- Removed QF_SCALEUP until I can figure out a proper way to implement it.

This commit is contained in:
MajorCooke 2015-02-20 01:33:30 -06:00
parent 0948b95e08
commit 9c5d90e4cb
3 changed files with 26 additions and 26 deletions

View file

@ -45,9 +45,8 @@ DEarthquake::DEarthquake (AActor *center, int intensityX, int intensityY, int in
m_IntensityX = intensityX;
m_IntensityY = intensityY;
m_IntensityZ = intensityZ;
m_CountdownStart = (double)duration;
m_Countdown = duration;
m_Countup = 0;
m_ScaleDownStart = duration;
m_Flags = flags;
}
@ -133,7 +132,6 @@ void DEarthquake::Tick ()
}
}
}
++m_Countup;
if (--m_Countdown == 0)
{
if (S_IsActorPlayingSomething(m_Spot, CHAN_BODY, m_QuakeSFX))
@ -154,7 +152,7 @@ void DEarthquake::Tick ()
//==========================================================================
int DEarthquake::StaticGetQuakeIntensities(AActor *victim,
int &x, int &y, int &z, int &relx, int &rely, int &relz, double &scaleDown, double &scaleDownStart, double &scaleUp)
int &x, int &y, int &z, int &relx, int &rely, int &relz, double &scaleDown, double &scaleDownStart)
{
if (victim->player != NULL && (victim->player->cheats & CF_NOCLIP))
{
@ -188,18 +186,15 @@ int DEarthquake::StaticGetQuakeIntensities(AActor *victim,
y = MAX(y, quake->m_IntensityY);
z = MAX(z, quake->m_IntensityZ);
}
scaleDownStart = scaleDown = scaleUp = 1;
if (quake->m_Flags & QF_SCALEDOWN)
{
scaleDownStart = quake->m_CountdownStart;
scaleDown = (double)quake->m_Countdown;
}
else
{
scaleDownStart = 0.0;
scaleDown = 0.0;
scaleDownStart = scaleDown = 0.0;
}
if (quake->m_Flags & QF_SCALEUP)
scaleUp = (double)quake->m_Countup;
}
}
}

View file

@ -149,14 +149,14 @@ public:
void Tick ();
TObjPtr<AActor> m_Spot;
fixed_t m_TremorRadius, m_DamageRadius;
int m_ScaleDownStart;
int m_Countdown;
int m_Countup;
double m_CountdownStart;
double m_Countup;
FSoundID m_QuakeSFX;
int m_Flags;
int m_IntensityX, m_IntensityY, m_IntensityZ;
static int StaticGetQuakeIntensities(AActor *viewer, int &x, int &y, int &z, int &relx, int &rely, int &relz, double &scaleDown, double &scaleDownStart, double &scaleUp);
static int StaticGetQuakeIntensities(AActor *viewer, int &x, int &y, int &z, int &relx, int &rely, int &relz, double &scaleDown, double &scaleDownStart);
private:
DEarthquake ();

View file

@ -770,21 +770,26 @@ bool R_GetViewInterpolationStatus()
//
//==========================================================================
static double QuakePower(double factor, int intensity, double scaleDown, double scaleDownStart, double scaleUp)
static double QuakePower(double factor, int intensity, double scaleDown, double scaleDownStart)
{
double ss = (double)((pr_torchflicker() % (intensity << 2)) - (intensity << 1));
if (intensity == 0)
{
return 0;
}
else if (!scaleDownStart)
{
return factor * ss;
}
else
{
return ((factor * ss) * ((scaleDown / scaleDownStart) / 256.0f));
double ss = (double)((pr_torchflicker() % (intensity << 2)) - (intensity << 1));
if (scaleDownStart == 0)
{
return factor * ss;
}
else
{
return ((factor * ss) * ((scaleDown / scaleDownStart)));
}
}
}
//==========================================================================
@ -898,41 +903,41 @@ void R_SetupFrame (AActor *actor)
if (!paused)
{
int intensityX, intensityY, intensityZ, relIntensityX, relIntensityY, relIntensityZ;
double scaleDown, scaleDownStart, scaleUp;
double scaleDown, scaleDownStart;
//double sdown = (double)scaleDown; double sdownstart = (double)scaleDownStart;
if (DEarthquake::StaticGetQuakeIntensities(camera,
intensityX, intensityY, intensityZ,
relIntensityX, relIntensityY, relIntensityZ, scaleDown, scaleDownStart, scaleUp) > 0)
relIntensityX, relIntensityY, relIntensityZ, scaleDown, scaleDownStart) > 0)
{
double quakefactor = r_quakeintensity;
if (relIntensityX != 0)
{
int ang = (camera->angle) >> ANGLETOFINESHIFT;
fixed_t power = FLOAT2FIXED(QuakePower(quakefactor, relIntensityX, scaleDown, scaleDownStart, scaleUp));
fixed_t power = FLOAT2FIXED(QuakePower(quakefactor, relIntensityX, scaleDown, scaleDownStart));
viewx += FixedMul(finecosine[ang], power);
viewy += FixedMul(finesine[ang], power);
}
if (relIntensityY != 0)
{
int ang = (camera->angle + ANG90) >> ANGLETOFINESHIFT;
fixed_t power = FLOAT2FIXED(QuakePower(quakefactor, relIntensityY, scaleDown, scaleDownStart, scaleUp));
fixed_t power = FLOAT2FIXED(QuakePower(quakefactor, relIntensityY, scaleDown, scaleDownStart));
viewx += FixedMul(finecosine[ang], power);
viewy += FixedMul(finesine[ang], power);
}
if (intensityX != 0)
{
viewx += FLOAT2FIXED(QuakePower(quakefactor, intensityX, scaleDown, scaleDownStart, scaleUp));
viewx += FLOAT2FIXED(QuakePower(quakefactor, intensityX, scaleDown, scaleDownStart));
}
if (intensityY != 0)
{
viewy += FLOAT2FIXED(QuakePower(quakefactor, intensityY, scaleDown, scaleDownStart, scaleUp));
viewy += FLOAT2FIXED(QuakePower(quakefactor, intensityY, scaleDown, scaleDownStart));
}
// FIXME: Relative Z is not relative
intensityZ = MAX(intensityZ, relIntensityZ);
if (intensityZ != 0)
{
viewz += FLOAT2FIXED(QuakePower(quakefactor, intensityZ, scaleDown, scaleDownStart, scaleUp));
viewz += FLOAT2FIXED(QuakePower(quakefactor, intensityZ, scaleDown, scaleDownStart));
}
}
}