mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-12-01 08:31:14 +00:00
- Removed QF_SCALEUP until I can figure out a proper way to implement it.
This commit is contained in:
parent
0948b95e08
commit
9c5d90e4cb
3 changed files with 26 additions and 26 deletions
|
@ -45,9 +45,8 @@ DEarthquake::DEarthquake (AActor *center, int intensityX, int intensityY, int in
|
|||
m_IntensityX = intensityX;
|
||||
m_IntensityY = intensityY;
|
||||
m_IntensityZ = intensityZ;
|
||||
m_CountdownStart = (double)duration;
|
||||
m_Countdown = duration;
|
||||
m_Countup = 0;
|
||||
m_ScaleDownStart = duration;
|
||||
m_Flags = flags;
|
||||
}
|
||||
|
||||
|
@ -133,7 +132,6 @@ void DEarthquake::Tick ()
|
|||
}
|
||||
}
|
||||
}
|
||||
++m_Countup;
|
||||
if (--m_Countdown == 0)
|
||||
{
|
||||
if (S_IsActorPlayingSomething(m_Spot, CHAN_BODY, m_QuakeSFX))
|
||||
|
@ -154,7 +152,7 @@ void DEarthquake::Tick ()
|
|||
//==========================================================================
|
||||
|
||||
int DEarthquake::StaticGetQuakeIntensities(AActor *victim,
|
||||
int &x, int &y, int &z, int &relx, int &rely, int &relz, double &scaleDown, double &scaleDownStart, double &scaleUp)
|
||||
int &x, int &y, int &z, int &relx, int &rely, int &relz, double &scaleDown, double &scaleDownStart)
|
||||
{
|
||||
if (victim->player != NULL && (victim->player->cheats & CF_NOCLIP))
|
||||
{
|
||||
|
@ -188,18 +186,15 @@ int DEarthquake::StaticGetQuakeIntensities(AActor *victim,
|
|||
y = MAX(y, quake->m_IntensityY);
|
||||
z = MAX(z, quake->m_IntensityZ);
|
||||
}
|
||||
scaleDownStart = scaleDown = scaleUp = 1;
|
||||
if (quake->m_Flags & QF_SCALEDOWN)
|
||||
{
|
||||
scaleDownStart = quake->m_CountdownStart;
|
||||
scaleDown = (double)quake->m_Countdown;
|
||||
}
|
||||
else
|
||||
{
|
||||
scaleDownStart = 0.0;
|
||||
scaleDown = 0.0;
|
||||
scaleDownStart = scaleDown = 0.0;
|
||||
}
|
||||
if (quake->m_Flags & QF_SCALEUP)
|
||||
scaleUp = (double)quake->m_Countup;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -149,14 +149,14 @@ public:
|
|||
void Tick ();
|
||||
TObjPtr<AActor> m_Spot;
|
||||
fixed_t m_TremorRadius, m_DamageRadius;
|
||||
int m_ScaleDownStart;
|
||||
int m_Countdown;
|
||||
int m_Countup;
|
||||
double m_CountdownStart;
|
||||
double m_Countup;
|
||||
FSoundID m_QuakeSFX;
|
||||
int m_Flags;
|
||||
int m_IntensityX, m_IntensityY, m_IntensityZ;
|
||||
|
||||
static int StaticGetQuakeIntensities(AActor *viewer, int &x, int &y, int &z, int &relx, int &rely, int &relz, double &scaleDown, double &scaleDownStart, double &scaleUp);
|
||||
static int StaticGetQuakeIntensities(AActor *viewer, int &x, int &y, int &z, int &relx, int &rely, int &relz, double &scaleDown, double &scaleDownStart);
|
||||
|
||||
private:
|
||||
DEarthquake ();
|
||||
|
|
|
@ -770,21 +770,26 @@ bool R_GetViewInterpolationStatus()
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
static double QuakePower(double factor, int intensity, double scaleDown, double scaleDownStart, double scaleUp)
|
||||
static double QuakePower(double factor, int intensity, double scaleDown, double scaleDownStart)
