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- Moved CheckCompatibility call so that it is done after setting LEVEL_HEXENFORMAT.
SVN r1418 (trunk)
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1 changed files with 2 additions and 2 deletions
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@ -3349,8 +3349,6 @@ void P_SetupLevel (char *lumpname, int position)
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// note: most of this ordering is important
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ForceNodeBuild = gennodes;
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CheckCompatibility(map);
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// [RH] Load in the BEHAVIOR lump
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FBehavior::StaticUnloadModules ();
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if (map->HasBehavior)
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@ -3364,6 +3362,8 @@ void P_SetupLevel (char *lumpname, int position)
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// If none has been defined in a map use the game's default.
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P_LoadTranslator(!level.info->Translator.IsEmpty()? level.info->Translator.GetChars() : gameinfo.translator);
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}
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CheckCompatibility(map);
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if (!map->HasBehavior || map->isText)
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{
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