mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-29 07:22:07 +00:00
Merge branch 'master' into v2.x
Conflicts: src/gl/textures/gl_material.cpp
This commit is contained in:
commit
9b8869e78d
18 changed files with 88 additions and 42 deletions
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@ -723,7 +723,7 @@ void AddCommandString (char *cmd, int keynum)
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// Note that deferred commands lose track of which key
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// (if any) they were pressed from.
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*brkpt = ';';
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new DWaitingCommand (brkpt, tics+1);
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new DWaitingCommand (brkpt, tics);
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}
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return;
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}
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@ -81,6 +81,7 @@ enum
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CP_SECTORFLOOROFFSET,
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CP_SETWALLYSCALE,
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CP_SETTHINGZ,
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CP_SETTAG,
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};
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// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
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@ -307,6 +308,15 @@ void ParseCompatibility()
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sc.MustGetFloat();
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CompatParams.Push(FLOAT2FIXED(sc.Float));
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}
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else if (sc.Compare("setsectortag"))
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{
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if (flags.ExtCommandIndex == ~0u) flags.ExtCommandIndex = CompatParams.Size();
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CompatParams.Push(CP_SETTAG);
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sc.MustGetNumber();
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CompatParams.Push(sc.Number);
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sc.MustGetNumber();
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CompatParams.Push(sc.Number);
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}
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else
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{
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sc.UnGet();
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@ -520,6 +530,15 @@ void SetCompatibilityParams()
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i += 3;
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break;
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}
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case CP_SETTAG:
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{
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if ((unsigned)CompatParams[i + 1] < (unsigned)numsectors)
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{
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sectors[CompatParams[i + 1]].tag = CompatParams[i + 2];
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}
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i += 3;
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break;
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}
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}
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}
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}
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@ -107,6 +107,8 @@ enum SAW_Flags
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SF_RANDOMLIGHTHIT = 4,
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SF_NOUSEAMMOMISS = 8,
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SF_NOUSEAMMO = 16,
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SF_NOPULLIN = 32,
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SF_NOTURN = 64,
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};
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DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_Saw)
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@ -187,23 +189,27 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_Saw)
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S_Sound (self, CHAN_WEAPON, hitsound, 1, ATTN_NORM);
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// turn to face target
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angle = R_PointToAngle2 (self->x, self->y,
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linetarget->x, linetarget->y);
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if (angle - self->angle > ANG180)
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if (!(Flags & SF_NOTURN))
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{
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if (angle - self->angle < (angle_t)(-ANG90/20))
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self->angle = angle + ANG90/21;
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angle = R_PointToAngle2(self->x, self->y,
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linetarget->x, linetarget->y);
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if (angle - self->angle > ANG180)
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{
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if (angle - self->angle < (angle_t)(-ANG90 / 20))
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self->angle = angle + ANG90 / 21;
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else
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self->angle -= ANG90 / 20;
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}
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else
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self->angle -= ANG90/20;
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{
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if (angle - self->angle > ANG90 / 20)
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self->angle = angle - ANG90 / 21;
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else
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self->angle += ANG90 / 20;
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}
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}
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else
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{
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if (angle - self->angle > ANG90/20)
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self->angle = angle - ANG90/21;
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else
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self->angle += ANG90/20;
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}
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self->flags |= MF_JUSTATTACKED;
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if (!(Flags & SF_NOPULLIN))
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self->flags |= MF_JUSTATTACKED;
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}
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//
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@ -525,7 +525,7 @@ level_info_t *CheckLevelRedirect (level_info_t *info);
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FString CalcMapName (int episode, int level);
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void G_ParseMapInfo (const char *basemapinfo);
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void G_ParseMapInfo (FString basemapinfo);
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void G_ClearSnapshots (void);
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void P_RemoveDefereds ();
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@ -1886,7 +1886,7 @@ static void ClearMapinfo()
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//
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//==========================================================================
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void G_ParseMapInfo (const char *basemapinfo)
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void G_ParseMapInfo (FString basemapinfo)
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{
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int lump, lastlump = 0;
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level_info_t gamedefaults;
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@ -1895,7 +1895,7 @@ void G_ParseMapInfo (const char *basemapinfo)
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atterm(ClearMapinfo);
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// Parse the default MAPINFO for the current game. This lump *MUST* come from zdoom.pk3.
