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https://github.com/ZDoom/gzdoom-gles.git
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Merge branch 'maint'
This commit is contained in:
commit
9c2454eacc
3 changed files with 13 additions and 9 deletions
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@ -121,7 +121,11 @@ class ARandomSpawner : public AActor
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AActor * newmobj = NULL;
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AActor * newmobj = NULL;
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bool boss = false;
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bool boss = false;
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Super::PostBeginPlay();
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Super::PostBeginPlay();
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if (Species == NAME_None) { Destroy(); return; }
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if (Species == NAME_None)
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{
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Destroy();
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return;
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}
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const PClass * cls = PClass::FindClass(Species);
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const PClass * cls = PClass::FindClass(Species);
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if (this->flags & MF_MISSILE && target && target->target) // Attempting to spawn a missile.
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if (this->flags & MF_MISSILE && target && target->target) // Attempting to spawn a missile.
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{
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{
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@ -142,8 +146,9 @@ class ARandomSpawner : public AActor
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newmobj->args[4] = args[4];
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newmobj->args[4] = args[4];
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newmobj->special1 = special1;
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newmobj->special1 = special1;
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newmobj->special2 = special2;
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newmobj->special2 = special2;
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newmobj->SpawnFlags = SpawnFlags;
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newmobj->SpawnFlags = SpawnFlags & ~MTF_SECRET; // MTF_SECRET needs special treatment to avoid incrementing the secret counter twice. It had already been processed for the spawner itself.
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newmobj->HandleSpawnFlags();
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newmobj->HandleSpawnFlags();
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newmobj->SpawnFlags = SpawnFlags;
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newmobj->tid = tid;
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newmobj->tid = tid;
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newmobj->AddToHash();
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newmobj->AddToHash();
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newmobj->velx = velx;
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newmobj->velx = velx;
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@ -53,11 +53,6 @@
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#include "r_data/r_translate.h"
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#include "r_data/r_translate.h"
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#include "g_level.h"
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#include "g_level.h"
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#define WATER_SINK_FACTOR 3
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#define WATER_SINK_SMALL_FACTOR 4
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#define WATER_SINK_SPEED (FRACUNIT/2)
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#define WATER_JUMP_SPEED (FRACUNIT*7/2)
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CVAR (Bool, cl_bloodsplats, true, CVAR_ARCHIVE)
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CVAR (Bool, cl_bloodsplats, true, CVAR_ARCHIVE)
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CVAR (Int, sv_smartaim, 0, CVAR_ARCHIVE|CVAR_SERVERINFO)
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CVAR (Int, sv_smartaim, 0, CVAR_ARCHIVE|CVAR_SERVERINFO)
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CVAR (Bool, cl_doautoaim, false, CVAR_ARCHIVE)
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CVAR (Bool, cl_doautoaim, false, CVAR_ARCHIVE)
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@ -3997,8 +3997,12 @@ void AActor::HandleSpawnFlags ()
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}
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}
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if (SpawnFlags & MTF_SECRET)
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if (SpawnFlags & MTF_SECRET)
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{
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{
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//Printf("Secret %s in sector %i!\n", GetTag(), Sector->sectornum);
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if (!(flags5 & MF5_COUNTSECRET))
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flags5 |= MF5_COUNTSECRET;
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{
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//Printf("Secret %s in sector %i!\n", GetTag(), Sector->sectornum);
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flags5 |= MF5_COUNTSECRET;
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level.total_secrets++;
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}
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}
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}
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}
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}
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