- fixed ForcedScale handling in SBARINFO.

Due to the setup it would miss setting it when changing between HUDs.
This commit is contained in:
Christoph Oelckers 2017-03-29 20:01:57 +02:00
parent 401a1e80e8
commit 9d1031f0ba
2 changed files with 7 additions and 10 deletions

View file

@ -400,7 +400,7 @@ public:
void BeginStatusBar(int resW, int resH, int relTop, bool forceScaled);
void BeginHUD(int resW, int resH, double Alpha, bool forceScaled = false);
void ForceHUDScale(bool on) { ForcedScale = on; } // This is for SBARINFO which should not use BeginStatusBar or BeginHUD.
bool ForceHUDScale(bool on) { std::swap(ForcedScale, on); return on; } // This is for SBARINFO which should not use BeginStatusBar or BeginHUD.
void StatusbarToRealCoords(double &x, double &y, double &w, double &h) const;
int GetTopOfStatusbar() const
{

View file

@ -1030,10 +1030,7 @@ public:
{
hud = STBAR_NONE;
}
if(script->huds[hud]->ForceScaled()) //scale the statusbar
{
wrapper->ForceHUDScale(true);
}
wrapper->ForceHUDScale(script->huds[hud]->ForceScaled());
if (CPlayer->ReadyWeapon != NULL)
{
@ -1061,8 +1058,8 @@ public:
{
script->huds[hud]->Tick(NULL, this, true);
// Restore scaling if need be.
wrapper->ForceHUDScale(false);
}
wrapper->ForceHUDScale(script->huds[hud]->ForceScaled());
if(currentPopup != DBaseStatusBar::POP_None && !script->huds[hud]->FullScreenOffsets())
script->huds[hud]->Draw(NULL, this, script->popups[currentPopup-1].getXDisplacement(), script->popups[currentPopup-1].getYDisplacement(), 1.);
@ -1083,6 +1080,8 @@ public:
else
inventoryBar->DrawAux(NULL, this, 0, 0, 1.);
}
// Reset hud scale
wrapper->ForceHUDScale(false);
}
// Handle popups
@ -1106,8 +1105,6 @@ public:
else
lastPopup = NULL;
// Reset hud scale
wrapper->ForceHUDScale(false);
}
void _NewGame ()
@ -1473,9 +1470,9 @@ private:
void SBarInfoMainBlock::DrawAux(const SBarInfoMainBlock *block, DSBarInfo *statusBar, int xOffset, int yOffset, double alpha)
{
// Popups can also be forced to scale
if(ForceScaled()) statusBar->wrapper->ForceHUDScale(true);
bool old = statusBar->wrapper->ForceHUDScale(ForceScaled());
Draw(block, statusBar, xOffset, yOffset, alpha);
statusBar->wrapper->ForceHUDScale(false);
statusBar->wrapper->ForceHUDScale(old);
}
#include "sbarinfo_commands.cpp"