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if (basemapinfo != NULL)
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if (basemapinfo.IsNotEmpty())
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{
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FMapInfoParser parse;
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level_info_t defaultinfo;
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@ -1903,7 +1903,7 @@ void G_ParseMapInfo (const char *basemapinfo)
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if (Wads.GetLumpFile(baselump) > 0)
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{
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I_FatalError("File %s is overriding core lump %s.",
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Wads.GetWadFullName(Wads.GetLumpFile(baselump)), basemapinfo);
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Wads.GetWadFullName(Wads.GetLumpFile(baselump)), basemapinfo.GetChars());
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}
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parse.ParseMapInfo(baselump, gamedefaults, defaultinfo);
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}
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@ -437,7 +437,6 @@ void gl_RecalcVertexHeights(vertex_t * v)
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int i,j,k;
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float height;
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//@sync-vertexheights
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v->numheights=0;
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for(i=0;i<v->numsectors;i++)
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{
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@ -878,7 +878,6 @@ void GLDrawList::SortFlats()
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//==========================================================================
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void GLDrawList::AddWall(GLWall * wall)
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{
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//@sync-drawinfo
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drawitems.Push(GLDrawItem(GLDIT_WALL,walls.Push(*wall)));
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}
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@ -889,7 +888,6 @@ void GLDrawList::AddWall(GLWall * wall)
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//==========================================================================
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void GLDrawList::AddFlat(GLFlat * flat)
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{
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//@sync-drawinfo
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drawitems.Push(GLDrawItem(GLDIT_FLAT,flats.Push(*flat)));
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}
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@ -900,7 +898,6 @@ void GLDrawList::AddFlat(GLFlat * flat)
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//==========================================================================
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void GLDrawList::AddSprite(GLSprite * sprite)
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{
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//@sync-drawinfo
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drawitems.Push(GLDrawItem(GLDIT_SPRITE,sprites.Push(*sprite)));
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}
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@ -162,7 +162,6 @@ void FDrawInfo::AddUpperMissingTexture(side_t * side, subsector_t *sub, fixed_t
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return;
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}
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//@sync-hack
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for(unsigned int i=0;i<MissingUpperTextures.Size();i++)
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{
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if (MissingUpperTextures[i].sub == sub)
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@ -229,13 +228,12 @@ void FDrawInfo::AddLowerMissingTexture(side_t * side, subsector_t *sub, fixed_t
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}
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// Ignore FF_FIX's because they are designed to abuse missing textures
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if (seg->backsector->e->XFloor.ffloors.Size() && seg->backsector->e->XFloor.ffloors[0]->flags&FF_FIX)
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if (seg->backsector->e->XFloor.ffloors.Size() && (seg->backsector->e->XFloor.ffloors[0]->flags&(FF_FIX|FF_SEETHROUGH)) == FF_FIX)
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{
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totalms.Unclock();
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return;
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}
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//@sync-hack
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for(unsigned int i=0;i<MissingLowerTextures.Size();i++)
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{
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if (MissingLowerTextures[i].sub == sub)
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@ -732,7 +730,6 @@ void FDrawInfo::AddHackedSubsector(subsector_t * sub)
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{
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if (!(level.maptype == MAPTYPE_HEXEN))
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{
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//@sync-hack (probably not, this is only called from the main thread)
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SubsectorHackInfo sh={sub, 0};
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SubsectorHacks.Push (sh);
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}
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@ -1032,13 +1029,11 @@ ADD_STAT(sectorhacks)
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void FDrawInfo::AddFloorStack(sector_t * sec)
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{
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//@sync-hack
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FloorStacks.Push(sec);
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}
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void FDrawInfo::AddCeilingStack(sector_t * sec)
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{
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//@sync-hack
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CeilingStacks.Push(sec);
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}
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@ -169,7 +169,6 @@ void GLWall::PutWall(bool translucent)
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// portals don't go into the draw list.
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// Instead they are added to the portal manager
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case RENDERWALL_HORIZON:
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//@sync-portal
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horizon=UniqueHorizons.Get(horizon);
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portal=GLPortal::FindPortal(horizon);
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if (!portal) portal=new GLHorizonPortal(horizon);
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@ -177,14 +176,12 @@ void GLWall::PutWall(bool translucent)
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break;
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case RENDERWALL_SKYBOX:
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//@sync-portal
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portal=GLPortal::FindPortal(skybox);
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if (!portal) portal=new GLSkyboxPortal(skybox);
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portal->AddLine(this);
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break;
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case RENDERWALL_SECTORSTACK:
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//@sync-portal
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portal = this->portal->GetGLPortal();
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portal->AddLine(this);
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break;
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@ -201,7 +198,6 @@ void GLWall::PutWall(bool translucent)
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break;
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case RENDERWALL_MIRROR:
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//@sync-portal
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portal=GLPortal::FindPortal(seg->linedef);
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if (!portal) portal=new GLMirrorPortal(seg->linedef);
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portal->AddLine(this);
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break;
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case RENDERWALL_SKY:
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//@sync-portal
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portal=GLPortal::FindPortal(sky);
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if (!portal) portal=new GLSkyPortal(sky);
