diff --git a/src/version.h b/src/version.h index 207db3816..f7c7da4be 100644 --- a/src/version.h +++ b/src/version.h @@ -96,7 +96,7 @@ const char *GetVersionString(); // This is so that derivates can use the same savegame versions without worrying about engine compatibility #define GAMESIG "GZDOOM" #define BASEWAD "gzdoom.pk3" -#define OPTIONALWAD "gzdoom_optional_assets.pk3" +#define OPTIONALWAD "zd_extra.pk3" #define BASESF "gzdoom.sf2" // More stuff that needs to be different for derivatives. diff --git a/wadsrc_optionalassets/CMakeLists.txt b/wadsrc_optionalassets/CMakeLists.txt index 42716f6a3..57f77a82c 100644 --- a/wadsrc_optionalassets/CMakeLists.txt +++ b/wadsrc_optionalassets/CMakeLists.txt @@ -1,3 +1,3 @@ cmake_minimum_required( VERSION 2.8.7 ) -add_pk3(gzdoom_optional_assets.pk3 ${CMAKE_CURRENT_SOURCE_DIR}/static) +add_pk3(zd_extra.pk3 ${CMAKE_CURRENT_SOURCE_DIR}/static)