Protected on methods of StaticEventHandler is completely useless

This commit is contained in:
ZZYZX 2017-03-05 00:52:43 +02:00 committed by Christoph Oelckers
parent a43bc279a3
commit 9d4179ca06
3 changed files with 19 additions and 5 deletions

View File

@ -6082,6 +6082,13 @@ FxExpression *FxIdentifier::ResolveMember(FCompileContext &ctx, PStruct *classct
ScriptPosition.Message(MSG_ERROR, "Private member %s not accessible", vsym->SymbolName.GetChars());
return nullptr;
}
PClass* cls_ctx = dyn_cast<PClass>(classctx);
PClass* cls_target = dyn_cast<PClass>(objtype);
if ((vsym->Flags & VARF_Protected) && (!cls_ctx || !cls_target || cls_ctx->IsDescendantOf(cls_target)))
{
ScriptPosition.Message(MSG_ERROR, "Protected member %s not accessible", vsym->SymbolName.GetChars());
return nullptr;
}
auto x = isclass ? new FxClassMember(object, vsym, ScriptPosition) : new FxStructMember(object, vsym, ScriptPosition);
object = nullptr;

View File

@ -195,6 +195,8 @@ PFunction *FindClassMemberFunction(PStruct *selfcls, PStruct *funccls, FName nam
if (symbol != nullptr)
{
PClass* cls_ctx = dyn_cast<PClass>(selfcls);
PClass* cls_target = dyn_cast<PClass>(funccls);
if (funcsym == nullptr)
{
sc.Message(MSG_ERROR, "%s is not a member function of %s", name.GetChars(), selfcls->TypeName.GetChars());
@ -204,6 +206,11 @@ PFunction *FindClassMemberFunction(PStruct *selfcls, PStruct *funccls, FName nam
// private access is only allowed if the symbol table belongs to the class in which the current function is being defined.
sc.Message(MSG_ERROR, "%s is declared private and not accessible", symbol->SymbolName.GetChars());
}
else if ((funcsym->Variants[0].Flags & VARF_Protected) && (!cls_ctx || !cls_target || cls_ctx->IsDescendantOf((PClass*)cls_target)))
{
sc.Message(MSG_ERROR, "%s is declared protected and not accessible", symbol->SymbolName.GetChars());
return nullptr;
}
else if (funcsym->Variants[0].Flags & VARF_Deprecated)
{
sc.Message(MSG_WARNING, "Call to deprecated function %s", symbol->SymbolName.GetChars());

View File

@ -283,12 +283,12 @@ class StaticEventHandler : Object native play
{
// static event handlers CAN register other static event handlers.
// unlike EventHandler.Create that will not create them.
clearscope protected static native StaticEventHandler Create(class<StaticEventHandler> type);
clearscope protected static native StaticEventHandler CreateOnce(class<StaticEventHandler> type);
clearscope protected static native StaticEventHandler Find(Class<StaticEventHandler> type); // just for convenience. who knows.
clearscope static native StaticEventHandler Create(class<StaticEventHandler> type);
clearscope static native StaticEventHandler CreateOnce(class<StaticEventHandler> type);
clearscope static native StaticEventHandler Find(Class<StaticEventHandler> type); // just for convenience. who knows.
clearscope protected static native bool Register(StaticEventHandler handler);
clearscope protected static native bool Unregister(StaticEventHandler handler);
clearscope static native bool Register(StaticEventHandler handler);
clearscope static native bool Unregister(StaticEventHandler handler);
// these are called when the handler gets registered or unregistered
// you can set Order/IsUiProcessor here.