diff --git a/src/gl/renderer/gl_colormap.h b/src/gl/renderer/gl_colormap.h deleted file mode 100644 index 46e36431e..000000000 --- a/src/gl/renderer/gl_colormap.h +++ /dev/null @@ -1,30 +0,0 @@ -#ifndef __GL_COLORMAP -#define __GL_COLORMAP - -#include "doomtype.h" -#include "v_palette.h" -#include "r_data/colormaps.h" - -struct lightlist_t; - -enum EColorManipulation -{ - CM_SPECIAL2D = -3, // the special colormaps get passed as color pair from the 2D drawer so they need a different value here. - CM_PLAIN2D = -2, // regular 2D drawing. - CM_INVALID=-1, - CM_DEFAULT=0, // untranslated - CM_FIRSTSPECIALCOLORMAP, // first special fixed colormap - CM_FIRSTSPECIALCOLORMAPFORCED= 0x08000000, // first special fixed colormap, application forced (for 2D overlays) - - CM_FOGLAYER = 0x10000000, // Sprite shaped fog layer - - // These are not to be passed to the texture manager - CM_LITE = 0x20000000, // special values to handle these items without excessive hacking - CM_TORCH= 0x20000010, // These are not real color manipulations -}; - -#define CM_MAXCOLORMAP int(CM_FIRSTSPECIALCOLORMAP + SpecialColormaps.Size()) -#define CM_MAXCOLORMAPFORCED int(CM_FIRSTSPECIALCOLORMAPFORCED + SpecialColormaps.Size()) - - -#endif