspoon : Fist
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{
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{
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game Chex
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obituary ""
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obituary ""
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}
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}
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actor SuperBootspork : Chainsaw 2005
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actor SuperBootspork : Chainsaw 2005
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{
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{
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game Chex
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obituary ""
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obituary ""
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}
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}
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actor MiniZorcher : Pistol
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actor MiniZorcher : Pistol
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{
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{
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game Chex
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obituary ""
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obituary ""
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inventory.pickupmessage "$GOTMINIZORCHER"
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inventory.pickupmessage "$GOTMINIZORCHER"
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states
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states
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