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portal->AddLine(this);
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@ -772,7 +772,6 @@ FMaterial * FMaterial::ValidateTexture(FTexture * tex, bool expand)
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FMaterial *gltex = tex->gl_info.Material[expand];
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if (gltex == NULL)
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{
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//@sync-tex
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gltex = new FMaterial(tex, expand);
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}
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return gltex;
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@ -569,7 +569,7 @@ bool FTexture::SmoothEdges(unsigned char * buffer,int w, int h)
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l1+=4;
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for(x=1;x<w-1;x++, l1+=4)
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{
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if (l1[MSB]==0 && !CHKPIX(-w) && !CHKPIX(-1) && !CHKPIX(1)) CHKPIX(w);
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if (l1[MSB]==0 && !CHKPIX(-w) && !CHKPIX(-1) && !CHKPIX(1) && !CHKPIX(-w-1) && !CHKPIX(-w+1) && !CHKPIX(w-1) && !CHKPIX(w+1)) CHKPIX(w);
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}
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if (l1[MSB]==0 && !CHKPIX(-w) && !CHKPIX(-1)) CHKPIX(w);
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l1+=4;
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@ -264,6 +264,7 @@ static int P_Set3DFloor(line_t * line, int param, int param2, int alpha)
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else if (param==4)
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{
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flags=FF_EXISTS|FF_RENDERPLANES|FF_INVERTPLANES|FF_NOSHADE|FF_FIX;
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if (param2 & 1) flags |= FF_SEETHROUGH; // marker for allowing missing texture checks
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alpha=255;
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}
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else
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@ -3747,16 +3747,16 @@ void DLevelScript::DoSetActorProperty (AActor *actor, int property, int value)
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break;
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case APROP_Friendly:
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if (actor->CountsAsKill()) level.total_monsters--;
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if (value)
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{
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if (actor->CountsAsKill()) level.total_monsters--;
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actor->flags |= MF_FRIENDLY;
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}
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else
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{
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actor->flags &= ~MF_FRIENDLY;
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if (actor->CountsAsKill()) level.total_monsters++;
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}
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if (actor->CountsAsKill()) level.total_monsters++;
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break;
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@ -540,7 +540,7 @@ bool MIDIStreamer::IsPlaying()
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void MIDIStreamer::MusicVolumeChanged()
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{
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if (MIDI->FakeVolume())
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if (MIDI != NULL && MIDI->FakeVolume())
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{
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float realvolume = clamp<float>(snd_musicvolume * relative_volume, 0.f, 1.f);
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Volume = clamp<DWORD>((DWORD)(realvolume * 65535.f), 0, 65535);
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@ -622,7 +622,7 @@ void MIDIStreamer::FluidSettingStr(const char *setting, const char *value)
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void MIDIStreamer::OutputVolume (DWORD volume)
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{
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if (MIDI->FakeVolume())
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if (MIDI != NULL && MIDI->FakeVolume())
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{
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NewVolume = volume;
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VolumeChanged = true;
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@ -14,6 +14,8 @@ const int SF_RANDOMLIGHTHIT = 4;
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const int SF_RANDOMLIGHTBOTH = 6;
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const int SF_NOUSEAMMOMISS = 8;
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const int SF_NOUSEAMMO = 16;
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const int SF_NOPULLIN = 32;
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const int SF_NOTURN = 64;
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// Flags for A_CustomMissile
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const int CMF_AIMOFFSET = 1;
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@ -39,8 +39,8 @@ ACTOR Revenant 66
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SKEL I 6 A_SkelFist
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Goto See
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Missile:
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SKEL J 1 BRIGHT A_FaceTarget
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SKEL J 9 BRIGHT A_FaceTarget
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SKEL J 0 BRIGHT A_FaceTarget
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SKEL J 10 BRIGHT A_FaceTarget
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SKEL K 10 A_SkelMissile
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SKEL K 10 A_FaceTarget
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Goto See
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@ -381,3 +381,17 @@ B9DFF13207EACAC675C71D82624D0007 // XtheaterIII map01
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{
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DisablePushWindowCheck
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}
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712BB4CFBD0753178CA0C6814BE4C288 // map12 BTSX_E1 - patch some rendering glitches that are problematic to detect
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{
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setsectortag 545 32000
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setsectortag 1618 32000
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setlinespecial 2853 Sector_Set3DFloor 32000 4 0 0 0
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setsectortag 439 32001
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setsectortag 458 32001
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setlinespecial 2182 Sector_Set3DFloor 32001 4 0 0 0
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setsectortag 454 32002
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setsectortag 910 32002
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setlinespecial 2410 Sector_Set3DFloor 32002 4 1 0 0
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}
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@ -1,5 +1,23 @@
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// Must be sorted in identification order (easiest to recognize first!)
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IWad
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{
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Name = "The Adventures of Square"
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Game = "Doom"
|
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Config = "Square"
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MustContain = "SQU-IWAD", "E1A1"
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BannerColors = "ff ff ff", "80 00 80"
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}
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IWad
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{
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Name = "The Adventures of Square (Square-ware)"
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Game = "Doom"
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Config = "Square"
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MustContain = "SQU-SWE1", "E1A1"
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BannerColors = "ff ff ff", "80 00 80"
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}
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|
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IWad
|
||||
{
|
||||
Name = "Harmony"
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|
@ -361,4 +379,5 @@ Names
|
|||
"harm1.wad"
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"hacx.wad"
|
||||
"hacx2.wad"
|
||||
"square1.pk3"
|
||||
}
|
||||
|
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