|
||||
{
|
||||
double ss = (double)((pr_torchflicker() % (intensity << 2)) - (intensity << 1));
|
||||
|
||||
if (intensity == 0)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
else if (!scaleDownStart)
|
||||
{
|
||||
return factor * ss;
|
||||
}
|
||||
else
|
||||
{
|
||||
return ((factor * ss) * ((scaleDown / scaleDownStart) / 256.0f));
|
||||
double ss = (double)((pr_torchflicker() % (intensity << 2)) - (intensity << 1));
|
||||
if (scaleDownStart == 0)
|
||||
{
|
||||
return factor * ss;
|
||||
}
|
||||
else
|
||||
{
|
||||
return ((factor * ss) * ((scaleDown / scaleDownStart)));
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
@ -898,41 +903,41 @@ void R_SetupFrame (AActor *actor)
|
|||
if (!paused)
|
||||
{
|
||||
int intensityX, intensityY, intensityZ, relIntensityX, relIntensityY, relIntensityZ;
|
||||
double scaleDown, scaleDownStart, scaleUp;
|
||||
double scaleDown, scaleDownStart;
|
||||
//double sdown = (double)scaleDown; double sdownstart = (double)scaleDownStart;
|
||||
if (DEarthquake::StaticGetQuakeIntensities(camera,
|
||||
intensityX, intensityY, intensityZ,
|
||||
relIntensityX, relIntensityY, relIntensityZ, scaleDown, scaleDownStart, scaleUp) > 0)
|
||||
relIntensityX, relIntensityY, relIntensityZ, scaleDown, scaleDownStart) > 0)
|
||||
{
|
||||
double quakefactor = r_quakeintensity;
|
||||
|
||||
if (relIntensityX != 0)
|
||||
{
|
||||
int ang = (camera->angle) >> ANGLETOFINESHIFT;
|
||||
fixed_t power = FLOAT2FIXED(QuakePower(quakefactor, relIntensityX, scaleDown, scaleDownStart, scaleUp));
|
||||
fixed_t power = FLOAT2FIXED(QuakePower(quakefactor, relIntensityX, scaleDown, scaleDownStart));
|
||||
viewx += FixedMul(finecosine[ang], power);
|
||||
viewy += FixedMul(finesine[ang], power);
|
||||
}
|
||||
if (relIntensityY != 0)
|
||||
{
|
||||
int ang = (camera->angle + ANG90) >> ANGLETOFINESHIFT;
|
||||
fixed_t power = FLOAT2FIXED(QuakePower(quakefactor, relIntensityY, scaleDown, scaleDownStart, scaleUp));
|
||||
fixed_t power = FLOAT2FIXED(QuakePower(quakefactor, relIntensityY, scaleDown, scaleDownStart));
|
||||
viewx += FixedMul(finecosine[ang], power);
|
||||
viewy += FixedMul(finesine[ang], power);
|
||||
}
|
||||
if (intensityX != 0)
|
||||
{
|
||||
viewx += FLOAT2FIXED(QuakePower(quakefactor, intensityX, scaleDown, scaleDownStart, scaleUp));
|
||||
viewx += FLOAT2FIXED(QuakePower(quakefactor, intensityX, scaleDown, scaleDownStart));
|
||||
}
|
||||
if (intensityY != 0)
|
||||
{
|
||||
viewy += FLOAT2FIXED(QuakePower(quakefactor, intensityY, scaleDown, scaleDownStart, scaleUp));
|
||||
viewy += FLOAT2FIXED(QuakePower(quakefactor, intensityY, scaleDown, scaleDownStart));
|
||||
}
|
||||
// FIXME: Relative Z is not relative
|
||||
intensityZ = MAX(intensityZ, relIntensityZ);
|
||||
if (intensityZ != 0)
|
||||
{
|
||||
viewz += FLOAT2FIXED(QuakePower(quakefactor, intensityZ, scaleDown, scaleDownStart, scaleUp));
|
||||
viewz += FLOAT2FIXED(QuakePower(quakefactor, intensityZ, scaleDown, scaleDownStart));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue